Epitaph
A symphony for the fallen.
A symphony for the fallen.
Quote
[Epitaph]
Game Type: RPG
Tileset: Jungle
Size: 256x256
Players: 3 (required)
Playable Demo: See Attached
Game Type: RPG
Tileset: Jungle
Size: 256x256
Players: 3 (required)
Playable Demo: See Attached
Quote
[Updates]
12-28-2008: Added P2 Trap spell. Changed P2 Explosive Arrow animation. Fixed a ton of minor glitches.
12-26-2008: Changed P1 uninvinc animation. P1 Guardian now heals. P1 HT and Reav have shields. Added P2 Pet spirit on death. Added P3 Gale spell. Added firing bow animation. Fixed Blind glitch. Changed P3 teleport animation.
12-25-2008: Added a screenshot of P2
12-24-2008: Slimmed map sprites/units down. Fixed several glitches. Added some error wavs. Added P2 with 2 spells finished.
12-22-2008: P1 Lurker heals. P1 HT only works if full energy. P1 failsafe added. Fixed P3 animation. Added error sounds.
12-21-2008: Added air sight and Guardian form.
12-21-2008: Redid P1 to pure transform (major update)
11-21-2008: Added more screenies
11-19-2008: Fixed P1 Scarab spell glitch. It should work now.
11-19-2008: Fixed small glitches with P1 casters. Changed P1 invinc and P3 teleport animation.
11-18-2008: Fixed glitch with Infested Kerrigan summoning animation. Also fixed its mana cost on failure.
11-17-2008: Fixed glitch with P1 death causing sounds to run endlessly, added additional screenies
11-17-2008: P1 known glitches fixed, P3 sunken accuracy fixed, demo now has gas checks for the spells
11-16-2008: Topic Created
12-28-2008: Added P2 Trap spell. Changed P2 Explosive Arrow animation. Fixed a ton of minor glitches.
12-26-2008: Changed P1 uninvinc animation. P1 Guardian now heals. P1 HT and Reav have shields. Added P2 Pet spirit on death. Added P3 Gale spell. Added firing bow animation. Fixed Blind glitch. Changed P3 teleport animation.
12-25-2008: Added a screenshot of P2
12-24-2008: Slimmed map sprites/units down. Fixed several glitches. Added some error wavs. Added P2 with 2 spells finished.
12-22-2008: P1 Lurker heals. P1 HT only works if full energy. P1 failsafe added. Fixed P3 animation. Added error sounds.
12-21-2008: Added air sight and Guardian form.
12-21-2008: Redid P1 to pure transform (major update)
11-21-2008: Added more screenies
11-19-2008: Fixed P1 Scarab spell glitch. It should work now.
11-19-2008: Fixed small glitches with P1 casters. Changed P1 invinc and P3 teleport animation.
11-18-2008: Fixed glitch with Infested Kerrigan summoning animation. Also fixed its mana cost on failure.
11-17-2008: Fixed glitch with P1 death causing sounds to run endlessly, added additional screenies
11-17-2008: P1 known glitches fixed, P3 sunken accuracy fixed, demo now has gas checks for the spells
11-16-2008: Topic Created
Quote
[Features]
> Three playable characters
> 8 Upgradable traits per character
> 11 Upgrades per trait with a level 1 default
> 40 levels (can max out 4 traits)
> Spells with an emphasis on micro
> Three playable characters
> 8 Upgradable traits per character
> 11 Upgrades per trait with a level 1 default
> 40 levels (can max out 4 traits)
> Spells with an emphasis on micro
Quote
[Status]
> Player 1 and Player 3 of the demo are playable
> Player 2 is still a work in progress
> Terrain is 0% done
> YOU MUST morph 6 Queens at the start of the demo in order for spellcasting to work. This will be like this until Loveless decides to help me out (hint hint)
> To get mana in the demo, BUILD SCVS. Each scv is worth 100 gas. This is done for testing purposes only
> Player 1 and Player 3 of the demo are playable
> Player 2 is still a work in progress
> Terrain is 0% done
> YOU MUST morph 6 Queens at the start of the demo in order for spellcasting to work. This will be like this until Loveless decides to help me out (hint hint)
> To get mana in the demo, BUILD SCVS. Each scv is worth 100 gas. This is done for testing purposes only
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[Known Glitches]
> Losing a sunken mid teleport somehow screws up with max number of sunkens - unable to replicate this glitch again
> Losing a sunken mid teleport somehow screws up with max number of sunkens - unable to replicate this glitch again
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[Storyline]
In a distant land, far removed from our own, lies a world filled with swords and sorcery, a place where honor is defended not by spiteful words, but by a show of might and power. It is in this war torn world that heroes are born and strive to forge their destinies. It is here that heroes make names for themselves to be sung for generations upon generations thereafter, or to be crushed and forgotten in the annals of history.
