hi guys thanks for the replies. I actually did check out some of that kills to cash documentation before i made this topic.
the problem is i'm not making a "kills to cash" map (if u understand that term correctly...). it's actually just a normal melee map, except it keeps a tally of the value of each unit killed in the course of the game. it doesn't even really qualify as a UMS, technically (although it will require to be run in UMS mode to work of course).
in a melee game there can easily be dozens of units dying simultaneously in the same second, and i need the map to somehow tally up the points for all of those units without missing any of them.
from what you've linked it seems there is no clean method for doing this? one thing i was able to do in the past was, a crude method. i made a new trigger for each unit death, so it went like this:
Player kills 1st zergling, add 25 points.
Player kills 2nd zerglings, add 25 points.
...
Player kills 1000th zergling, add 25 points
I ended up with about 15,000 triggers. The map ended up a bit laggy and weighing 700 KB. But it also records every kill, no matter how rapidly massive amounts of units are dieing.
However whenever there's a bug it's quite annoying sifting through 15k triggers to fix it. I was hoping there was a cleaner method out there? But nobody seems to know one?
Also "devilesk's text trigger" sounds like it would be handy, does anybody have it so that I could get it off you, please? I checked mapatlantis but it apparently died.
Thanks again for the replies, I really appreciate your help. Been trying to make this map for like 5 years!
PS. thanks "rockz" for that trigger duplicator. I think that might come in handy fixing my 15k trigger map lol!
Post has been edited 3 time(s), last time on Sep 4 2008, 10:36 am by jozsef.
None.