Staredit Network > Forums > SC1 Map Production > Topic: Bomber Defense
Bomber Defense
Jan 8 2009, 1:30 am
By: Toothfariy  

Jan 8 2009, 1:30 am Toothfariy Post #1



Map Info
Name: Bomber Defense
Players: 1-6 (4 + recomended)
Size: 96x96
Titlest: Badlands
Percent Complete: 45%

Story:
You are a pilot trying to stop the Zerg from igniteing Planet Bomb. It would kill you and you're entire family. Your local goverment has provided you with enough captial resource to buy a ship. You are also lucky enough to have a team of scientists that develop and make bombs for you.
However, the Zerg are not your only enemy. The interglactic goverment has issued a bounty on the death of this infestation of Zerg. Your neighboring countries are also trying to kill the Zerg to collect the bounty; They are hostile toward you. Pray that you can make an alliance. (this is complete b.s. btw, just trying to rationalize the mission objectives)

Gameplay:
When the game begins, you are given a choice of which bomber you would like to use.
There are three choices:
-The Hercules LZ-8
-The Lucifer CS-7
-The Cyprus X-6

The Hercules is an overlord; it has a heavy bomb compasity (8 Spaces) It is the slowest of the three. (The overlord has the speed upgrade) It also has the greatest integrity from other players bombs.
The Lucifer is a dropship; it has a medium bomb compaisty (7 Spaces) It is the intermediate speed ship. It has a medium armor against other players bombs.
The Cyprus is a shuttle; it has a light bomb compasity (6 Spaces) It is a very fast bomber. (The shuttle has the upgrade as well) Has low resistances to other players bombs.

So if i hit the Hercules with a heat-seeker, it will pretty much stay intact, however; the cyprus will be pretty badly damaged

Your ship will always have 8 units in it. Depending on the ship you choose, will determine the amount of exploding units u get. When you purchase a bomb, it is placed into a hopper. If your hopper becomes empty, your ship will fill with a unit to take the space left from ur last bomb. It will remind you that your hopper is empty and needs to be filled with bombs. When you fill your hopper once again, you will be able to load ur units back into your ship.

However to avoid this, it is imparitive to keep your hopper full of units. Also when reloading your ship, much like a real bomber, you shouldnt be flying around while reloading bombs, so moving may cause you accidental drop of a bomb.

The bombs are as follows:
Dynomite Packs
Cluster Bomb
Thermobaric Bomb
Atomic Bomb
Electromagnetic Bomb
Hydrogen Bomb

With each new bomb, it gets a larger kill radius. Therefore, a lower level bomb, wont do as much kill as a high level bomb. Also, you get a choice of 2 player vs player bombs; The tornado bomb, and a Heat-seeking Missle (contemplating more pvp bombs)

When you have gathered enough minerals, you can go buy more bombs. However, you must unlock new technology with kills. You start off having dynamite and cluster bombs. You still have to buy the bombs that you use though. However, at the beginning of each level you will have mined exactly enough minerals to purchase your max compasity in your hopper of dynamite.

The Zerg will slowly increase in speed as the levels progress, making hitting them much harder.

A score is kept of bomb drops, that go off a hit and miss system. If you hit nothing, your score will decrease.
The player with the highest score at the end of the map wins. Points are as follows;

Hit with...
Dynamite - 10 points
Cluster Bomb - 8 points
Thermobaric Bomb - 7 points
Atomic Bomb - 5 points
Electromagnetic Bomb - 4 points
Hydrogen Bomb - 3 points

Miss with...
Dynamite - lose 1 point
Cluster Bomb - lose 2 points
Thermobaric Bomb - lose 4 points
Atomic Bomb - lose 5 points
Electromagnetic Bomb - lose 6 points
Hydrogen Bomb - lose 7 points

with the big bombs, they are more expensive, and its not only devestating to your wallet to miss, but also your score. however, its pretty much impossible to miss with a hydrogen bomb for it is 16x16 and it kills all within its borders


Trigger Systems:

This map is obviously going to use numorous trigger systems.