Our story begins in a small encampment at the border of the majestic kingdom of Midland, where our heroes gather for the first time to embark on their legendary journey.
In a distant land, far removed from our own, lies a world filled with swords and sorcery, a place where honor is defended not by spiteful words, but by a show of might and power. It is in this war torn world that heroes are born and strive to forge their destinies. It is here that heroes make names for themselves to be sung for generations upon generations thereafter, or to be crushed and forgotten in the annals of history.
Our story begins in a small encampment at the border of the majestic kingdom of Midland, where our heroes gather for the first time to embark on their legendary journey.
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[Spellcasting]
Spellcasting uses units located at the top left of the map. Moving them casts the spell. If a spell has a cooldown period or is already active, the Spellcasting unit's hp will change to reflect it. Certain timed spells will use minerals to represent the time remaining.
Spellcasting uses units located at the top left of the map. Moving them casts the spell. If a spell has a cooldown period or is already active, the Spellcasting unit's hp will change to reflect it. Certain timed spells will use minerals to represent the time remaining.
Quote
[Druid] (Player 1)
The default unit is the Gui Montag Firebat. If any form dies, the Druid dies.
The spellcasting units in the corner select which form to morph into. With the exception of the Lurker and the Siege Tank, the spellcasting units themselves are the actual units that will be transported to the fighting area. For the Lurker and the Siege Tank, it is recommended that you group the spellcasting units in the corner with the actual forms together so you can aim with them and see their current health. For example, group the unburrowed Lurker with the burrowed Lurker to a hotkey and the Unsieged Tank with the Sieged Tank to another hotkey.
[Lycanthropy]
???:
> Transforms your hero into a Tassadar High Templar
> Medium HP
> Has Psionic Storm and Hallucination
> Psi Storm costs 125 and does 312 damage (25 upgrades)
> Hallucination cost 140 energy
> Has trigger based energy regeneration
> Has 1 Protoss Shields with 255 upgrades
> Can only transform into HT if at full energy (50%)
???:
> Transforms your hero into a Protoss Reaver
> Medium HP
> Scarabs are automatically built
> Has 1 Protoss Shields with 255 upgrades
???:
> Transforms your hero into a Gui Montag Firebat
> High HP
> Stim is upgraded
> Has a 1 second invulnerability
???:
> Transforms your hero into a Terran Siege Tank (Siege Mode)
> Medium HP
> Tank mode is not available
???:
> Transforms your hero into a Zerg Lurker
> High HP
> Burrow is disabled
> Regenerates health via Medic when not in Lurker form
???:
> Transforms your hero into a Zerg Mutalisk
> Medium HP
> Blinded
> Uses a burrowed Defiler for sight
> Can not move out of certain areas
> Failsafe form (if no room, Muta is morphed)
???:
> Transforms your hero into a Zerg Guardian
> When not in Guardian form, automatically heals to max hp (based on hp upgrade)
> Low HP
> Blinded
> Uses a burrowed Defiler for sight
> Can not move out of certain areas
[Upgrades]
Vitality:
> Default is 10% life
> Each level increases maximum life by 9%
> Each level increases the mana cost of Lycanthropy spells by ??? mana
Energy:
> Mana is represented by gas
> The maximum mana count is ???
