Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: kills for cash, BUGGED
kills for cash, BUGGED
Jun 19 2008, 11:00 pm
By: bbslayer7  

Jun 19 2008, 11:00 pm bbslayer7 Post #1



I've spent hours trying to figure this out but I'm beginning to think that there's something bugged in the game. Here's the trigger.

Conditions
Player 7 kill score is at least 1

Actions
Modify score for Player 7:Subtract 1 kills
Modify resources for Player 7:Add 10 Minerals
Modify death counts for Player 6:Add 1 for Bengalaas --- (This is a death counter for another trigger)
Preserve Trigger

This trigger here will give you a continual supply of plus 10 minerals for only 1 kill. I tried using set to 0 kills, it works but it can't keep up with how fast I'm getting kills. But I'm having another problem I tired setting the conditions to at least 30 kill score but if I even get one kill the trigger's actions are played.

So does anyone have any suggestions because I'd hate to throw this map out in its late stages of developement.



None.

Jun 19 2008, 11:09 pm Kaias Post #2



Set to '0' shouldn't be too much of a problem with hyper triggers.
You killing more than 12 units a second?

Whats the problem with subtracting a kill? Is that giving you problems?

I get the feeling I'm not comprehending this the way you intended



None.

Jun 19 2008, 11:14 pm Life2Death Post #3



subtract 5 kills to be safe or set the kills to 0.



None.

Jun 19 2008, 11:28 pm bbslayer7 Post #4



what I mean is using the trigger displayed if i get only one kill it will give me 10 minerals and then a second later I get 10 more minerals even though I still only have one kill and it keeps giving me minerals even though I still have only one kill, when I'm supposed to get 10 minerals for every one kill I get.



None.

Jun 19 2008, 11:30 pm Falkoner Post #5



The problem is, when you check kill score, it's not 1 for each kill, each unit has a different kill score, and they are usually in the hundreds, here's a list:
Code
TERRAN

Men:
Marine - 100
Ghost - 350
Vulture - 150
Goliath - 400
Siege Tank - 700
SCV - 100
Firebat - 200
Medic - 250
Wraith - 800
Science Vessel - 1250
Dropship - 600
Battlecruiser - 2400
Valkyrie - 800
Gui Montag (Firebat) - 400
Civilian - 10
Sarah Kerrigan (Ghost) - 700
Alan Schezar (Goliath) - 800
Jim Raynor (Vulture) - 300
Jim Raynor (Marine) - 200
Tom Kazansky (Wraith) - 1600
Magellan (Science Vessel) - 2500
Edmund Duke (Siege Tank) - 1400
Arcturus Mengsk (Battlecruiser) - 4800
Hyperion (Battlecruiser) - 4800
Norad II (Battlecruiser) - 4800
Samir Duran (Ghost) - 700
Alexei Stukov (Ghost) - 700
Gerard DuGalle (Battlecruiser) - 4800

Special:
Vulture Spider Mine - 25

Buildings:
Command Center - 1200
Supply Depot - 150
Refinery - 150
Barracks - 225
Academy - 300
Factory - 600
Starport - 600
Science Facility - 825
Engineering Bay - 195
Armory - 300
Missile Turret - 150
Bunker - 150

Addons:
Comsat Station - 225
Nuclear Silo - 225
Control Tower - 300
Covert Ops - 225
Physics Lab - 225
Machine Shop - 225

Special Buildings:
Norad II (Crashed Battlecruiser) - 5000
Ion Cannon - 5000
Psi Disruptor - 3600
Power Generator - 600

Independent:
Independent Starport - 10


ZERG

Men:
Zergling - 50
Hydralisk - 350
Ultralisk - 1300
Broodling - 25
Drone - 100
Defiler - 450
Infested Terran - 400
Lurker - 500
Overlord - 200
Mutalisk - 600
Guardian - 1100
Queen - 800
Scourge - 200
Devourer - 1100
Torrasque (Ultralisk) - 2600
Matriarch (Queen) - 1600
Infested Kerrigan (Infested Terran) - 4000
Unclean One (Defiler) - 900
Hunter Killer (Hydralisk) - 500
Devouring One (Zergling) - 100
Kukulza (Mutalisk) - 1200
Kukulza (Guardian) - 2200
Yggdrasill (Overlord) - 400
Infested Duran - 700

