Staredit Network > Forums > SC1 Terrain > Topic: terrain for upcoming map
terrain for upcoming map
Nov 28 2008, 4:03 am
By: Abysmal_Mike  

Nov 28 2008, 4:03 am Abysmal_Mike Post #1



heres the start to a yet to be named map im gonna make rpg based most likely
ne way brutal...

*UPDATE*




Post has been edited 2 time(s), last time on Dec 1 2008, 6:55 am by Abysmal_Mike.



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Nov 28 2008, 4:50 am Symmetry Post #2

Dungeon Master



Rather than subject everyone to imageshack's crappiness...

Looks cool, I'm interested in seeing as to how you use this layout in your map.



:voy: :jaff: :voy: :jaff:

Nov 28 2008, 1:40 pm Falkoner Post #3



Yeah, I love the height changes you did, quite original, at least for Installation.



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Nov 29 2008, 5:10 pm payne Post #4

:payne:

Wow this is epic!
I never saw that of height change too.
That deserves to be into the Hall of Fame! :O



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Dec 1 2008, 6:51 am Abysmal_Mike Post #5



i dont know how to get the forum to show the pictures but heres an update..
*UPDATE*



shazam... :ermm:



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Dec 1 2008, 1:26 pm Devourer Post #6

Hello

I love the first one... it has a "tiny-effect" :)



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Dec 1 2008, 8:48 pm Jello-Jigglers Post #7



I would like to see how they look in game.. I think a lot of the "cool features" might be a little skewed from vision. That giant antenna made from sprites will look pretty goofy i'm assuming, until you explore all of it of coarse. But I do like the level changes for sure.



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Dec 2 2008, 7:28 am Abysmal_Mike Post #8



Well of course, a couple of the things might look a little strange in game. But, this is to be expected as i did the terrain job
the best i possibly could with such a limited palette. It isnt a lack of my design but starcrafts. The Starcraft 2 editor will be
much better.

The map is gonna be something related or should i say inspired by a movie entitled "Event Horizon" kind of a Survival/Horror.



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Dec 3 2008, 8:03 pm Biophysicist Post #9



Quote from Jello-Jigglers
I would like to see how they look in game.. I think a lot of the "cool features" might be a little skewed from vision. That giant antenna made from sprites will look pretty goofy i'm assuming, until you explore all of it of coarse. But I do like the level changes for sure.

Put burrowed blinded neutral invulnerable units under the sprites and put it in a fairly large location. When a unit enters the location, Give the units to the player and remove them. Then when the player finds the antenna thing, the burrowed units will give him vision to the entire thing at once.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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