Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting Scanner
Detecting Scanner
Dec 7 2008, 3:46 am
By: GameLoader1337  

Dec 7 2008, 3:46 am GameLoader1337 Post #1



I've found out that you can detect the scanner, all conditions dealing with scanner works and even killing the scanner, but the only problem is you can't center location a scanner because it dies and comes back, i found out the scanner is separated into different parts when you use it, i need some help on some way to hopefully center location the scanner if its anyway possible =/ i mean i found ways like coordinating but not easy ways like disruption web and dark swarm.



None.

Dec 7 2008, 3:49 am Pigy_G Post #2



There is a system but it is inaccurate, ugly, and glitch prone.

You have a grid of observers all over the map belonging to a player who is unvisioned to the person who will scan.

You have a scrouge next to each of the observers.

When the player casts scan you know where it was at by the observer that was killed, because they were able to get vision of it.



None.

Dec 7 2008, 4:24 am Biophysicist Post #3



Myself, I'd recommend using hero Wraiths for two different players instead of Scourges and Observers. And you can Give Units the Scanner Sweep and use two comps instead of having the casting player owns some of the wraiths.



None.

Dec 7 2008, 4:44 pm Kaias Post #4



Quote
you can't center location a scanner because it dies and comes back
What are you talking about? That's not accurate at all.

You can only detect scanner sweep with the command condition, bring doesn't work. You can't center on it, give it, or move it although you can remove it and kill it.

The only way to find where it is is to detect it's effects.



None.

Dec 7 2008, 5:01 pm Conspiracy Post #5



Oooor use EUD's to detect the position of the scanner (because it is a unit..) then use a pixel grid to focus on the exact point, and vuala! Instant scanner detection ^.^



None.

Dec 7 2008, 7:55 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

lol, no.
That would take 1700 triggers to find the sweep, 256x32x1700x2 triggers to find the coordinates. Good luck with that shit. You're better off just detecting mouse position or something.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 7 2008, 11:07 pm Conspiracy Post #7



Hehehe :) My point exactly. There would be no reason to do that. Thats the only way besides the observer thing that I can come up with.



None.

Dec 7 2008, 11:59 pm stickynote Post #8



Mouse position is relative to the screen, so if you move your screen around, you won't know where to put the location unless your screen is constantly centered on a particular location.



None.

Dec 8 2008, 12:02 am Lethal_Illusion Post #9



Quote from stickynote
Mouse position is relative to the screen, so if you move your screen around, you won't know where to put the location unless your screen is constantly centered on a particular location.
Or you get the coordinates of the mouse position and screen position...



None.

Dec 8 2008, 12:04 am stickynote Post #10



But isn't screen position pixel by pixel?



None.

Dec 8 2008, 1:20 am Lethal_Illusion Post #11



Quote from stickynote
But isn't screen position pixel by pixel?
Yes, but you can do it square by square, too.

This system would only work for one player, and wouldn't be worth making.



None.

Dec 9 2008, 1:20 am Kaias Post #12



I'd also like to add that you can only "kill/remove all" scanner sweeps, Not at a specific location. Otherwise it would be able to detect where they are.



None.

Dec 9 2008, 1:22 am Falkoner Post #13



Anything related to locations does not effect scanner sweeps, that's what I've found.



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