What would be the point of having the map editor if you can't test your maps to know what anything does?
WarCraft III had that "Test" feature in the Editor... where it automatically runs WarCraft III and immediately loads the map. The same goes to other games such as Team Fortress 2, Half Life 2, etc
but its the actual game that lets u test in the long run isnt it? if not then that map editor is gonna have a huge filesize :X!
I believe the StarCraft II beta, as Blizzard announced, will probably include the map editor.
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Blizzard probably isn't going to endorse their own editor?! What the HELL are you talking about viet?
Please
read the disclaimer on WarCraft III's & WarCraft III: The Frozen Throne's editor, better known as "World Edit" when it is in it's loading phase.
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Regardless, like the WarCraft: III editors, SCUMEdit (I think thats what its called, I forget) will most likely not be endorsed by ActivisionBlizzard. Why? It opens up so many tools that it virtually allows the player to forge a completely different game, minus the engine. Not Endorsed, so the parent company shouldn't care.
For example, take a look at the many RPGs on WarCraft III, or even some of those random Naruto Arenas.
Do you even know what you're saying? Do you even know what this topic is about? Do you even know what Starcraft 2 is?
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Haha, if it was released before the game we could have some seriously badass maps ready for right when the actual game comes out. I'd like such a head start on making the aforementioned badass maps.
I doubt that. StarCraft II is far more advanced than WarCraft III that even WarCraft III professional authors themselves will have a trouble creating maps as a newly beginner of StarCraft II. And I also doubt that you know how polygons and geometry even work in level designing in which WarCraft III never had that with an exception of grids like StarCraft.
Especially since the unveiling of the Map Editor involved those.
Second, not a single word about the triggers.
The best anyone could do from the start would probably be an unbalanced, empty melee map.
First of all they're going to be a noob mode to the editor. Second of all not everyone is an idiot and there will be people who have no trouble mastering the editor.
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Haha, if it was released before the game we could have some seriously badass maps ready for right when the actual game comes out. I'd like such a head start on making the aforementioned badass maps.
I doubt that. StarCraft II is far more advanced than WarCraft III that even WarCraft III professional authors themselves will have a trouble creating maps as a newly beginner of StarCraft II. And I also doubt that you know how polygons and geometry even work in level designing in which WarCraft III never had that with an exception of grids like StarCraft.
Especially since the unveiling of the Map Editor involved those.
Second, not a single word about the triggers.
The best anyone could do from the start would probably be an unbalanced, empty melee map.
First of all they're going to be a noob mode to the editor. Second of all not everyone is an idiot and there will be people who have no trouble mastering the editor.
Noob mode? I don't think that such thing ever exists in any kind of map editor, from any game. Everything is just 'there'. Basic map editors, if that's how the developers calls it, would unlikely to ever exist except one exception of Time Splitters Future Perfect on the original Xbox. The rest, there is no such thing as 'basic editor' or 'noob' mode.
And don't you mean pulling the F1 button rather 'noob mode'.
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maybe not a noob mode but a pro mode or extended mode.
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Like every Blizzard-developed map editor, 'everything is there'.
Even if the Campaign Editor had restricted tile terrain editing, using hidden Heroes such as DuGalle, hidden Run AI Scripts and such, Scmdraft and Starforge would not be considered as a 'pro' or 'extended' mode. Then according to the WarCraft III Map Editor, it is complete without the need of third party map editors.
So that shouldn't exist either in StarCraft II.
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yea it would all be their but some editors liek Unreal Edit (Unreal tournament) have they they call an extended/pro mode. Not being in that mode just hides anything that is more complex.
I baleev Taht iz wut Devlisk wuz trying to say, yo.
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WC2 and SC's editors were very basic, I guess you could call those 'noob mode' when it comes to how easy they are to understand and use.
Side note, I'm glad I don't have to see opinion misspelled anymore when I see the forum index.
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Regardless, like the WarCraft: III editors, SCUMEdit (I think thats what its called, I forget) will most likely not be endorsed by ActivisionBlizzard. Why? It opens up so many tools that it virtually allows the player to forge a completely different game, minus the engine. Not Endorsed, so the parent company shouldn't care. For example, take a look at the many RPGs on WarCraft III, or even some of those random Naruto Arenas.