*:
Larva - 10
Egg - 25
Cocoon - 10

Buildings:
Infested Command Center - 900
Hatchery - 900
Lair - 1200
Hive - 1500
Nydus Canal - 225
Hydralisk Den - 300
Defiler Mound - 450
Greater Spire - 1350
Queen's Nest - 525
Evolution Chamber - 120
Ultralisk Cavern - 825
Spire - 750
Spawning Pool - 225
Creep Colony - 120
Spore Colony - 195
Sunken Colony - 240
Extractor - 75

Special Buildings:
Overmind (With Shell) - 10000
Overmind - 10000
Mature Crysalis - 5000
Cerebrate - 2500
Cerebrate Daggoth - 2500
Overmind Cocoon - 4000


PROTOSS
Men:
Dark Templar - 650
Dark Archon - 1300
Probe - 100
Zealot - 200
Dragoon - 500
High Templar - 700
Archon - 1400
Reaver - 800
Corsair - 700
Shuttle - 400
Scout - 1300
Arbiter - 2050
Carrier - 1900
Observer - 450
Dark Templar (Hero) - 400
Zeratul (Dark Templar) - 800
Tassadar/Zeratul (Archon) - 2800
Fenix (Zealot) - 400
Fenix (Dragoon) - 1000
Tassadar (Templar) - 1400
Mojo (Scout) - 2600
Warbringer (Reaver) - 1600
Gantrithor (Carrier) - 3800
Danimoth (Arbiter) - 4100
Aldaris (Templar) - 1400
Artanis (Scout) - 2400
Raszagal (Dark Templar) - 1300

Buildings:
Nexus - 1200
Robotics Facility - 900
Pylon - 150
Assimilator - 150
Observatory - 525
Gateway - 225
Photon Cannon - 300
Citadel of Adun - 600
Cybernetics Core - 300
Templar Archives - 750
Forge - 300
Stargate - 900
Fleet Beacon - 1050
Arbiter Tribunal - 1350
Robotics Support Bay - 375
Shield Battery - 150

Special Buildings:
Stasis Cell/Prison - 5000
Protoss Temple - 5000
Xel'Naga Temple - 5000
Warp Gate - 2000


NEUTRAL UNITS
Critters:
Rhynadon (Badlands) - 10
Bengalaas (Jungle) - 10
Scantid (Desert) - 10
Kakaru (Twilight) - 10
Ragnasaur (Ash World) - 10
Ursadon (Ice World) - 10


So you might need to set it depending on the score of the unit being killed. Also, if you are killing less than 9 units per game second, you can also just set their kill score to 0 and give them the money.



None.

Jun 20 2008, 12:20 am bbslayer7 Post #6



okay I get it now but now I have a new question, see I need the trigger displayed to be for player 8 because player 7 has all of the maps triggered and to use a hyper trigger for player 7 will break the map but when I give the displayed trigger to player 8 I don't get any minerals for any of my kills even though the trigger is set to give me minerals for kills. So is there anyway I can give this trigger to player 8 and still get minerals for kills because I only want the hyper trigger to effect this trigger.

oh and thanks for the help



None.

Jun 20 2008, 1:06 am Falkoner Post #7



Sorry, but hypertriggers effect the entire map, not just the player they are under. And it should work if you put it under Player 8 though, unless he isn't actually in the game.



None.

Jun 20 2008, 1:37 am bbslayer7 Post #8



thanks for the help, it looks like I'm just going to have to deal with an inaccurate kill to cash system (i did use the info you provided for the kill score to create a better system, its more accurate than the other trigger I had on display but still it has its inconsistencies.)



None.

Jun 20 2008, 4:15 am Gigins Post #9



You can put hyper triggers under any player who is in game and doesn't own any trigger with "waits".



None.

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