Staredit Network > Forums > SC1 Map Showcase > Topic: Lost City vFINAL
Lost City vFINAL
Jan 1 2009, 9:07 am
By: T-Virus
Pages: < 1 2 3
 
Polls
What did you think of Lost City?
What did you think of Lost City?
Answer Votes Percentage % Voters
Definitely worthy of winning the SEN winter mapping contest! 4
 
18%
None.
Pretty decent map, but not the best in the contest. 6
 
27%
None.
Didn't Like the map 11
 
48%
None.
Other (post your answer) 2
 
9%
None.
Please login to vote.
Poll has 23 votes. You can vote for at most 1 option(s).

Jan 6 2009, 10:42 pm Vrael Post #41



Quote from Esponeo
I really am not mocking you. In failing so hard, the storyline turned out to be hilarious and the only redeeming part of the map. If the story had made sense it would have been boring. Instead it is a whimsical (if unintentional) satire of how ridiculous the plots of zombie stories are.

"In failing so hard" You ARE mocking him. You're saying it was so stupid is was funny. That is a mocking of his map.


I'm not a fan of zombie maps in general, but of this one I found it if not the most stimulating map, at least well made. There are a few times throughout the map where it's one of those "okay...." moments, and a few frustrating times when you have no idea where to go, but trying to micro the planes was fun, charles was funny, and the whistling wind was nice. (Though it also got a bit "eh" after the first few times it played).



None.

Jan 6 2009, 10:45 pm Vi3t-X Post #42



Quote from Esponeo
PROS:
- The storyline is hilariously bad, to the point of it being satire.

CONS:
- The entire map consists of walking around aimlessly. This is not fun.
- Scavenging for invisible keys is not fun and does not constitute a puzzle.
- There is absolutely no variety to the boring combat.
- The map intros with an incredibly boring, long cut scene that cannot be skipped.
- Story messages clear the chat screen.
- Unit barricades make walking around annoying. Screws with the players' unit AI.
- You have a unit named "building" inside other buildings.
- The zombie horde part after the first boss is bugged such that it is either a cakewalk or an automatic loss.
- You use normal Display Messages instead of Transmissions, such that longer story messages disappear before being read.
- There is no benefit to choosing the Marine over the Ghost.
- Color codes codes are not used at all to spice up any of the unit names.
- The endless whistling wind sound is incredibly annoying, requiring the player to turn off his sound.
- The music you included is poorly looped. Also it is pointless and annoying, serving only to increase the map's file size.
- The map promotes smoking as a way to improve your health.

Yellow - Agree.
Orange - What is the difference between Display Message and Transmission, besides the usage of a portrait and room to place a .wav?
White - Unknown/Disagree



None.

Jan 6 2009, 10:47 pm Pigy_G Post #43



Quote
Orange - What is the difference between Display Message and Transmission, besides the usage of a portrait and room to place a .wav?

I think transmissions text display lasts longer then a normal DISPLAY TEXT MESSAGE



None.

Jan 6 2009, 11:54 pm T-Virus Post #44



Quote from Pigy_G
Quote
Orange - What is the difference between Display Message and Transmission, besides the usage of a portrait and room to place a .wav?

I think transmissions text display lasts longer then a normal DISPLAY TEXT MESSAGE
I personally prefer transmissions at all time however, when i found out some were regular text it didn't concern me enough to go back through and change them. There was never a point in time where you were confused on who was talking, and that being the case makes it completely irrelevant. Transmissions are more for personal preference.



None.

Jan 7 2009, 12:27 am Esponeo Post #45



You can set the exact length of time for text to be displayed when using Transmissions.

Quote
"In failing so hard" You ARE mocking him. You're saying it was so stupid is was funny. That is a mocking of his map.
I am not mocking him, I am (unfortunately) insulting his intelligence. I genuinely find the story enjoyable, even if it is for reasons different than intended.



None.

Jan 7 2009, 1:20 am T-Virus Post #46



It's funny because what you don't realize is it was ETEFT that wrote the parts you mock, you automatically assume i'm the reason for any flaw within the map. If you enjoyed it, what the hell does it matter anyway? There's no reason for you to continue to post, you're only making yourself look ignorant now.



None.

Jan 7 2009, 4:30 am Esponeo Post #47



Quote
There's no reason for you to continue to post, you're only making yourself look ignorant now.
I think the word you're looking for is stupid. As in, making continued attempts to convey even the most basic concepts in this topic is a stupid idea.



None.

Jan 7 2009, 6:24 am Vrael Post #48



With a transmission, you can set the time that that text displays for.
It's basically:
Display speaking portait
Play Wav
Display text for X milliseconds

wrapped up into one trigger.

Quote from Esponeo
I am (unfortunately) insulting his intelligence
insulting, mocking, amounts to the same thing.



None.