> The default mana regeneration rate is ??? mana per second.
> Each level increases the mana regeneration rate by ??? mana per second
???:
> Each level increases Protoss Weapons by 1
> Each level decreases the time it takes for Tassadar High Templar's energy to fully regenerate by 1 second
???:
> Each level increases Protoss Scarab Damage by 1
???:
> Each level increases Terran Infantry Weapons by 1
???:
> Each level increases Terran Metal Weapons by 1
???:
> Each level increases Zerg Missile Weapons by 1
> Each level increases Medic energy by 2 points (0 to 20) when morphing from Zerg Lurker to another form.
???:
> Each level increases Zerg Air Weapons by 1
The default unit is the Gui Montag Firebat. If any form dies, the Druid dies.
The spellcasting units in the corner select which form to morph into. With the exception of the Lurker and the Siege Tank, the spellcasting units themselves are the actual units that will be transported to the fighting area. For the Lurker and the Siege Tank, it is recommended that you group the spellcasting units in the corner with the actual forms together so you can aim with them and see their current health. For example, group the unburrowed Lurker with the burrowed Lurker to a hotkey and the Unsieged Tank with the Sieged Tank to another hotkey.
[Lycanthropy]
???:
> Transforms your hero into a Tassadar High Templar
> Medium HP
> Has Psionic Storm and Hallucination
> Psi Storm costs 125 and does 312 damage (25 upgrades)
> Hallucination cost 140 energy
> Has trigger based energy regeneration
> Has 1 Protoss Shields with 255 upgrades
> Can only transform into HT if at full energy (50%)
???:
> Transforms your hero into a Protoss Reaver
> Medium HP
> Scarabs are automatically built
> Has 1 Protoss Shields with 255 upgrades
???:
> Transforms your hero into a Gui Montag Firebat
> High HP
> Stim is upgraded
> Has a 1 second invulnerability
???:
> Transforms your hero into a Terran Siege Tank (Siege Mode)
> Medium HP
> Tank mode is not available
???:
> Transforms your hero into a Zerg Lurker
> High HP
> Burrow is disabled
> Regenerates health via Medic when not in Lurker form
???:
> Transforms your hero into a Zerg Mutalisk
> Medium HP
> Blinded
> Uses a burrowed Defiler for sight
> Can not move out of certain areas
> Failsafe form (if no room, Muta is morphed)
???:
> Transforms your hero into a Zerg Guardian
> When not in Guardian form, automatically heals to max hp (based on hp upgrade)
> Low HP
> Blinded
> Uses a burrowed Defiler for sight
> Can not move out of certain areas
[Upgrades]
Vitality:
> Default is 10% life
> Each level increases maximum life by 9%
> Each level increases the mana cost of Lycanthropy spells by ??? mana
Energy:
> Mana is represented by gas
> The maximum mana count is ???
> The default mana regeneration rate is ??? mana per second.
> Each level increases the mana regeneration rate by ??? mana per second
???:
> Each level increases Protoss Weapons by 1
> Each level decreases the time it takes for Tassadar High Templar's energy to fully regenerate by 1 second
???:
> Each level increases Protoss Scarab Damage by 1
???:
> Each level increases Terran Infantry Weapons by 1
???:
> Each level increases Terran Metal Weapons by 1
???:
> Each level increases Zerg Missile Weapons by 1
> Each level increases Medic energy by 2 points (0 to 20) when morphing from Zerg Lurker to another form.
???:
> Each level increases Zerg Air Weapons by 1
Quote
[Amazon] (Player 2)
The player controls a Sarah Kerrigan Ghost. Cloak costs 250 energy. Lockdown is disabled. She has a Corsair Pet that casts Disruption Web. Disruption Web costs 0 energy.
