1. Are all of the .exe edits in the list functional? I've tried most of the edits, and a few do not seem to be working for me.
2. What does the .exe edit "Can create unit requirement" do?
3. Are there any useful plugins currently out?
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Post has been edited 1 time(s), last time on Aug 31 2008, 10:46 pm by Mahajarama.
None.
PyMS and ProTRG developer
1. most work, a bunch dont
2. Do you have FireGraft v0.93? The help box says "Allows the Can Create Unit Requirement to be true for more than 1 unit being selected. Originally, only the 3 morphable units(larva, mutalisk, and hydralisk) are allowed."
3. If MPQDraft plugins work for FireGraft (i think they should with the current version, but I have never tried it), then:
R.A.W.R. plugin by A_of-s_t, and you might know this unreleased (except to me and a few others) plugin,
TrigPlug by FaRTy1billion
ALL PRAISE YOUR SUPREME LORD CORBO
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Yes, instead of using cocoon/mutalisk/guardian use the hydra/lurker version which makes a "lurker egg" that is basically the same old fashioned egg.
fuck you all
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Yes, instead of using cocoon/mutalisk/guardian use the hydra/lurker version which makes a "lurker egg" that is basically the same old fashioned egg.
I am sorry for asking this, but can you please elaborate on what you mean by "hydra/lurker version"? Is it another .exe edit? If it is, then I cannot find it.
None.
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Yes, instead of using cocoon/mutalisk/guardian use the hydra/lurker version which makes a "lurker egg" that is basically the same old fashioned egg.
I don't think the .exe edits work that way.
My solution to a similar problem was simply to copy the lurker egg units.dat entry over the cocoon entry.
They only do the Mutalisk cocoon right now. That's because I only made it work like it did before blizzard patched it out to fix an exploit.
None.
ALL PRAISE YOUR SUPREME LORD CORBO
Oh well, then just use Memgraft 1.12b
I don't think the .exe edits work that way.
My solution to a similar problem was simply to copy the lurker egg units.dat entry over the cocoon entry.
Never used a single exe edit in any of my tests, sir. They still work, though.
fuck you all
1. most work, a bunch dont
2. Do you have FireGraft v0.93? The help box says "Allows the Can Create Unit Requirement to be true for more than 1 unit being selected. Originally, only the 3 morphable units(larva, mutalisk, and hydralisk) are allowed."
3. If MPQDraft plugins work for FireGraft (i think they should with the current version, but I have never tried it), then:
R.A.W.R. plugin by A_of-s_t, and you might know this unreleased (except to me and a few others) plugin,
TrigPlug by FaRTy1billion
I should really finish that >.>. Along with my AI plugins.