New, experimental semi-air map. Mains are awkward but I'll probably remake it soon with better mains and formations.
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Post has been edited 1 time(s), last time on Oct 20 2008, 9:03 am by Excalibur.
Kinda screams 'kekeke zergling rush' to me. The mains seem really, really, really, really close.
Also, very minor, but in front of purples mini ramp, the doodad obstructs a lot more than with the other bases.
It looks like a fun map to own you at Ex.
None.
if these grey spots at each main, showing to the middle of the map, are the ramps, it is to easy to block; terran camping x3
the terrain looks good, but its to much a air / drop fight; main base -> ramp -> exe the exe can only be attacked by air, drop, or by walking across the main....
its not my favorite, sry
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You could unit block them, however un-buildable terrain makes wall-ins impossible. And you have yet to say why air/drop maps are 'bad' or in any way inferior to ground maps. Just look at Erebos:
http://www.panschk.de/mappage/(4)Erebos.jpg
You could unit block them, however un-buildable terrain makes wall-ins impossible. And you have yet to say why air/drop maps are 'bad' or in any way inferior to ground maps. Just look at Erebos:
http://www.panschk.de/mappage/(4)Erebos.jpgi like air maps, but the most guys hate em...
edit: cant block here... didn't see it at the first look, sry
why bad? hard to rush... and at this map; its almost impossible to "rush" his exe, and thats .... crap?
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Not impossible at all. And rushes might be a little strong but when I remake it I'm going to redesign the mains a bit better.
ALL PRAISE YOUR SUPREME LORD CORBO
You could unit block them, however un-buildable terrain makes wall-ins impossible. And you have yet to say why air/drop maps are 'bad' or in any way inferior to ground maps. Just look at Erebos:
http://www.panschk.de/mappage/(4)Erebos.jpgI was going to bitch about mid not being buildable but then I read this and you say that it was to prevent blocking, well, guess what, I blocked Baja's AI in this
The top left main can be blocked with a bunker. So it allows you to do the load unload to bunker trick to zealots and goons get confused til death and you don't need to create a huge wall just to pwn them.
Might wanna fix that.
Also, the bottom right small ramp kinda makes my units walk funny.
fuck you all
Not impossible at all. And rushes might be a little strong but when I remake it I'm going to redesign the mains a bit better.
I would think rushes would be underpowered on this map, since the small ramps give you a free choke.
None.
Not impossible at all. And rushes might be a little strong but when I remake it I'm going to redesign the mains a bit better.
I would think rushes would be underpowered on this map, since the small ramps give you a free choke.
You're going to have to sacrifice workers to block it against early pools, though...
Remake will be done shortly.
new one looks great
but, sorry for all my negative posts, at the start-locations, some cliffs are just a line... should be more naturally with some edges
nice "islands" at the middle left/right/top/bottum
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I think this layout itself just isn't made for any kind of play but messing around.
None.