Among them:
-Bomb dropper system that creates explosions effects
-An arbiter tornado system for the tornado bomb
-Heat-seeker system to be used on other players
-Bomb loading sequence
-Mind Contral bomb purchase
-Transport space filler
-Virtual Player hit points
-Hit/Miss Scoring System

Terrain

The terrain is a picture created by me for this map. Made with SCPMv3. The main feature is a lit bomb. However all the tiles are 100% walkable, so the zerg will have no problem walking on it.

Also, the SCV mines will include disabled unit sprites of command centers, which will resolve the no lift off problem and they are stackable in the center of the mining field, so its a space saver. The SCV's are completely enclosed in minerals and on walkable null terrain

Progress thus far:
Terrain: 95%
Triggers: 25%
Unit Placement: 90%
Mission Breifing: 0%
Unit Names: 90%
Upgrade Settings: 100%
Location Placement: 90%

Things to be completed:
-Scoring
-PVP hit points
-PVP Bombs and weapons
-Zerg infestation creation
-Breifing
-Evenly Duplicating Triggers
-Balancing Map
-Alpha testing

Log
Collapse Box


Screenshots:

Collapse Box


More screenshots to come as i finish more features.

I still think that i could make this map more fun, however im not exactly sure what other features to include, so any imput would be nice :D

Post has been edited 13 time(s), last time on Jan 26 2009, 2:41 am by Toothfariy.



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Jan 8 2009, 1:35 am BlackWolf99 Post #2



sort of reminds me of bomberman
anyways i like the name and the concept
i should test it with u



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Jan 8 2009, 2:19 am Toothfariy Post #3



yeah ill be lookin for testers for the scoring system here pretty soon

ill be sure to hit you up for that. ill probably start the testing in like 2 weeks, im kinda busy with a lot of stuff right now



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Jan 8 2009, 2:26 am TriggR_HappE Post #4



Sounds like a pretty cool idea. I was wondering if you're actually defending anything though. Like does each player have their own base to defend from the zerglings? Or is it more of a competition for the most bomb kills and you can deter the other players by destorying their ships? Or maybe both? Just wondering. Hope it turns out great :)



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Jan 8 2009, 2:37 am Toothfariy Post #5



thanks. yeah thats one of the things im tryin to decide.

i think a combo of both would be pretty interesting. my goal with this is to make a map thats not a typical kind of map, but also make it familar and enjoyable, so i think a combo would help me with that

one of the ideas i had for it, since the wick is completely walkable, i could have the zerg junk yard dog and when they get to the top near the wick, they are issued an order to go down to the bottom of the wick and if the whole thing is full, the bomb explodes and you lose. cuz obviously, with less than 5 people, its guna be hard to hit every unit



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Jan 8 2009, 2:46 am Biophysicist Post #6



Quote
im not exactly sure what other features to include, so input would be nice
Stun bomb: PvE only. Stuns all nearby Zerg.
Diversion: Creates a Hallucination of your bomber to confuse the other players.
Force Field: Summons a Hallucinated Archon to block Zerg.



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Jan 8 2009, 3:35 am Pigy_G Post #7



Make a 'Smoke Bomb' or 'Flare' or something,

Smoke bomb

Removes the map revealer for that area of which it was cast. or something that shields view.

Flare.

If hit by it your blinded.



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Jan 8 2009, 5:17 am hinoatashi Post #8



Sounds pretty awesome. I've never payed attention before, but how fast is a dropship compared to an upgraded overlord?



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Jan 8 2009, 5:45 am Biophysicist Post #9



Substantially faster.

Oh, if you blinded the overlord, you could use cloaked enemies, which would be really hard to target.



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Jan 8 2009, 9:21 pm Toothfariy Post #10



well according to unit speeds an up'd ovie is 4.1, a dropship is 5.7 and an up'd shuttle is 7.5

thing is tho, dropship and shuttle have horriable accelration, the overlord just goes

and i like that smoke bomb/blinder idea, thanks!



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Jan 8 2009, 11:13 pm Biophysicist Post #11



Quote
and i like that smoke bomb/blinder idea, thanks!
I think that would be really OP. If your opponent can't see the Zerg, they can't shoot them, meaning that once a player gets flared, GG for them.



