Staredit Network > Forums > SC1 Map Production > Topic: Zombie Outpost (v2)
Zombie Outpost (v2)
Jun 20 2008, 2:04 am
By: Riney  

Jun 20 2008, 2:04 am Riney Post #1

Thigh high affectionado

Before I start with the usual posting details, Id like to say that my brother (Darkling) and I made a map named Zombie Outpost. Now as it is my first map I ever took part in finishing, it didnt spread well. Now...I see it pop up out of nowhere on Bnet, and I can remember it only being in the first SEN DB for a day (Before it got reset), so I doubt thats how it appeared. Oh well. What I'm trying to say is the map was very unprofesionnal, and was decent, not really good. I gathered most of my ideas from Panzer's RE: Raccoon City (Which may explain kills to cash, finding civilans on roof tops, etc). So, after that being said, its time to remake it, more up to todays standards.

- Ling 'n' Rine productions presents
- A map made and remade by Darkling and Dark_Marine (Formally Darkling[ShF] and Dark_Marine_123)


Zombie Outpost



Story: A Group of survivors are trapped in a city, with a large fortress in the center. Those willing to fight gather ammo and supplies and construct barricades, while others not so ready run and hide. Zombies then surround the city and begin attacking the exterior barricades, whilst you and the other survivors fend them off. Slowly the more corrupt and infected attack, from infested bugs, to the Walking dead itself! Can you survive the night long enough for help or anything?

Concepts:
- Barricades made of neutral units. Probably one of the most realistic looking ideas seen, so again it is reused.
- Computer units recive stronger guns as they are unlocked by players, staying efficent as long as the players make them
- Simple yet efficent AI instructing the zombies where to attack, then where to find those who decide to hide
- Some, not so well blended, extended terrain
- Basic kills to cash system, either beneficial to you, or the towns survivors (They will recive units when they have enough minerals as well)

Features:
- RPGish like upgrade system, with a forge in town for customising those guns of yours.
- Buildings as well as some with interiors to make your job for finding better guns harder.
- 9 (Or more) waves of enemy masses well over 100,000 units! Including bosses!
- Banner
- Possible music loop, we'll talk later
- Missions

Specifications:
- 128^2 map
- Space terrain, with city ish terrain
- 5 (or 6) players

Guns:


Screen Shots:


Testers:
- Gonna be needed, this map wont take long though

Post has been edited 2 time(s), last time on Jun 20 2008, 11:33 am by Dark_Marine.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jun 20 2008, 2:14 am Zell. Post #2



omg lol i gots to post first for this epic map :uberw00t:

You knows ill test, but you wont test my map it seems... i see you hater

Post has been edited 1 time(s), last time on Jun 27 2008, 1:50 am by Esponeo. Reason: Removed excessive smilies



None.

Jun 20 2008, 2:20 am Riney Post #3

Thigh high affectionado

I erm...forogot to <_<' Ill go do that. Btw where have you been on SC? ;o



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jun 21 2008, 10:29 am Lingie Post #4



Heh, epic map. xD More like bug filled mess of a history lesson from 5 years ago.

Yeah, this map is origionally about 5 years old. We're just trying ot modernize it, and make it like it was to many in the old days. Kick ass zombie killing fun, with little to no thought required. Just point and shoot. ;D



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jun 21 2008, 9:51 pm Riney Post #5

Thigh high affectionado

I think we need to buff up the players unit with more attack. To be honest I usually dont get more than 50 kills (Maybe cause we havent added friggen civ finding yet)

Btw when you get this, get on bnet and send me the map xD I added wave2 on yer compy lingie.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jun 27 2008, 1:12 am zB-C-yamico96 Post #6



Haha I see you got a new sig :O!!!!!!!!!
Anyways add me to the testers list STAT!

BTW like your never on, where do you and ling go during the day?



None.

Jun 27 2008, 11:16 am Riney Post #7

Thigh high affectionado

Work

Ok so yea, this map, is now put into a list of like 5 others im making. I AM working, its just taking a little longer. :P



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jun 27 2008, 8:04 pm Jack Post #8

>be faceless void >mfw I have no face

Sounds pretty cool, I'll test if you need more testers, and don't hate me for being a noob and ex-STARS member.. :bleh:



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 27 2008, 9:40 pm Lingie Post #9



Sounds pretty cool? Thats what people said 5 YEARS ago.. Seriously.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jun 29 2008, 7:36 pm Jack Post #10

>be faceless void >mfw I have no face

:D OK, sounds FREAKING AWESOME!!!!



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 29 2008, 7:58 pm HailFire Post #11



Looks like a damn fine map, and I'm always game for some good old-fashioned zombie blasting.

If you need any more testers, drop me a line. :)



None.

Jun 29 2008, 8:07 pm Lingie Post #12



xD Now if only you guys saw the hype for this map 5 years ago. Gosh. I was a noob back then.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jul 1 2008, 12:37 am Riney Post #13

Thigh high affectionado

Update:

Im working on this solely now, since hosting a TS somehow raised my morale. added some nice features, the doors around the base have duribility which can be repaired.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jul 2 2008, 4:36 pm Lingie Post #14



Edit: Excalibur did some new terrain for the map, using a city wide grid based system. The origional locations will all be there, with the fact that now the city looks fresh and better then ever.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jul 2 2008, 6:46 pm Riney Post #15

Thigh high affectionado

Only problem is he forgot the sewers, better get on top him.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jul 9 2008, 6:15 pm EdAi Post #16



Dood!
I can't wait for this to be finished.
Any idea when that'll be?

But you should name a secret hero after me
;]

Btw if you need testers i'm here.

PS: in total theres only gonna be 9 waves of zombies? is each wave consisted of a couple repeated spawns or what?



None.

Jul 9 2008, 11:55 pm Lingie Post #17



Yeah, but production is on a little stand still, due to a.. -Suspense.- ..Secret Project.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jul 10 2008, 5:02 am EdAi Post #18



[surprised]nO wAi !!!1!1one1oneone Tats teh oober 1337z0r![/surprised]

So... do you wanna... :blush: ...tell me about it?
Or maybe you wanna show it to me!?
=]

Back on topic:
Quote from EdAi
Dood!
PS: in total theres only gonna be 9 waves of zombies? is each wave consisted of a couple repeated spawns or what?

And could you not make it harder to find better guns? lol

I'm also a little confused about the part where computer units receive stronger guns, staying efficient as long as the players make them...
could you explain that a little?



None.

Jul 10 2008, 9:32 am Paravin. Post #19



Looks pretty damn nice, sort of like a sexy, big sister to Racoon City.



None.

Jul 11 2008, 3:33 am Lingie Post #20



It was way too easy to get better guns in V1.04D. Now we're adding a total new system, that allows players to unlock guns when they want.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

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