Do you even know what you're saying? Do you even know what this topic is about? Do you even know what Starcraft 2 is?
What are you saying?I am stating that because the editor will likely be very advanced, it
may not be endorsed by the parent company "ActivisionBlizzard", similarly as what happened with WorldEdit of WarCraft III.
What is this topic about?I understand that it does not directly mention the topic. But it answers why it may not happen, and this is because it may not be endorsed.
What is StarCraft II?A space-themed RTS game being developed by the creators of StarCraft, and it's expansion StarCraft: Brood Wars.
Can I leave now? Pwwease?
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Is is not the Warcraft 3 Editor in Space!
..It's much more sophisticated!
None.
Regardless, like the WarCraft: III editors, SCUMEdit (I think thats what its called, I forget) will most likely not be endorsed by ActivisionBlizzard. Why? It opens up so many tools that it virtually allows the player to forge a completely different game, minus the engine. Not Endorsed, so the parent company shouldn't care. For example, take a look at the many RPGs on WarCraft III, or even some of those random Naruto Arenas.
Do you even know what you're saying? Do you even know what this topic is about? Do you even know what Starcraft 2 is?
What are you saying?I am stating that because the editor will likely be very advanced, it
may not be endorsed by the parent company "ActivisionBlizzard", similarly as what happened with WorldEdit of WarCraft III.
What is this topic about?I understand that it does not directly mention the topic. But it answers why it may not happen, and this is because it may not be endorsed.
What is StarCraft II?A space-themed RTS game being developed by the creators of StarCraft, and it's expansion StarCraft: Brood Wars.
Can I leave now? Pwwease?Ok since you're clueless...
1. The editor is MADE by Blizzard, there is no such thing as "ActivisionBlizzard" I don't know which ass you pulled that name out of. They do endorse their editor, THEY ARE THE ONES WHO MADE IT. I don't know why you are saying they didn't endorse WorldEdit when it seems very obvious to me they payed a hell of a lot of attention to the WC3 mapping community and the editor itself.
2. You're an idiot.
3. SC2 is NOT, i repeat NOT made by the creators of Starcraft (with the exception of a very small portion of the team). It is only made by the same company as Starcraft.
EDIT: In retrospect I think I should have asked you whether you know what 'endorse' means. You are using it in such an awkward place. I've never heard of a company 'not endorsing' their own products. Have you?
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Like every Blizzard-developed map editor, 'everything is there'.
Even if the Campaign Editor had restricted tile terrain editing, using hidden Heroes such as DuGalle, hidden Run AI Scripts and such, Scmdraft and Starforge would not be considered as a 'pro' or 'extended' mode. Then according to the WarCraft III Map Editor, it is complete without the need of third party map editors.
So that shouldn't exist either in StarCraft II.
Whether they actually separate and distinguish between simple features and more advances things is irrelevant. I wasn't saying they were going to make two different editors anyway. The point is that they will make it so a complete noob can make a good map without having to understand any type of scripting or whatever while at the same time the people who want full control over everything will have that. Whether this is done by completely making it separate or just having it so the noob doesn't have to include scripts or edit certain things if they don't know how to use them is just one of the possibilities of accommodating people of all skill levels.
Will the StarCraft II Editor be easy or hard to use?
Blizzard game editors have always been aimed at empowering the community to create a huge variety of fun game modes and maps. This editor will be no different.
The editor for StarCraft II will be very easy to use for new players to create their own custom maps and games. Furthermore, this editor will have many more scripting options available to players, to allow for even more player creativity in their maps beyond that seen in prior RTS titles such as Warcraft III.
Post has been edited 5 time(s), last time on Jul 16 2008, 6:19 pm by devilesk.
None.
Regardless, like the WarCraft: III editors, SCUMEdit (I think thats what its called, I forget) will most likely not be endorsed by ActivisionBlizzard. Why? It opens up so many tools that it virtually allows the player to forge a completely different game, minus the engine. Not Endorsed, so the parent company shouldn't care. For example, take a look at the many RPGs on WarCraft III, or even some of those random Naruto Arenas.
