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In responding to a lot of empty center criticism, I updated the map with more doodads, a pushed-back north and south platform, and the addition of high dirt areas around the center.
I intend it to be primarily 1v1, although if you have any suggestions about some additional, yet subtle resource placement I would love to here it, I'm stuck as where to add more without it being awkward. Also, if you have any suggestions on path improvement or things you think would be better I would love to hear it! I'll stick your name in as a tester if you really help (even though no one will play it). ![]() ![]() ![]() ![]() ![]() ![]() |
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People rarely ever play user-maps. I saw this on BWMN, and the first thing i thought was that if you want to improve pathing, battlefields, flanking, etc, you need to look at more maps. Browse the BWMN database, look at pro maps, "finished" maps, and just keep trying and youll come up with ideas.
![]() ![]() ![]() ![]() ![]() ![]() If you aren't outraged, you aren't paying attention.
"You can't tell me who I am cuz I'm working on that too. What's right for me just ain't right for you." Soldiers of Jah Army. |