The spellcasting units in the corner select which spell to use. Actually casting bow spells requires casting Disruption Web. Bow spells utilize Disruption Web as the focal point. It is recommended that you group your Corsair Pet with your Bow spellcasters at the top left. For example, group the Corsair Pet with the Raszagal Corsair at 1% hp to hotkey 2 and group the Corsair Pet with the Raszagal Corsair at 100% hp to hotkey 3. Note that the different hps of each Raszagal indicate which Bow spell they represent.
Although the Corsair Pet can scout as far as it wants, Bow spells can only activate if the Disruption Web is within range of the Amazon.
If the Corsair Pet dies, your gas is set to 0, a Spirit (Kakaru) is created in its place and moves towards your Amazon. When the Spirit reaches the Amazon, you get a new Pet.
[Bow and Arrow]
Strafe:
> Moves up to 11 Random Suicided Scarabs, one after the other, to deal damage
> The Amazon cannot move while casting Strafe
> The Amazon can still cast other spells while casting Strafe
Explosive Arrow:
> Moves up to 11 Random Suicided Scarabs at the same time to deal damage
> Has a 3 second delay
> Only the final explosion deals damage
> Does more damage then Strafe
Gale Arrow:
> Cast once to set a location
> Cast a second time to teleport the Amazon, her Pet, and/or enemy units from the set location to the new one
> The first cast's range is based on Bow level
> The second cast's range is based on Gale level
Trap:
> Moves an invincible Vespene Tank (Type 1) to the Amazon
> Firing a Strafe or Explosive Arrow at the Vespene Tank activates the Trap
> An activated Trap creates a Spider Mine that will blow up in place
> An activated Trap also activates nearby Traps upon finishing
[Upgrades]
Vitality:
> Default is 10% life
> Each level increases maximum life by 9%
Energy:
> Mana is represented by gas
> The maximum mana count is ???
> The default mana regeneration rate is ??? mana per second.
> Each level increases the mana regeneration rate by ??? mana per second
Bow Mastery:
> Each level increases Terran Infantry Weapons by 1
> Each level increases the range of the Amazon's bow spells by a 2x2 location (1 tile in each direction)
> The default range is an 8x8 location (4 tiles in each direction)
> The maximum range is a 28x28 location (14 tiles in each direction)
Strafe:
> Each level increases the maximum number of Random Suicided Scarabs moved
> Each level increases the mana cost by X
Explosive Arrow:
> Each level increases the maximum number of Random Suicided Scarabs moved
> Each level increases the mana cost by X
Gale Arrow:
> Each level increases the maximum range of the second cast of Gale
> Each level increases the mana cost by X
> The default range is a 4x4 location
> The maximum range is a 24x24 location
Trap:
> Each level increases the maximum number of Traps by 1
> The default trap count is 1
The player controls a Sarah Kerrigan Ghost. Cloak costs 250 energy. Lockdown is disabled. She has a Corsair Pet that casts Disruption Web. Disruption Web costs 0 energy.
The spellcasting units in the corner select which spell to use. Actually casting bow spells requires casting Disruption Web. Bow spells utilize Disruption Web as the focal point. It is recommended that you group your Corsair Pet with your Bow spellcasters at the top left. For example, group the Corsair Pet with the Raszagal Corsair at 1% hp to hotkey 2 and group the Corsair Pet with the Raszagal Corsair at 100% hp to hotkey 3. Note that the different hps of each Raszagal indicate which Bow spell they represent.
Although the Corsair Pet can scout as far as it wants, Bow spells can only activate if the Disruption Web is within range of the Amazon.
If the Corsair Pet dies, your gas is set to 0, a Spirit (Kakaru) is created in its place and moves towards your Amazon. When the Spirit reaches the Amazon, you get a new Pet.