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Jan 8 2009, 11:46 pm Toothfariy Post #12



well, idk about that

i think i would make it temporary if i use that

for the smoke bomb i think that what i could do is when its dropped, i remove the map revealers around it, then create a dark swarm there so that the edges of the black show dark swarm



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Jan 9 2009, 12:33 am DevliN Post #13

OVERWATCH STATUS GO

What is "the end of the map?" Is there a timer or something?

EDIT:
Seems more like an arena than a defense.

What do people get out of forming alliances, if ultimately one player wins and not a team?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jan 9 2009, 12:42 am ForTheSwarm Post #14



You get the advantage of not getting attacked/harrassed by the other players.



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Jan 9 2009, 12:54 am Toothfariy Post #15



im still trying to determine what the end will be. but obviously, if the bombers get through all the levels, then the player who has the highest score wins

but in order for everyone to fail, im not sure what i want to do with that. i think i might try out that wick idea, if the wick fills up then they lose


i've also considered an alliance feature that, at the beginning of the game, set alliances with which ever players u wish. im not quite sure how i could pull that off though

and yeah the advantage would be that you u dont have to worry about as many players attacking you at one time and you could all work as a team to kill the zergs



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Jan 9 2009, 1:18 am DevliN Post #16

OVERWATCH STATUS GO

I suppose the "work as a team" thing is more what I was confused about since so far a team cannot win.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jan 9 2009, 2:25 am Toothfariy Post #17



i think i could include a work as a team feature at the beginning of the map

then it disables all PVP bombs

then it could be a competition to see who could get the most hits

i think having a competitive elemnt in the map makes it way more fun, cuz a lot of defense maps arent super fun, except for those that are competitive.

then it'll require them to become way better as using a dropship than ever before. i think also im going to include some tips to dropin bombs quickly and killin a lot



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Jan 9 2009, 2:33 am Pigy_G Post #18



Time Bomb, you lay it and after a set amount of time it explodes. Proxmity Bomb, you lay it and if they come into its proximity it go's bang. Vortex or Rift bomb might be cool which sucks EVERYTHING including you if you go near it to its center. Like a vaccum when a nuke explodes.



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Jan 9 2009, 2:40 am UnholyUrine Post #19



O)Matt_Burch has made "Bomb Squad", and Farty has made "Bomb Tag"... There were some gameplay problems that I saw with those maps, and I'll tell you about them so you won't make the same mistakes ^.^

in Bomb Squad, you move the unit to a strip of terrain, and it does a explosion effect on the terrain across from it where the units are walking. One problem was that it was hard to move units to the right terrain and blow them up as they move. Also, the level progression was really fast, and there wasn't anything special, like boss levels and such. Also, the bomb selection was WAY overboard, and massing cherry bombs was an okay idea (yeah, he also used cherry bombs). There was also this bomb that sets the units into a Junk yard dog... that was very useful too in stoping them. The map got boring pretty fast =O, so you'd have to have smth more than a defense... I'd say pretty explosions and bombs that does stuffs other than exploding is necessary. To be honest, you really only need 3 bombs, a small 2x2, and medium 4x4-5x5, and a big 9-11x9-11... and maybe a kill all units on map too. The rest of the Bombs should be used for other things (which is kinda hard to think of since they ARE bombs.. u don't have to call them bombs i guess... Look into "Momentum Missile Mayhem 2".. there're some powerups that may be useful for you, such as the "repel" and the "attract" towers..)

Farty's map was bomb tag... 1 player was a shuttle, and collects bombs (marines) in the middle.. the rest were zlings. Problems with the map was that it was REALLY hard to navigate the shuttle, since the map terrain consists of hallways, and when ur ship touches the wall, it goes back. With the shuttle's acceleration being so slow, it is quite a drag. So, don't have bad terrain!... Also.. it IS hard to time the bombing right!... You should go for Precision rather than going crazy with bombs and units ;).

anyways.. hope this helped. . I'll play this if I can when it's done =D



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Jan 9 2009, 3:45 am Vi3t-X Post #20



Just a note, PVP bombs? Unless you're flying higher than the other bomber, there is no way to destroy the other ship. And even then, you'd have to be considerably higher or else the explosion would affect you as well. :bleh:



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