What is the difference between putting your PreserveTrigger action before the rest of the actions rather than after the other actions? Does it make a difference?
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
The reason why most koreans do it (I think) is that so they wouldn't forget to add it. It's a pain when you forget it.
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It's funny, but I always put it at the end, since it's the smallest action, for some reason I like my actions organized biggest to smallest
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I also always put my preserver trigger at the end. Makes everything feel complete.
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I also always put my preserver trigger at the end. Makes everything feel complete.
Well... I often put it at the start so I can check if it is a "perma-trigger" (how I sued to call em) or not. That makes it easier to add some small bugfixes like set 100% HP and such things.
But to your question:
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It's funny, but I always put it at the end, since it's the smallest action, for some reason I like my actions organized biggest to smallest
Too bad action order matters (other than comment and preserve trigger)
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It's funny, but I always put it at the end, since it's the smallest action, for some reason I like my actions organized biggest to smallest
Too bad action order matters (other than comment and preserve trigger)
ye.... I would love triggers who fires it actions at the REAL SAME TIME... so it doesnt matter if you make Create Unit first, and then kill it, or the other way round....
Would be much easier....
Even Display text message FOR PLAYER, or play wav FOR PLAYER would be great options... I hate making extra triggers for those silly small messages. However, I also wanted to say that... now I feel better
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It's funny, but I always put it at the end, since it's the smallest action, for some reason I like my actions organized biggest to smallest
Too bad action order matters (other than comment and preserve trigger)
ye.... I would love triggers who fires it actions at the REAL SAME TIME... so it doesnt matter if you make Create Unit first, and then kill it, or the other way round....
Would be much easier....
Actually, action order is important and necessary. I was being sarcastic.
Even Display text message FOR PLAYER, or play wav FOR PLAYER would be great options... I hate making extra triggers for those silly small messages. However, I also wanted to say that... now I feel better
Now that would be nice.
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