Anyway, some details:
The map will be on Twilight. As in all AoS/DotA maps, there are two bases, one at the top and the other at the bottom, with three "lanes" connecting them. In this praticular map, the "bottom" base is a Warp Gate surrounded by Protoss and Terran buildings. The "top" base is a Zerg Hive Cluster with a Khydarian Crystal Formation in the center. The left-hand lane is made mostly of bridges in a zig-zag pattern. The middle lane consists of a long "bridge" made mostly of dirt and some other terrain (but not made out of bridge doodads like the left lane) with a large "island" in the center. The island is pretty cluttered with impassible terrain, doodads, and possibly mineral fields and Vespane geysers, but mostly open. The right-hanf lane is a maze-like arrangement of doodads, impassible terrain, ramps, varying terrain hights, obstacles such as mineral fields and (destroyable) buildings. To counteract the large advantage flying heroes will have on the right-hand lane, there will be a bunch of Missile Turrets and Spore Colonies lying around, so the terrainist will have to take that into consideration.
There will be a few "secret" areas which are not obvious unless you look, but which are easy to find if you look for them. There will be one that is pretty easy to find even if you don't look in the center of the middle lane, to give people the clue to look for other secret areas. Examples of secret areas are town portals, Creep summoning zones (Creep = the computer units that charge the enemy base), ComSat stations usable by whoever finds them, healing zones, etc.
So, anyone interested?
Post has been edited 1 time(s), last time on Nov 1 2008, 8:52 pm by TassadarZeratul. Reason: I forgot to add details... *facepalm*
None.