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...Ham?
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A helicopter that goes and picks up civilians, a possible nice feature you could add that does this constantly throughout the game, was forced to land in a hostile part of the city due to a mechanical failure. You need to go to one of the local tool shops, pick up some tools and parts, then head over to the helicopter. Not to mention defend it all the meanwhile. This could be a reoccurring problem if you want.
Local grease-monkey has invented something of great use! One problem... It needs a few parts and to be carried to a designated or one of many possible areas, for optimal use... What is it? Well... It's the mobile turret-nest idea me and JaFFa had! A terrorist within the city has decided to be of some help. He wants to destroy a local zombie nest and common-used quick transit into the city. It must be destroyed or your screwed, escort the former-madbomber to the location and he will do the rest. The hospital is having some trouble... Let's all guess what the issue is. Escort them outside, luring the infected out and clear it. Some additional guards will escort all the patients back inside and ensure the problem doesn't reoccur. |
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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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DM and Lovel, some of them are quite cool, and probably will be used. Thanks.
If you ever come up with anything else, be sure to post it. ![]() ![]() ![]() ![]() ![]() ![]() Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi
CARDIFF, I'M COMIIIING!!! >:) |
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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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Errm... well, if you want to help I guess it would be great if you created three basic interiors:
-Police HQ -Weapon warehouse -Hospital ![]() ![]() ![]() ![]() ![]() ![]() Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi
CARDIFF, I'M COMIIIING!!! >:) |
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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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DOWNLOAD THE MAP DAMNIT.
Sorry if you find this offensive, but how someone wants to make triggers for a map and fails to download the alpha version of it is beyond me. EDIT: I'll explain the ammo system here... you have an accuracy attribute. With each "up" it gets, you get 1 gas for 1 weapons upgrade. When you kill a zombie, a random amount of ammo is subtracted; the higher the accuracy, the lower the possible ammo you've used up. Also the amount of shots you hear equals to the amount of rounds you've used up on a zombie. When your clip becomes empty, you can't shoot anything. You can carry up to 7 ammo clips, the loaded one excluded. This post was edited 1 times, last edit by JaFF: Jun 11 2008, 5:04 pm.
![]() ![]() ![]() ![]() ![]() ![]() Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi
CARDIFF, I'M COMIIIING!!! >:) |
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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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The higher your intelligence, the cooler items are available for you. Also, the higher you intelligence, the better you are at using items.
Strength is your max HP. Dear God... You can DL the map, and read the "Help and Info" category... ![]() ![]() ![]() ![]() ![]() ![]() Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi
CARDIFF, I'M COMIIIING!!! >:) |