[Bow and Arrow]
Strafe:
> Moves up to 11 Random Suicided Scarabs, one after the other, to deal damage
> The Amazon cannot move while casting Strafe
> The Amazon can still cast other spells while casting Strafe
Explosive Arrow:
> Moves up to 11 Random Suicided Scarabs at the same time to deal damage
> Has a 3 second delay
> Only the final explosion deals damage
> Does more damage then Strafe
Gale Arrow:
> Cast once to set a location
> Cast a second time to teleport the Amazon, her Pet, and/or enemy units from the set location to the new one
> The first cast's range is based on Bow level
> The second cast's range is based on Gale level
Trap:
> Moves an invincible Vespene Tank (Type 1) to the Amazon
> Firing a Strafe or Explosive Arrow at the Vespene Tank activates the Trap
> An activated Trap creates a Spider Mine that will blow up in place
> An activated Trap also activates nearby Traps upon finishing
[Upgrades]
Vitality:
> Default is 10% life
> Each level increases maximum life by 9%
Energy:
> Mana is represented by gas
> The maximum mana count is ???
> The default mana regeneration rate is ??? mana per second.
> Each level increases the mana regeneration rate by ??? mana per second
Bow Mastery:
> Each level increases Terran Infantry Weapons by 1
> Each level increases the range of the Amazon's bow spells by a 2x2 location (1 tile in each direction)
> The default range is an 8x8 location (4 tiles in each direction)
> The maximum range is a 28x28 location (14 tiles in each direction)
Strafe:
> Each level increases the maximum number of Random Suicided Scarabs moved
> Each level increases the mana cost by X
Explosive Arrow:
> Each level increases the maximum number of Random Suicided Scarabs moved
> Each level increases the mana cost by X
Gale Arrow:
> Each level increases the maximum range of the second cast of Gale
> Each level increases the mana cost by X
> The default range is a 4x4 location
> The maximum range is a 24x24 location
Trap:
> Each level increases the maximum number of Traps by 1
> The default trap count is 1
Quote
[Warlock] (Player 3)
The player controls a hero Defiler. Dark Swarm costs 0. Plague costs 50. Consume costs 0. Burrow is disabled.
The spellcasting units in the corner select which spell to use. Actually casting the spell requires casting Dark Swarm. Each spell uses the Dark Swarm as the focal point.
[Conjuring]
Reanimated Dead:
> Creates unburrowing Infested Terrans for the player
> Infested Terrans have 255 armor and 6 hp
Abyssal One:
> Creates a Sunken Colony for the player
> Casting Dark Swarm on a Sunken Colony and then casting Dark Swarm somewhere else teleports the Sunken Colony
> While a Sunken Colony is selected by casting Dark Swarm on it, moving the drone top left cancels the teleport
> Sunken Colonies have 255 armor and 25 hp
Succubus:
> Creates 1 Infested Kerrigan for the player
> Consume costs 0
> Psi Storm costs 125 and does 312 damage (25 upgrades)
> Cloak is disabled
> Ensnare is disabled
> Casting her while she is still alive teleports her
[Arcane Magics]
Teleport:
> Moves your hero unit
Death and Decay:
> Ally Irradiated Scourges are moved 4 at a time until the maximum number is reached
> Casting Dark Swarm during the spell and after all the Scourges have gathered orders them to move to the new location
> Moving the hero during the casting cancels the spell
> Casting other spells during Death and Decay is allowed
> Minerals represent the duration
[Upgrades]
Vitality:
> Default is 10% life
> Each level increases maximum life by 9%
Energy:
> Mana is represented by gas
> The maximum mana count is ???
> The default mana regeneration rate is ??? mana per second.
> Each level increases the mana regeneration rate by ??? mana per second
Melee Mastery:
> Each level increases Zerg Melee Weapons by 1
> Each level increases Infested Kerrigan's starting energy on summon by 10%
Reanimated Dead:
> Default is 1 Infested Terran
> Default is 1 mana cost
> Each level increases the number of Infested Terrans by 1
> Each level increases the mana cost by 1
Abyssal One:
> Default is 1 Sunken Colony maximum
> Default is 250 mana cost
> Each level increases the maximum number of Sunken Colonies by 1
Succubus:
> Default is 10% hp
> Default is ??? mana cost
> Default is 0 energy on summon
> Each level increases Infested Kerrigan's hp by 9%
> Each level increases mana cost by ???