Do you even know what you're saying? Do you even know what this topic is about? Do you even know what Starcraft 2 is?
What are you saying? I am stating that because the editor will likely be very advanced, it
may not be endorsed by the parent company "ActivisionBlizzard", similarly as what happened with WorldEdit of WarCraft III.
What is this topic about? I understand that it does not directly mention the topic. But it answers why it may not happen, and this is because it may not be endorsed.
What is StarCraft II? A space-themed RTS game being developed by the creators of StarCraft, and it's expansion StarCraft: Brood Wars.
Can I leave now? Pwwease? Ok since you're clueless... 1. The editor is MADE by Blizzard, there is no such thing as "ActivisionBlizzard" I don't know which ass you pulled that name out of. They do endorse their editor, THEY ARE THE ONES WHO MADE IT. I don't know why you are saying they didn't endorse WorldEdit when it seems very obvious to me they payed a hell of a lot of attention to the WC3 mapping community and the editor itself. 2. You're an idiot. 3. SC2 is NOT, i repeat NOT made by the creators of Starcraft (with the exception of a very small portion of the team). It is only made by the same company as Starcraft. EDIT: In retrospect I think I should have asked you whether you know what 'endorse' means. You are using it in such an awkward place. I've never heard of a company 'not endorsing' their own products. Have you?
1) I'm basing this off the assumption that Blizzard and Activision merged (Didn't that happen a while ago?).
2) I'm not sure I can answer this. It is your opinion, and therefore, I cannot change it.
3) Indeed it is not being created by the exact team that produced the original. Perhaps I should've used another word "licensed" or instead of team, "company".
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Blizzard and Activision didn't merge. Activision merged with Vivendi Games which owns Blizzard.
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Whether they actually separate and distinguish between simple features and more advances things is irrelevant. I wasn't saying they were going to make two different editors anyway. The point is that they will make it so a complete noob can make a good map without having to understand any type of scripting or whatever while at the same time the people who want full control over everything will have that. Whether this is done by completely making it separate or just having it so the noob doesn't have to include scripts or edit certain things if they don't know how to use them is just one of the possibilities of accommodating people of all skill levels.
That depends on their definition of 'very easy'. Because since both StarCraft and WarCraft III campaigns are completely valid in the campaign/world editor, it can be an automatic assumption that StarCraft II is no doubt, the very same.
The way I think of it, they develop the Editor first, developing the units, terrain and doodads. Second, they create sounds, dialogue and finish the Editor and have someone in the development team use the Editor to create an entire Campaign. Another assumption would know that they created the Editor, whom actually knows exactly what to do in the Editor, it is their opinion of calling it very easy because they have the hang of it.
For anything to compare, it's like Yoshi created Latova and it is very easy for him to develop everything he wants because he created Latova and understands every tiny bit.
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Whether they actually separate and distinguish between simple features and more advances things is irrelevant. I wasn't saying they were going to make two different editors anyway. The point is that they will make it so a complete noob can make a good map without having to understand any type of scripting or whatever while at the same time the people who want full control over everything will have that. Whether this is done by completely making it separate or just having it so the noob doesn't have to include scripts or edit certain things if they don't know how to use them is just one of the possibilities of accommodating people of all skill levels.
That depends on their definition of 'very easy'. Because since both StarCraft and WarCraft III campaigns are completely valid in the campaign/world editor, it can be an automatic assumption that StarCraft II is no doubt, the very same.
The way I think of it, they develop the Editor first, developing the units, terrain and doodads. Second, they create sounds, dialogue and finish the Editor and have someone in the development team use the Editor to create an entire Campaign. Another assumption would know that they created the Editor, whom actually knows exactly what to do in the Editor, it is their opinion of calling it very easy because they have the hang of it.
For anything to compare, it's like Yoshi created Latova and it is very easy for him to develop everything he wants because he created Latova and understands every tiny bit.
They're going to have the consumer in mind. When they say very easy they're obviously thinking in terms of the person playing the game and not themselves.
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