Staredit Network > Forums > SC1 Map Production > Topic: Pokemon Budokai ( working title )
Pokemon Budokai ( working title )
Dec 22 2008, 4:32 am
By: Epyon214  

Dec 22 2008, 4:32 am Epyon214 Post #1



It's not far into production, but because it's been released unprotected, I thought I should probably post at least a little something here so it doesn't seem like I ripped it all off of someone else ( even though a certain orange would say that im being egiostic ^_^ )

Welcome to the Pokemon Arena! Yea, it's not an original idea, by far. You have a hero, he uses special attacks, you try to win. I'd like to try to push this map type though a little further. Because its pokemon, I had to do pokemon types, and depending on the type of pokemon, some will win out over others ( water beats fire, ground beats electric, ect. )

It's a 2v2 fight, you each have 4 pokemon. Every pokemon has special attacks and most have the ability to evolve into a stronger form. The only new things I think im doing here are that tagging can take place anywhere, and is amongst yourself, not teammates. If one of your pokemon is having a rough time, you can switch him out for one you think will do better. After your new pokemon is chosen, he is sent into 1 of 16 locations randomly around the centre of the map ( to prevent camping ).

Also, because I hate maps that cause you to build units to attack, like rines or firebats at a barracks, I've decided to go with an older attack choice. In old DBZ Budokai maps, you'd move your defiler to a beacon to use the attack. This is all well and good, but the defiler can run over an incorrect beacon at times, and its not the quickest way to do your attack, which is why building came into place. I saw some maps that spawned units under a dark swarm, and I thought, why can't the dark swarm spawn those units, and that unit activate the attack instead? The result is, I hope, the ability to use your defiler to cast a dark swarm to use an attack. As far as I know, this has not yet been done, its always either move defiler here, or build this, never cast to attack.

I also don't generally like how most of these arena maps special attacks do nothing but spawn other units that use their attacks. I wanted to make the attacks seem better than that. Pikachu's attacks, for instance, would take advantage of junkyard dog scarabs to fire random " electric " attacks. And, for a concentrated attack, would be given a corsair, that, when a d-web was cast, would cause the scarabs to explode on that singular location, easy to miss, but mass damage if it hits.

I'm getting ahead of myself with this, but I also wanted a " double-team " type ability, which would use an EUD to detect the current health of the unit, and cause hallucinations of that unit that were at the same HP, that again in turn would die if they took moderate damage.

Now, on to those required screenies.

....huh, well, it said failed to get image size, i think i put them on as attachments, but id like to just get them to where you can see them in the post....i don't know what im doing wrong to do that, but if anyone could let me know, id be glad to edit it ^_^

Attachments:
SCScrnShot_122108_223749.pcx
Hits: 17 Size: 341.07kb
SCScrnShot_122108_223724.pcx
Hits: 10 Size: 57.86kb
SCScrnShot_122108_223742.pcx
Hits: 5 Size: 259.89kb
SCScrnShot_122108_223730.pcx
Hits: 7 Size: 312.15kb



None.

Dec 22 2008, 4:40 am Biophysicist Post #2



Quote
Also, because I hate maps that cause you to build units to attack, like rines or firebats at a barracks, I've decided to go with an older attack choice. In old DBZ Budokai maps, you'd move your defiler to a beacon to use the attack. This is all well and good, but the defiler can run over an incorrect beacon at times, and its not the quickest way to do your attack, which is why building came into place. I saw some maps that spawned units under a dark swarm, and I thought, why can't the dark swarm spawn those units, and that unit activate the attack instead? The result is, I hope, the ability to use your defiler to cast a dark swarm to use an attack. As far as I know, this has not yet been done, its always either move defiler here, or build this, never cast to attack.
*facepalm*

Any system that forces you to look away from your hero = fail. Trust me, building units to cast is a lot better.

And don't use EUDs unless you really have too. Not for a double-team ability, certainly.



None.

Dec 22 2008, 5:28 am ClansAreForGays Post #3



POKEMON BUDOKIA

NUFF SAID




Dec 23 2008, 7:05 am Cloud Post #4



Mind Control > Dark Swarm. :bleh:

Good luck on your map though.



None.

Dec 23 2008, 6:16 pm konflikt Post #5



Quote
Pikachu's attacks, for instance, would take advantage of junkyard dog scarabs to fire random " electric " attacks.
I don't think this works for scarabs... I think they always attack to the top left corner... wait would the 'Set Generic Command Target' AI Script change this? Hm....



None.

Dec 23 2008, 6:22 pm Biophysicist Post #6



I think the Send All Units on Random Suicide Missions script makes them select targets randomly.

Also, the Dark Swarm system wouldn't work, because Dswarms (and Dwebs) go to P12, not the player that casts it, so you couldn't tell who cast the spell.

Post has been edited 1 time(s), last time on Dec 23 2008, 6:22 pm by TassadarZeratul. Reason: It's called Dark Swarm not Dark Storm...



None.

Dec 23 2008, 6:38 pm konflikt Post #7



Quote from name:TassadarZeratul
I think the Send All Units on Random Suicide Missions script makes them select targets randomly.

Also, the Dark Swarm system wouldn't work, because Dswarms (and Dwebs) go to P12, not the player that casts it, so you couldn't tell who cast the spell.
Maybe, but he wanted the scarabs to all randomly "roam" and not all attack a unit, which I don't think is possible. Dswarm could work if each player had there own spot to cast spells and they aren't all together, so you would know who casts it.



None.

Dec 24 2008, 1:16 am Epyon214 Post #8



Maybe I wasn't looking at it right, I want to use the same system for attacking scarabs as was in " Diablo 2 True RPG ". They had it as an "lightning" enchantment.

As far as the dark swarm bit goes, I'm aware of that it goes to player 12, but I think this setup might work.

Conditions: All players command at least 1 dark swarm
Current player brings at least 1 defiler to "pikachu attack area"
Current player brings at least 1 pikachu to "battle arena"

Actions: Center Location Labeled "attack" on dark swarm owned by all players at "pikachu attack area"
Create 1 "attack spell" at location "attack" for current player
Remove all "attack spell" for current player
Remove all dark swarm for all players

At this point, the "attack spell" unit will have its own trigger based actions to actually use the attack....there is actually another thread open right now about using this method to detect who cast a dark spell, it's said that you can only do this by detecting energy loss with a EUD, but I'd like to prove you wrong ^_^.

Then again, I'm fairly new at mapping (this would be the first one I've actually followed through on after starting), so I could very well be wrong as well, in which case I'll switch to another method, such as mind control (thanks for the suggestion there). But swarm is my preferred method all the same.

I've also taken into consideration that each player might cast swarm at nearly the same time, but as I've understood it, with hypertriggers, they would each have to cast a dark swarm within 0.083 seconds of each other....possible yes, but I don't think it'll come up that often.



None.

Dec 24 2008, 1:19 am Biophysicist Post #9



/ANY/ system, including the Dswarm one, which forces you to look away from your hero is going to /epic/ fail. Just use a Gateway or something.



None.

Dec 24 2008, 4:13 pm Kaias Post #10



Quote from Epyon214
I've also taken into consideration that each player might cast swarm at nearly the same time, but as I've understood it, with hypertriggers, they would each have to cast a dark swarm within 0.083 seconds of each other....possible yes, but I don't think it'll come up that often.
No, maybe not in a game like this, but be sure that things don't mess up if they do both cast between the same loops.

Quote from name:TassadarZeratul
/ANY/ system, including the Dswarm one, which forces you to look away from your hero is going to /epic/ fail. Just use a Gateway or something.
And this is very true.



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