Teleport:
> Default is ??? second cooldown
> Each level decreases cooldown by ??? seconds
Death and Decay:
> Default is 4 Irradiated Scourges
> Default is ??? mana cost
> Default is 24 second duration
> Each level increases the maximum number of Scourges by 4
The player controls a hero Defiler. Dark Swarm costs 0. Plague costs 50. Consume costs 0. Burrow is disabled.
The spellcasting units in the corner select which spell to use. Actually casting the spell requires casting Dark Swarm. Each spell uses the Dark Swarm as the focal point.
[Conjuring]
Reanimated Dead:
> Creates unburrowing Infested Terrans for the player
> Infested Terrans have 255 armor and 6 hp
Abyssal One:
> Creates a Sunken Colony for the player
> Casting Dark Swarm on a Sunken Colony and then casting Dark Swarm somewhere else teleports the Sunken Colony
> While a Sunken Colony is selected by casting Dark Swarm on it, moving the drone top left cancels the teleport
> Sunken Colonies have 255 armor and 25 hp
Succubus:
> Creates 1 Infested Kerrigan for the player
> Consume costs 0
> Psi Storm costs 125 and does 312 damage (25 upgrades)
> Cloak is disabled
> Ensnare is disabled
> Casting her while she is still alive teleports her
[Arcane Magics]
Teleport:
> Moves your hero unit
Death and Decay:
> Ally Irradiated Scourges are moved 4 at a time until the maximum number is reached
> Casting Dark Swarm during the spell and after all the Scourges have gathered orders them to move to the new location
> Moving the hero during the casting cancels the spell
> Casting other spells during Death and Decay is allowed
> Minerals represent the duration
[Upgrades]
Vitality:
> Default is 10% life
> Each level increases maximum life by 9%
Energy:
> Mana is represented by gas
> The maximum mana count is ???
> The default mana regeneration rate is ??? mana per second.
> Each level increases the mana regeneration rate by ??? mana per second
Melee Mastery:
> Each level increases Zerg Melee Weapons by 1
> Each level increases Infested Kerrigan's starting energy on summon by 10%
Reanimated Dead:
> Default is 1 Infested Terran
> Default is 1 mana cost
> Each level increases the number of Infested Terrans by 1
> Each level increases the mana cost by 1
Abyssal One:
> Default is 1 Sunken Colony maximum
> Default is 250 mana cost
> Each level increases the maximum number of Sunken Colonies by 1
Succubus:
> Default is 10% hp
> Default is ??? mana cost
> Default is 0 energy on summon
> Each level increases Infested Kerrigan's hp by 9%
> Each level increases mana cost by ???
Teleport:
> Default is ??? second cooldown
> Each level decreases cooldown by ??? seconds
Death and Decay:
> Default is 4 Irradiated Scourges
> Default is ??? mana cost
> Default is 24 second duration
> Each level increases the maximum number of Scourges by 4
Quote
[Screenshots]
Quickly transforming between Reaver and Siege Tank forms
Firing Strafe and Explosive Arrow from off screen
Spell frenzy. Sunken summons, Infested Kerrigan Psi Storm, and 44 Irradiated Scourges
Teleport!
Unburrowing Infested Terrans
Quickly transforming between Reaver and Siege Tank forms
Firing Strafe and Explosive Arrow from off screen
Spell frenzy. Sunken summons, Infested Kerrigan Psi Storm, and 44 Irradiated Scourges
Teleport!
Unburrowing Infested Terrans
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Post has been edited 38 time(s), last time on Dec 30 2008, 9:03 pm by SelfPossessed.
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