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"City of the Dead" Zombie Project, A kickass project in need of members

Pages: < 1 2 3 4 >
Creator: JaFF
Time: Sep 23 2007, 6:32 pm

Post #41     ws-Impeached Jun 7 2008, 4:29 pm

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Uber.
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Fine. *opens SC and looks*
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Post #42     [Dark_Marine]:] Jun 7 2008, 4:45 pm

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The Corona Kitty returns!
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A Group of civilans are held up in a house, armed, but not able to hold out the zombie hordes. You go to save them, however when you do get there, you learn they have a LOT of supplies your group needs, as they pack it up in a car, or backpacks, or something, you defend the house/office/building from zombies.

Local PD has a problem in their basement sector where all the guns and ammo is held, turns out a gigantic monster is down there (Possible boss fight), and you must rid of it.

A nearby radio station is the best possibility at communication with other parts of the world, go in, find the transmitting beacon, and set up the uplink, however you find out something is jammed in the satelite dish, and it cannot turn until you remove it (Probably a corpse or a crowbar)

Ill think of more later ;D
- Dark_Marine - CheF's back baby [=]:3
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Post #43     LoveLess Jun 8 2008, 4:04 am

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...Ham?
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A helicopter that goes and picks up civilians, a possible nice feature you could add that does this constantly throughout the game, was forced to land in a hostile part of the city due to a mechanical failure. You need to go to one of the local tool shops, pick up some tools and parts, then head over to the helicopter. Not to mention defend it all the meanwhile. This could be a reoccurring problem if you want.

Local grease-monkey has invented something of great use! One problem... It needs a few parts and to be carried to a designated or one of many possible areas, for optimal use... What is it? Well... It's the mobile turret-nest idea me and JaFFa had!

A terrorist within the city has decided to be of some help. He wants to destroy a local zombie nest and common-used quick transit into the city. It must be destroyed or your screwed, escort the former-madbomber to the location and he will do the rest.

The hospital is having some trouble... Let's all guess what the issue is. Escort them outside, luring the infected out and clear it. Some additional guards will escort all the patients back inside and ensure the problem doesn't reoccur.
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Post #44     JaFF Jun 8 2008, 6:15 am

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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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DM and Lovel, some of them are quite cool, and probably will be used. Thanks. :) If you ever come up with anything else, be sure to post it.
Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi

CARDIFF, I'M COMIIIING!!! >:)
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Post #45     Paravin. Jun 8 2008, 5:50 pm

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So, you still need a terrainer? I could do some indoor terrain.
I used 13 minerals for THIS!?
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Post #46     JaFF Jun 9 2008, 9:32 am

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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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Quote from Paravin.
So, you still need a terrainer? I could do some indoor terrain.
To be honest, I don't know will we have interiors or not at all. :><:
Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi

CARDIFF, I'M COMIIIING!!! >:)
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Post #47     Paravin. Jun 9 2008, 11:09 am

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City with no interiors!? LE GASP!
I used 13 minerals for THIS!?
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Post #48     JaFF Jun 9 2008, 1:34 pm

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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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Quote from Paravin.
City with no interiors!? LE GASP!
Errm... well, if you want to help I guess it would be great if you created three basic interiors:
-Police HQ
-Weapon warehouse
-Hospital
Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi

CARDIFF, I'M COMIIIING!!! >:)
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Post #49     Paravin. Jun 9 2008, 2:03 pm

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Which titleset?
I used 13 minerals for THIS!?
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Post #50     JaFF Jun 9 2008, 2:25 pm

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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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Badlands.
Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi

CARDIFF, I'M COMIIIING!!! >:)
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Post #51     Paravin. Jun 9 2008, 4:56 pm

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Well, I could cook something up.
I used 13 minerals for THIS!?
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Post #52     [Dark_Marine]:] Jun 11 2008, 3:26 am

