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We are not amused
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Almost all melee units have the exact same range, so that if one can attack, they can both attack eachother. That makes me believe it's the distance from the outside that matters.
The exceptions are Ultras (longer range), SCVs (shorter range), Broodlings (very short range), Drones/Probes (actually have a range of 1 square), and Infested Terrans (very short range). I honestly don't know how it works. I just tested with flame traps, and my ghost killed 4 different numbers of flame traps in the up/down/left/right direction. Up was 252, Down was 250, left was 248, and right was 247. ![]() ![]() ![]() ![]() ![]() ![]() Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.
Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat. |
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We are not amused
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Here's the map I used. Bring a unit to the upper left and he'll be transported to the middle of the cross of wall traps. There shouldn't be a trap on the very center.
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![]() ![]() ![]() ![]() ![]() ![]() Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.
Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat. |
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Write your own destiny, or else someone will write it for you!
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I also noticed that the direction you approach a bunker matters.
Load a bunker with hero ghosts and attack it with a reaver. Depending on from where you attack the bunker it will fight back, or not. And NO, I don't mean the bug where the reaver walks closer that he would have to. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |