Staredit Network > Forums > SC1 Terrain > Topic: Official Competition Topic
Official Competition Topic
Aug 20 2008, 5:50 am
By: LooKe
Pages: < 1 2 3 4 >
 

Aug 23 2008, 6:14 pm JaBoK Post #21



Quote from Falkoner
Send me the map and I could take it for you.
I will when I'm finished up, still need to work on a few things.



None.

Aug 24 2008, 3:45 am Rantent Post #22



Subways are boring, I'm out.



None.

Aug 24 2008, 10:54 pm LooKe Post #23



When your done, just send me the map via pm or however else you can and I'll open a new topic with the finished results. also include a picture that you want posted as your result.



None.

Aug 26 2008, 10:10 pm The Great Yam Post #24



I would like to submit this. I realize it's not really good, it's rather blocky. Badlands is one tough tileset. I also didn't work on it as much as I should've, Urban Dead has been distracting me. I will probably redo this, but for now, here is my not-so-great subway:
EAT FRESH!!

I will atleast win on the category of "best quality giant picture".



None.

Aug 27 2008, 2:19 am Jello-Jigglers Post #25



It's fair work. I simply like the layout. Mine isn't so realistic with the layout, whereas yours actually could be a sub station.



None.

Aug 27 2008, 2:52 am The Great Yam Post #26



Thanks. I based it off actual Subway stations I've been to in New York, as well as the Amtrak station from Philly to New York (just an FYI, I don't live in Philadelphia).

Farty asked me:
"[22:49] Saint of Idiocy - YOU LOSE THE GAME.: Where is the third rail? >.> <.<
[22:49] TheGreatYam@hotmail.com: Uh
[22:49] TheGreatYam@hotmail.com: Huh?
[22:49] TheGreatYam@hotmail.com: IT IS NUB
[22:49] Saint of Idiocy - YOU LOSE THE GAME.: Subways have a third rail to supply power
[22:50] TheGreatYam@hotmail.com: I know
[22:50] TheGreatYam@hotmail.com: But it wouldn've fit
[22:50] TheGreatYam@hotmail.com: Use your imagination
[22:50] Saint of Idiocy - YOU LOSE THE GAME.: Or does your subway run on the souls of children?
[22:50] TheGreatYam@hotmail.com: Yes
[22:50] TheGreatYam@hotmail.com: Yes it does
[22:50] Saint of Idiocy - YOU LOSE THE GAME.: :O"



None.

Aug 27 2008, 5:07 am Seiyren Post #27



I'd like to give this a shot, count me in ^^ (I really only have one more day left though.)



None.

Aug 27 2008, 11:54 pm payne Post #28

:payne:

I vote for TheGreatYam so far :D



None.

Aug 28 2008, 4:36 am JaBoK Post #29




There we go, no more time to work for me



None.

Aug 28 2008, 6:32 am Dapperdan Post #30



I really like Jabok's. Like really. Like a lot.



None.

Aug 28 2008, 7:03 am Hitok1r1 Post #31



Yeah.. I'm not going to post a piece of terrain for this obviously.. I'm out of ideas and out of time. Anyways.. I would say it's between TGY, and JaBok's subways..



None.

Aug 28 2008, 2:45 pm Jello-Jigglers Post #32



I wasn't aware we were voting??



None.

Aug 28 2008, 11:27 pm Falkoner Post #33



I like JaBoK's because it's more colorful, but YamHelm's is the best, JaBoK's is a little too unit/sprite infested for me, and Yam's is very terrain-based.



None.

Aug 29 2008, 12:33 am Jello-Jigglers Post #34



Quote from Falkoner
I like JaBoK's because it's more colorful, but YamHelm's is the best, JaBoK's is a little too unit/sprite infested for me, and Yam's is very terrain-based.
So mine is just the red-headed step child? lol :(



None.

Aug 29 2008, 2:05 am Falkoner Post #35



Oh! Sorry, forgot about that one, but sorry, it's definitely my least favorite, although it is still very very nice, terrain-wise it's better than JaBoKs, but not good enough to make it beat his with his use of sprites.



None.

Aug 29 2008, 4:46 am JaBoK Post #36



In my defense, the tiles are units -.-



None.

Aug 29 2008, 3:00 pm Jello-Jigglers Post #37



Quote from JaBoK
In my defense, the tiles are units -.-
Either way, there is a limit.



None.

Aug 29 2008, 5:28 pm JaBoK Post #38



Well, 59 sprites and 142 units for a major terrain piece that covers about 1/36 of a 256/256 map (or 1/8 if you put three stations in a line)

In an RPG in which the subway stations are used often and are part of the storyline, this is perfectly reasonable, as no other terrain piece in the city would have to be this unit-heavy or this sprite-heavy. In any case, in an RPG there is nothing with with preplacing a good 1500 units and 499 sprites, and that's what kind of map you'd put a subway in anyways. In any case, SC has limits on strings, map size, upgrades, etc. but nobody complains when you push those to the limit. Anyways, high unit and sprite counts are fine as long as you don't actually go over the limit, and when you're trying to make realistic terrain I see no problem in throwing sprites and units in the mix.



None.

Aug 29 2008, 6:36 pm Jello-Jigglers Post #39



Quote
PLEASE NO DISCUSSION IN HERE.
Incase you cant read giant, bold, red text.
(mine was a comment, whereas you're post initiated discussion)



None.

Aug 29 2008, 7:25 pm JaBoK Post #40



Oh come on.... (that was a comment)
In any case, no rules were posted about sprite and unit usage.



None.

Options
Pages: < 1 2 3 4 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
Please log in to shout.


Members Online: Weutfhve, DiearAnother, Moose