inside a mansion
secret laboratory (Jello-Jigglers and Kaias)
Subway (JaBok, The Great Yam and Jello-Jigglers)
launch platform (rantent)
DUE BEFORE Sunday, October 12, 2008
Jello-Jigglers - 2
JaBok - 1
The Great Yam - 1
Kaias - 1
Rantent - 1
Hitok1r1 - 0
Pigy_G - 0
JB4 - 0
AllStarEllis - 0
Falkoner - 0
MNeox - 0
JaBok
Jello-Jigglers
The Great Yam
Rantent
Hitok1r1
Pigy_G
JB4
AllStarEllis
Falkoner
MNeox
Kaias
Forest
Swamp
Underwater grotto
fireplace
inside a mansion
office
arena
dark alley
If anyone else would like to compete (or not compete) just say so and I'll add/remove you to/from this list.
We will give one week (any objections) for all entries to be posted here. I will open a discussion topic so
PLEASE NO DISCUSSION IN HERE.
Post has been edited 11 time(s), last time on Sep 30 2008, 10:35 pm by JB4.
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I'll do it, maybe I'll try it sometime this Sunday..
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MEMEMEMEMEMEMME! Oh, wait...
Post has been edited 1 time(s), last time on Aug 21 2008, 6:13 am by The Great Yam.
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Isn't the 26th a tuesday..?
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Disussion in the discussion topic please! and yes, I changed the day but not the number on accident....fixed.
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Um, Count me out, I tryed to do subway and It turned out to normal looking.
you could basically create it with the isometric thing.. Sad. XD I'll try the next one out though.
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Are we allowed to post sample pieces that aren't our final drafts?
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Would love to see tgy.
@falk: The train is cool cause you could do some cool ingame stuff for a movie if you wanted.
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Not the final draft, but just wanted to post this one, see if anyone would give some suggestions. If only badlands had high structure, I'd be able to make the vision work properly, alas, anyone on the platform can see as far as they like.
Edit
Sprite count 74/499, so it would theoretically work ingame if you only had a few train stations. Perfect for a diehard or matrix style map, or really anything that akes place in a large downtown area. 28 locations required per station to make the train work, probably 8 for train entrances, and 2 for the exit, so 38 locations to trigger a full station, provided you stick the next station literally down the line. Optimal use would be a total of thee stations, totalling at 222 sprites and about 120 locations by the time it's all said and done. Trains can be made one command center wide to save 52 locations from this total, but 2 wide looks better.
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You could cut back on alot of sprites and replace them by floor traps instead.
That is, if you want to exchange sprites for units.
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Well, roryfenrir posted this some time ago, and I just thought I'd share it. It could be like in GTA how you should always have a weapon with you in the subway because it's very dangerous.
Okay, made some progress on line of sight, it looks quite a bit better with only one person, and ingame, but I'm pretty sure it needs to be screenshotted for the competition.
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I see you used fog of war layer in SCM, very nice
of course, hitting ctrl wasn't a good idea, gave you all those ugly health bars..
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It's not my final picture, though I can't yet figure out how to take a screenshot without hitting control >.<
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Send me the map and I could take it for you.
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Hahah I just realised that you all did AMERICAN subways, they look different over here >.<
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