Name: Bomber Defense
Players: 1-6 (4 + recomended)
Size: 96x96
Titlest: Badlands
Percent Complete: 45%
Story:
You are a pilot trying to stop the Zerg from igniteing Planet Bomb. It would kill you and you're entire family. Your local goverment has provided you with enough captial resource to buy a ship. You are also lucky enough to have a team of scientists that develop and make bombs for you.
However, the Zerg are not your only enemy. The interglactic goverment has issued a bounty on the death of this infestation of Zerg. Your neighboring countries are also trying to kill the Zerg to collect the bounty; They are hostile toward you. Pray that you can make an alliance. (this is complete b.s. btw, just trying to rationalize the mission objectives)
Gameplay:
When the game begins, you are given a choice of which bomber you would like to use.
There are three choices:
-The Hercules LZ-8
-The Lucifer CS-7
-The Cyprus X-6
The Hercules is an overlord; it has a heavy bomb compasity (8 Spaces) It is the slowest of the three. (The overlord has the speed upgrade) It also has the greatest integrity from other players bombs.
The Lucifer is a dropship; it has a medium bomb compaisty (7 Spaces) It is the intermediate speed ship. It has a medium armor against other players bombs.
The Cyprus is a shuttle; it has a light bomb compasity (6 Spaces) It is a very fast bomber. (The shuttle has the upgrade as well) Has low resistances to other players bombs.
So if i hit the Hercules with a heat-seeker, it will pretty much stay intact, however; the cyprus will be pretty badly damaged
Your ship will always have 8 units in it. Depending on the ship you choose, will determine the amount of exploding units u get. When you purchase a bomb, it is placed into a hopper. If your hopper becomes empty, your ship will fill with a unit to take the space left from ur last bomb. It will remind you that your hopper is empty and needs to be filled with bombs. When you fill your hopper once again, you will be able to load ur units back into your ship.
However to avoid this, it is imparitive to keep your hopper full of units. Also when reloading your ship, much like a real bomber, you shouldnt be flying around while reloading bombs, so moving may cause you accidental drop of a bomb.
The bombs are as follows:
Dynomite Packs
Cluster Bomb
Thermobaric Bomb
Atomic Bomb
Electromagnetic Bomb
Hydrogen Bomb
With each new bomb, it gets a larger kill radius. Therefore, a lower level bomb, wont do as much kill as a high level bomb. Also, you get a choice of 2 player vs player bombs; The tornado bomb, and a Heat-seeking Missle (contemplating more pvp bombs)
When you have gathered enough minerals, you can go buy more bombs. However, you must unlock new technology with kills. You start off having dynamite and cluster bombs. You still have to buy the bombs that you use though. However, at the beginning of each level you will have mined exactly enough minerals to purchase your max compasity in your hopper of dynamite.
The Zerg will slowly increase in speed as the levels progress, making hitting them much harder.
A score is kept of bomb drops, that go off a hit and miss system. If you hit nothing, your score will decrease.
The player with the highest score at the end of the map wins. Points are as follows;
Hit with...
Dynamite - 10 points
Cluster Bomb - 8 points
Thermobaric Bomb - 7 points
Atomic Bomb - 5 points
Electromagnetic Bomb - 4 points
Hydrogen Bomb - 3 points
Miss with...
Dynamite - lose 1 point
Cluster Bomb - lose 2 points
Thermobaric Bomb - lose 4 points
Atomic Bomb - lose 5 points
Electromagnetic Bomb - lose 6 points
Hydrogen Bomb - lose 7 points
with the big bombs, they are more expensive, and its not only devestating to your wallet to miss, but also your score. however, its pretty much impossible to miss with a hydrogen bomb for it is 16x16 and it kills all within its borders
Trigger Systems:
This map is obviously going to use numorous trigger systems.
Among them:
-Bomb dropper system that creates explosions effects
-An arbiter tornado system for the tornado bomb
-Heat-seeker system to be used on other players
-Bomb loading sequence
-Mind Contral bomb purchase
-Transport space filler
-Virtual Player hit points
-Hit/Miss Scoring System
Terrain
The terrain is a picture created by me for this map. Made with SCPMv3. The main feature is a lit bomb. However all the tiles are 100% walkable, so the zerg will have no problem walking on it.
Also, the SCV mines will include disabled unit sprites of command centers, which will resolve the no lift off problem and they are stackable in the center of the mining field, so its a space saver. The SCV's are completely enclosed in minerals and on walkable null terrain
Progress thus far:
Terrain: 95%
Triggers: 25%
Unit Placement: 90%
Mission Breifing: 0%
Unit Names: 90%
Upgrade Settings: 100%
Location Placement: 90%
Things to be completed:
-Scoring
-PVP hit points
-PVP Bombs and weapons
-Zerg infestation creation
-Breifing
-Evenly Duplicating Triggers
-Balancing Map
-Alpha testing
Log
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Screenshots:
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More screenshots to come as i finish more features.
I still think that i could make this map more fun, however im not exactly sure what other features to include, so any imput would be nice
Post has been edited 13 time(s), last time on Jan 26 2009, 2:41 am by Toothfariy.
None.