Jan 7 2009, 6:08 pm T-Virus Post #49



What people on other websites think:
Warboards:
http://www.warboards.org/showthread.php?t=39175
Battleforums:
http://www.battleforums.com/forums/starcraft-maps-modifications/134858-lost-city-complete-download.html#post1566355
Blizzforums:
http://www.blizzforums.com/showthread.php?p=502205#post502205

I seem to be getting positive feedback from other sites :D



None.

Jan 7 2009, 6:21 pm Pigy_G Post #50



The bad part of having under three voters for every poll is that you and eteft could be 2/3 :P



None.

Jan 7 2009, 6:40 pm Wormer Post #51



lol, I've finally voted "Other". To my mind it is pretty nice map, and I would have been voted as "Pretty decent map, but not the best in the contest" if there wasn't the contest part. I dont know other winter mapping contest maps to judge if it can be the winner.



Some.

Jan 7 2009, 6:40 pm T-Virus Post #52



Quote from Pigy_G
The bad part of having under three voters for every poll is that you and eteft could be 2/3 :P
Well then i guess just check up on them every few days, if you honestly believe that.



None.

Jan 7 2009, 7:32 pm ETEFT(U) Post #53



Quote from Pigy_G
The bad part of having under three voters for every poll is that you and eteft could be 2/3 :P
I could tell u this, I did vote on this site but the sites that tvirus just linked now I didn't vote at all.



None.

Jan 7 2009, 8:48 pm T-Virus Post #54



Quote from name:ETEFT
Quote from Pigy_G
The bad part of having under three voters for every poll is that you and eteft could be 2/3 :P
I could tell u this, I did vote on this site but the sites that tvirus just linked now I didn't vote at all.
Thats right fool! :crazy:



None.

Jan 7 2009, 10:57 pm ForTheSwarm Post #55



Quote
-Color codes codes are not used at all to spice up any of the unit names.

There are so many better ways to make a map good than with colored names.



None.

Jan 8 2009, 2:12 am Esponeo Post #56



Quote
There are so many better ways to make a map good than with colored names.
Kind of like the big list of things from which you pulled this one item, right?

I honestly don't know how to explain your behavior. Neither stupidity nor insanity sufficiently explain what went on inside your head to make you pull one item out of a list and act as if it was the only thing I had said.



Quote
I seem to be getting positive feedback from other site
OH REALLY?



Quote
Looks very well-made, I'll try it out as soon as I can.
This guy didn't play it.
Quote
It's a fairly good map (although wandering around for long stretches and fighting the same two enemies gets tedious), but it suffers the same fate a lot of multiplayer RPGs do: impossible singleplayer.
Played it. Calls it "fairly good" despite hating everything about it.
Quote
Looks good, though some of the stuff doesnt make the most sense.
Didn't play it.
Quote
Give me an hour or so to review it. I opened the map. reveiwing the work inside before I play it.
Didn't play it.
Quote
I haven't really played enough of it to rate it on your poll yet, but I really did enjoy what I got through. It was different from most of the other maps out there... a *good* kind of different.
This quote is absolutely priceless.
Quote
seems interesting ill check it out hopefully when i can get some one to play UMS with me...
Didn't play it.
Quote
I'll play it with you two when I get home today 11:20 is when I get out of class, prolly earlier given its first day. Thats 2:20 EST.
Didn't play it.
Quote
looks cool, I might try it later.
Didn't play it.

Post has been edited 9 time(s), last time on Jan 8 2009, 2:30 am by Esponeo.



None.

Jan 8 2009, 2:44 am ForTheSwarm Post #57



Sorry for not wanting to quote 13 other comments.

I'm stuck after the Sergeant disappears. I have no clue what to do. I've killed Mutated Charles and looked everywhere.

Post has been edited 2 time(s), last time on Jan 12 2009, 2:20 am by ForTheSwarm. Reason: MiniMoose deleted his post



None.

Jan 8 2009, 3:01 am ETEFT(U) Post #58



Go Under the restaurant, you will see where to go once your there. :bleh:



None.

Jan 10 2009, 2:16 am ETEFT(U) Post #59



VOTED #1 SPOT IN WINTER THEME CONTEST:

http://www.staredit.net/topic/4699/9/ Take a look.



None.

Jan 12 2009, 2:17 am Craftstar2 Post #60



I spent like 30 mins playing it with 3 others (2 left after 1st boss) and we somehow got to the queen boss. However, it was really weird and i was annoyed that i kept on playing cuz it was just there are 10 doors left, i have a key, let's walk around the whole city finding which door works. We found the captain in the boiler room but for some reason he was a queen and there was no dialogue. The guys near that boiler room didn't say anything either. When we killed him nothing happened. We looked around the whole map and couldn't find anything. I opened the map in the editor and i found out that the south barricade could never be unlocked. That;s probably the problem.

This map is fun at the beginning, but no offense, GETS WAY BORRRINNNGG. Have a map function put in there so you find a map of the city and it tells u where everything is. That's A LOT easier. But even if you do that, it won't be that better.



None.

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