Staredit Network > Forums > SC1 Terrain > Topic: IceWorld Waterfalls
IceWorld Waterfalls
Jun 29 2008, 11:27 pm
By: 49281358723941702706  

Jun 29 2008, 11:27 pm 49281358723941702706 Post #1



Does anyone know about any maps with the Iceworld tileset that have watefalls in them? I want something that I can try to recreate and model my terrain after for a map.



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Jun 30 2008, 12:55 am Zell. Post #2



hmm I've never seen one thats a good idea though, you better hope people post one before Esponeo closes this topic.



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Jun 30 2008, 2:38 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

The nice part about waterfalls is they use some strange cliff water. Unfortunately, the new tilesets in Brood War don't have this see through water. I suggest using water doodad 7. It's got some see through water. The water is probably frozen, so make sure you use the ice>water doodad liberally as well. There's some in the hall of fame. With a little bit of effort and a lot of sprites, you should be able to make a decent looking waterfall.

Quote from Zell.
hmm I've never seen one thats a good idea though, you better hope people post one before Esponeo closes this topic.
Just suck it up.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 30 2008, 4:49 am KrayZee Post #4



I actually tried to create a frozen waterfall by using the landslide doodad but it was far too blocky no matter what unless you use Sprites. But a standard waterfall, anyone can have that can easily be done. ;)



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Jun 30 2008, 1:46 pm Jello-Jigglers Post #5



Quote from Gamma
Does anyone know about any maps with the Iceworld tileset that have watefalls in them? I want something that I can try to recreate and model my terrain after for a map.
I know Wilhelm posted a map on falks website that has something kinda like a waterfall. It has a marine walking through frozen water cascades. Not the conventional style but you can take a look at it :)



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Jul 1 2008, 3:51 pm gam_crazy Post #6



if u want it moving u could always use sprites. But they would just go away like a second after starting the game, not like you see it on the editor.



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Jul 1 2008, 5:19 pm Falkoner Post #7



Often to make waterfalls look more realistic, people will use triggers to in-game create hallucination explosions at the bottom, and they also will sometimes have observers moving down the waterfall, to create a water-blur.



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Jul 14 2008, 4:31 am The Great Yam Post #8



I believe it actually WAS done, using the ice terrain and doodads. It wasn't perfect, but I am fairly sure it was done.

Waterfalls are old business, but it's not like they don't happen (so don't get pissy if someone actually finishes an RPG with waterfalls in it).

It's just.. how many waterfalls do you see daily?



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Jul 14 2008, 1:57 pm payne Post #9

:payne:

Hey, just go see there: http://www.staredit.net/74645/



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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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