Staredit Network > Forums > SC1 Terrain > Topic: Fifth Round Voting
Fifth Round Voting
Nov 2 2008, 4:24 pm
By: MNeox  
Polls
Who's is best for theme?
Who's is best for theme?
Answer Votes Percentage % Voters
stickynote 18
 
82%
None.
Falkoner 4
 
19%
None.
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Poll has 22 votes. You can vote for at most 1 option(s).

Nov 2 2008, 4:24 pm MNeox Post #1



Winner of this round gets to host next round!

Quote from stickynote

Quote from Falkoner

(as soon as I find the voting thing, it'll be up... )



None.

Nov 2 2008, 11:13 pm stickynote Post #2



Can I vote for myself?



None.

Nov 2 2008, 11:27 pm MNeox Post #3



why wouldn't you?



None.

Nov 2 2008, 11:52 pm stickynote Post #4



It seems unfair since nobody else is voting at all.

EDIT: Or not.



None.

Nov 3 2008, 12:05 am Fwop_ Post #5



I think the outline of stickynote's could have been better and maybe a bit more high dirt for the yellow/white color, and Falkoner's has too many distractions with height problems and blockiness.



None.

Nov 3 2008, 12:35 am Falkoner Post #6



Quote
Falkoner's has too many distractions with height problems and blockiness.

There's only one height problem :( Big as it is..

I guess I just hoped I'd score better for originality, since I don't think I've ever seen anyone else do blends like that in Desert.



None.

Nov 3 2008, 1:11 am MNeox Post #7



Quote from Fwop_
... for the yellow/white color.
What? Where did these colors come from? The picture in the other topic was just an idea, the contest was to create rocky mountains not make a replica of the picture.



None.

Nov 3 2008, 2:52 am Fwop_ Post #8



Well, in any case, I'm not too fond of that color choice (this is more of my own opinion, not really being objective). I personally associate high dirt with height and rocky mountains with height.



None.

Nov 3 2008, 11:56 pm MNeox Post #9



stickynote wins. therefor, he is next host for the 6th terrain competition.



None.

Nov 3 2008, 11:59 pm stickynote Post #10



Awesome. I sincerely hope more people participate, though.



None.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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