Alright, i have a BIG update.
So ive been working on building systems for zerg, wepeapons, and seige mode stuff and i have made some awsome progress.
--I've worked on attacks, i have cool attacks for the cruiser, and the big plasma bug. I have firebat flame thrower for the big bug, and for air i have an attack that does exactly what i want it to. You can target something far away, and on its way to it it damages any air unit in its path, and it goes through the original target and exploses after a while. I havent got the graphics for it completely done, ill have something like a blue yamato gun with blue explosions. I used Lord_Agamemnon's tutorial for this. One thing im doing with alot of attacks is having splash, for example, the turret is a chain gun, but it does splash damage to both ground and air. The splash is for alot of machine guns, they are inacurate and dont necesarily hit what they are aiming for, but they could hit stuff around them too. Infanrty ausult riffles wont be splash, but shot gun and rockets will be. Pretty much all of the human weapons are.
--Me, Angle Lock[MM] and modmaster50 figured out how to make a seige tank beable to move and still change modes (this was harder than it sounds) I am using this for the main marine, it will beable to "switch weapon modes" between assault riffle and shotgun.
--Ive done alot of grafting too, ive been working on upgrades and im trying to change units to allow for more ups, for example, instead of using a normal dropship, im using the shuttle because it has a speed upgrade.
--Im going to make changes to they way bugs build. i wanted it so that you would click on a unit in a hatchey, and then an egg of the unit would apear outside and in a while it would build. Unfortunatly that turned out to be really difficult and even if i could get it working, it wouldnt be that great. What i wanted to acheive with this is so you only needed 1 brain, and that brain could lay a bucnh of eggs at once, and the klendathu could build really fast. So what i changed it to is that the brain builds larva instantly, (it does not spawn them) the larva do not move and will look like eggs (they will be distiguishable from true eggs) You then select the larva and choose the unit. It will have all the smoothness and dynamicness that it normally has but its just an extra step.
--Ive made brain GRPs, i still need the morphing and after death graphic but they are pretty sweet. They breath and move legs, the idle animations are pretty cool, they arent as perfect and smooth as i would like but this isnt a super graphic mod anyway.
Heres some screens, brain bugs, and of my tank marines.
I cant figure out how to get rid of creep for the zerg buildings, i made some protoss versions, but i cant get them to morph
hope some of you guys are still interested, i dont have all that much left to do, 4 big grps, then a bunch of deaths and births and stuff...
None.