Staredit Network > Forums > Modding Assistance > Topic: How to Write a StarCraft Mod III
How to Write a StarCraft Mod III
Sep 13 2007, 2:43 pm
By: Voyager7456  

Sep 28 2008, 10:07 pm Corbo Post #21

ALL PRAISE YOUR SUPREME LORD CORBO

Hide it again, I'll finish it :P




Dec 17 2008, 3:01 am Angle Lock Post #22



I would love for this tutorial to be finished.... I need so much help...



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[11:28 am]
Pr0nogo -- discord is down lmao
[09:32 am]
Wing Zero -- NudeRaider
NudeRaider shouted: I'm familiar with the concept of zoom :lol:
Lmao
[06:00 am]
Corbo -- HAHAHAHAHAHA those poor ignorant fools are calling imperial the standard HAHAHAHA
[06:00 am]
Corbo -- http://calculatas.com/ "Choose system" "Metric or Standard"
[05:58 am]
Corbo -- I won-t be able to carry this lmao. 80 plans weigh a lot
[05:58 am]
Corbo -- 25km at 300m is still more than 80 pages. So that is a lot.
[05:58 am]
Corbo -- which shows 3 poles from a side and at some point they double up because reasons and I show 6 then.
[05:57 am]
Corbo -- you could, I am actually showing 300m at a time.
[05:56 am]
NudeRaider -- obviously. But you could also view 3 at a time and show the generator on the other page - given that your boss has a short term memory of a couple of seconds.
[05:53 am]
Corbo -- Whereas if you view multiple at the same time, say, 10 of them. You can see if there is a transformer nearby or if you will need one or you can see if the circuit could probably be overloaded with too many poles connecting and no transformers nearby, whatever.
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