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Hero Data, List of significant differences

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Creator: StrikerX22
Time: Sep 1 2008, 4:24 am

Post #41     StrikerX22 Sep 3 2008, 2:22 am

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I wonder about this though... range 0 probably at least has a little leeway. If you have some zerglings attacking something, and then another comes along, it can occasionally get behind 2 and attack between them, without getting too close. So it's probably not exactly "0" even if the variable says that. Is it basically the square the zergling's in, or what?
"If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." - Jack Handey
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Post #42     rockz Sep 3 2008, 3:45 am

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Almost all melee units have the exact same range, so that if one can attack, they can both attack eachother. That makes me believe it's the distance from the outside that matters.

The exceptions are Ultras (longer range), SCVs (shorter range), Broodlings (very short range), Drones/Probes (actually have a range of 1 square), and Infested Terrans (very short range).

I honestly don't know how it works. I just tested with flame traps, and my ghost killed 4 different numbers of flame traps in the up/down/left/right direction. Up was 252, Down was 250, left was 248, and right was 247.
Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.

Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat.
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Post #43     StrikerX22 Sep 3 2008, 3:51 am

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That's weird... they're so close but all different... wth.
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Post #44     rockz Sep 3 2008, 4:05 am

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Here's the map I used. Bring a unit to the upper left and he'll be transported to the middle of the cross of wall traps. There shouldn't be a trap on the very center.
Attachments:
scx file
Ghost Range.scx (61.16 kb)
0 hits.
Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.

Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat.
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Post #45     NudeRaider Sep 3 2008, 9:39 am

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I also noticed that the direction you approach a bunker matters.
Load a bunker with hero ghosts and attack it with a reaver. Depending on from where you attack the bunker it will fight back, or not.
And NO, I don't mean the bug where the reaver walks closer that he would have to.
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