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I wanna do triggers ^_^
- Dark_Marine - CheF's back baby [=]:3
(user posted image)
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Post #53     JaFF Jun 11 2008, 6:36 am

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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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Quote from s(Dark_Marine)9
I wanna do triggers ^_^
Excalibur said he'll send me some terrain. When we have that, we can do the triggers.
Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi

CARDIFF, I'M COMIIIING!!! >:)
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Post #54     [Dark_Marine]:] Jun 11 2008, 4:51 pm

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I hope you're planning to have an ammo system ;o
- Dark_Marine - CheF's back baby [=]:3
(user posted image)
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Post #55     JaFF Jun 11 2008, 4:58 pm

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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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Quote from s(Dark_Marine)9
I hope you're planning to have an ammo system ;o
DOWNLOAD THE MAP DAMNIT.

Sorry if you find this offensive, but how someone wants to make triggers for a map and fails to download the alpha version of it is beyond me.

EDIT:
I'll explain the ammo system here... you have an accuracy attribute. With each "up" it gets, you get 1 gas for 1 weapons upgrade. When you kill a zombie, a random amount of ammo is subtracted; the higher the accuracy, the lower the possible ammo you've used up. Also the amount of shots you hear equals to the amount of rounds you've used up on a zombie. When your clip becomes empty, you can't shoot anything. You can carry up to 7 ammo clips, the loaded one excluded.
This post was edited 1 times, last edit by JaFF: Jun 11 2008, 5:04 pm.
Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi

CARDIFF, I'M COMIIIING!!! >:)
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Post #56     [Dark_Marine]:] Jun 12 2008, 12:24 am

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That'll do O_O

So what do you plan to use Intellange with? And Strength ;o
This post was edited 1 times, last edit by Dark_Marine: Jun 12 2008, 12:32 am.
- Dark_Marine - CheF's back baby [=]:3
(user posted image)
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Post #57     JaFF Jun 12 2008, 10:30 am

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HAHAHA YOU'RE HILARIOUS!!! But that won't save you.
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The higher your intelligence, the cooler items are available for you. Also, the higher you intelligence, the better you are at using items.

Strength is your max HP.

Dear God... You can DL the map, and read the "Help and Info" category...
Live as if you were to die tomorrow. Learn as if you were to live forever. ~Mahatma Gandhi

CARDIFF, I'M COMIIIING!!! >:)
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Post #58     ws-Impeached Jun 12 2008, 2:28 pm

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Methinks you don't want Dark_Marine on your team. He's always been too silly/carefree/(kind of stupid seeming) to me.
This post was edited 1 times, last edit by Impeached: Jun 12 2008, 8:26 pm.
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Post #59     Zell. Jun 12 2008, 6:43 pm

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O rly?
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I'd have dark marine do it, he works like crazy for like a week and gets 40 hours in, and then gets exhausted and production halts, so let him work it when hes done he'll give it back and wallah 40 hours done :)
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Post #60     [Dark_Marine]:] Jun 12 2008, 11:40 pm

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Jaff I did read it...it was completely empty O.o

And no, Im not always carefree, or silly all the time, I just generally act that way because nobody likes a stuck up little besh.
- Dark_Marine - CheF's back baby [=]:3
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Users in this topic:


[04:42 am]
[04:41 am]
NerdyTerdy -- Things seemed trickier back in the day :P
[04:41 am]
NerdyTerdy -- Might just be my old memory of it
[04:40 am]
NerdyTerdy -- I remember uncloaking a dt was kind of tricky business
[04:40 am]
NerdyTerdy -- I don't think it would be risky. Often the top left (where they are placed) is illuminated. It's not like they crash on site, and p9 up doesn't have vision to anyone so they cannot attack.
[04:39 am]
GameLoader1337 -- i had a friend that taught me how to uncloak a dark templar to look like a hallucinated 1 from a enemies view but i forgot how to do it, does any one kno how to?
[04:37 am]
The Great Yam -- Sorry, it's very hard to type with boxing gloves on.
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