Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [AD] Map Idea..
[AD] Map Idea..
Sep 12 2007, 2:31 pm
By: Moogle  

Sep 12 2007, 2:31 pm Moogle Post #1

Predator of Bed Chambers

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" Main Idea "


Well it's pretty much like this, Players play each level in acts. Each act has 5 level's each. Depending on the level of the act how much units spawn. At start of each level your level % is set to 100%, each unit that leaks is subtracted for your %.

At end of the level depending on your % is how far your Hero will travel long his path. Also depending where you hero lands long path is what even will happen for him Eg; could get into battle, find item, Lose money, Gain Money, Find ally to aid you till end of act stuff like that. Ok back on topic, say 10 units spawn for a level 1 unit will = 10% of your score, if you end an act with 100% for say Act 1 it could mean you move 10 spaces but all depends on how far you want him to walk.

If your hero doesnt make it to end of each act it will subtract from your Life Counter. You only have 5 Life Counters and more then 5 acts so you need to be careful. This is a solo Defend map, so isnt going be easy. Also on 5th level of the act a hero spawns which = 100% of your score -_- so cant let him leak otherwise it'll hurt you.
For weapons i was thinking invisable bunkers that you can load men into. Depending on what you buy from your dropship menu.

Unloading a unit would set a " Death " for what unit to load into your bunker. Building basic men would be " Depot " building advance men would be " Academy " so you could have too dropship menus one for basic other advance.
Normal Depot would cost like 10 minerals while advance is 100 minerals due factor alot stronger then normal ones. Yes you can upgrade your bunker crew. Also can hire heroes, but heroes only last for that act nolonger.

Also can buy a probe to build cannon defences to help aid you, but remember this, some bosses will disable cannons for that round. Also maybe could add spell scrolls which you can buy which will load into a pouch and will be limit on how much your pouch can hold. Spells will vanish after acts just like heroes. Some spells will be instant for a level. Eg; Weaken will work on non-bosses levels and set enemies to 50% of health.
While say Stormfire would give you traps that at begining of a level and make massive explosion over top of it so you dont see it attack and will weaken enemies as come out from starting area, of course wont have much effect against bosses but isnt really meant for them. Im sure you'll think of more spells and stuff for map later on.

I guess this explains this idea in somewhat, meh.

No I'm not making this its free for the taking.



If all else fails, crowbar the fucker

Nov 13 2007, 2:56 am Oyen Post #2



So this is basically a sort of rpg, where the battles are held in the form of a defense map?



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