Mad this map yesterday. The center expo has 10 mineral patches with 1000 minerals each (is that too much?). The tiny ramp leading into the corner expos can only fit small units like Ghosts and SCVs, you would would have to destroy the Protoss Temples underneath the doodad sprites to get bigger units through. Tell me what you think.
It looks like a good map to me. It really matters not how much resource middle has, since the chance of taking the middle for either of the players is when one is getting owned hands down. I think I like the map. Its really well made and could be of use in competitive situations.
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Took out high temples from mid, added high ruins, made it obs, and added doodads so that T can't tank the min-only.
This looks really good.... but (yea I always have to say something bad
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the top right / bottum left expansions... 2 cliff-entrances, one Big and one Small.... that is kinda wierd, and also, shouldn't it be way better to place the big one first and then the small one?
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What difference would that make?
Quote from name:Dem0nS1ayer
What difference would that make?
it would make it harder/easier to defend/attack... and whatever
making 2 big entrances on both places would be better, but too good for Zerg...
I change my statement: leave it by that, it still is good.... nice work
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Can I ask you one thing? Why do you say 'too good for Zerg' when it really isn't? It's just wide enough so that armies can barely pass.
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ugh...got this map graded for the contest on sc2gg.com... 24/40.. -.- The highest was a 31/40, but that map blew donkey boner.
Seems like neobowman rated your map highly. It was rated the highest in his ratings.
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Here it is. It's not really all that bad, but there's no way in hell that it deserved a 31/40 when everone else got ~20-25.
He went crazy with the unit sprites eh?
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