Staredit Network > Forums > SC1 Terrain > Topic: Jungle Metal Interiors
Jungle Metal Interiors
Sep 11 2007, 4:41 am
By: Falkoner
Pages: 1 2 3 >
 

Sep 11 2007, 4:41 am Falkoner Post #1



Well, I was trying out some ship interiors, and I wanted to see if anyone else can find anything better, or if you think what I have looks just fine, so here it goes:







So, whatcha think of the terrain? Post any metal interiors that you think look good.



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Sep 11 2007, 3:08 pm purple100 Post #2



It does look a little alien to me. Or like post-apocalyptic technology. Metal covered over by dirt because of absence of use or disaster, etc. Throw in some stacked buildings to function as components of a spacecraft, and I think you'd have a believable setting from the point of a player.



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Sep 11 2007, 3:56 pm The Starport Post #3



Jungle sucks for anything even remotely involving tech. You might as well get out your sprites and floor traps and kiss your unit count/sprite limit goodbye.



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Sep 11 2007, 6:03 pm Falkoner Post #4



I think that I might have to do that, although I'll be making it with units, not sprites, since I need sprites.



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Sep 11 2007, 7:01 pm Jello-Jigglers Post #5



The third is by far the most believable and also the most aesthetically pleasing, but until pigs can fly and you can get rid of all the dirt, there's not much you can do... Sorry



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Sep 11 2007, 8:57 pm Cob Post #6



Not cool. Soz.



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Sep 11 2007, 10:38 pm Sie_Sayoka Post #7



Ill post some stuffs for you later on :}



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Sep 11 2007, 11:09 pm RoryFenrir Post #8



the walls are kinda cool, but these are just triangle rooms... as tuxedo said, jungle is bad for tech, thats what badlands is for :) (Except jungle had a 3rd satelite sprite that space doesnt have)



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Sep 12 2007, 9:01 pm Zell. Post #9



uh thats just a bunch of mirrored doodads. you can do better than that comon.



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Sep 12 2007, 9:47 pm Falkoner Post #10



I would really love to see if someone CAN do better with the terrain jungle gives you..



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Sep 12 2007, 11:33 pm Sie_Sayoka Post #11



oh right... i said i was suppose to post some example stuff... ill get right on that :}



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Sep 12 2007, 11:48 pm Jello-Jigglers Post #12



haha yeah... I don't even want to try this cause it appears impossible to get something out of jungle for the requirements you are looking for...



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Sep 13 2007, 12:52 am MNeox Post #13



does it have to be THAT shape?



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Sep 13 2007, 1:09 am Jello-Jigglers Post #14



Haha no way I was totally going to ask that question lol! Idk what kind of space ships you've been on falk, but most have square or rectangular rooms lol! jk totally kidding :lol:



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Sep 13 2007, 1:44 am Fallen Post #15



I agree with Tux the best way o make it look much better would be floor traps. Dispite that it simply looks like a cave. Sorry. one thing you could do and it would take about 4 spirits is make terrain rubble and try that.



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Sep 13 2007, 1:45 am Jello-Jigglers Post #16



Alright so I said I wasn't gonna try but curiosity got the best of me lol but to no avail... Here is all I could get that look spacy:

Spaceship Interior:


Not much to show for myself but it's pretty gosh darn hard...

Post has been edited 1 time(s), last time on Sep 18 2007, 2:54 am by Jello-Jigglers. Reason: Image pathing changed



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Sep 13 2007, 1:49 am Fallen Post #17



Its nice but can we get an ingame view. Did you try subsituting those doodad doors for one of the real ones?



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Sep 13 2007, 2:10 am Falkoner Post #18



It's a lot blockier than I would like, I'll test with floor traps soon, can unit floor traps be walked on?



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Sep 13 2007, 4:20 am Jello-Jigglers Post #19



Quote from Falkoner
It's a lot blockier than I would like, I'll test with floor traps soon, can unit floor traps be walked on?
Yes, it is blocky but I think it's more room-like than yours because it's kinda like a perfect box. Idk how the vision is though... Maybe it's salvageable...



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Sep 13 2007, 4:46 am Falkoner Post #20



I know, I don't plan on actually making mine look like that :P It was just to show the basic terrain design.



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