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RE: Raccoon City 2, I finally feel its time

Pages: < 1 2 3 4 5 » 7 >
Creator: Excalibur[MM]
Time: Jun 16 2008, 6:07 pm

Post #41     Esponeo Jun 28 2008, 2:25 am

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I have removed all off-topic arguments from this thread. The topic of Panzer_Kavalier is off-limits in this thread. Anyone who says one more word on that subject will face heavy fines and possibly suspensions.
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Post #42     [Darkling]:] Jun 29 2008, 1:01 am

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OMG ORANGE MUSHROOM. :3
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I must say though, that the map is basically dedicated to the legacy he left behind Esponeo. Even if you wanted us to stop talking about him, he is relevent to the map. I'd say, that talking bad to eachother would more or less approiate for to be off-limits.
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Post #43     Magicide Jun 29 2008, 12:35 pm

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Quote from Darkling
Quote from Lurka
Raccoon City > all. Hopefully the successor will improve on perfection. Try the original in single player =P

The real versions by Panzer were not allowed to be played single player.
the vX is also not allowed on single player
[/quote]

Original WAS playable in single player, but only as player two.
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Post #44     [Darkling]:] Jun 29 2008, 3:23 pm

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OMG ORANGE MUSHROOM. :3
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This I did not know. I must see.
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Post #45     Excalibur[MM] Jun 29 2008, 3:41 pm

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Any fool can make a rule, and any fool will mind it.
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Quote from Lurka
Original WAS playable in single player, but only as player two.
I dont think that was intended, which is the important thing. When im done with the multitude of other triggers i have to do at the moment, im going to make anti-single player for all player slots. I also want to discuss some anti-maphack with Brontobyte.
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Post #46     [Darkling]:] Jun 29 2008, 4:40 pm

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OMG ORANGE MUSHROOM. :3
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Go go! Let us know when a test is avaliable. I'm bored as a muh.
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Post #47     [Dark_Marine]:] Jun 29 2008, 7:14 pm

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To Catch an Echo™
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And I need zommies to keel. >:D
(user posted image)(user posted image)(user posted image)(user posted image)(user posted image) Yellow army assemble!
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Post #48     Excalibur[MM] Jun 29 2008, 7:19 pm

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Any fool can make a rule, and any fool will mind it.
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Well currently, im going to have each checkpoint have a disabled sprite and if you look at any of them with maphack on, youll crash. This will keep the maphackers out, or at least it should. What i have to do now is re-hook the bulk of the triggers to new locations and switches, and im not sure if that makes it harder or easier than if i was remaking them all. Dealing with someone elses organizational habits, even those as simple and elegant as Panzer's, does slow the work a bit since its not my own style.
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Post #49     Paravin. Jun 30 2008, 9:26 am

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But maphackers have feelings too!! Don't break their hearts!
Look out, at the stars.
Look how they shine for you.
And all the things you do.
And they were all Yellow.
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Post #50     Excalibur[MM] Jun 30 2008, 7:41 pm

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Any fool can make a rule, and any fool will mind it.
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Quote from Paravin.
But maphackers have feelings too!! Don't break their hearts!
Maphackers do not belong in my map. I believe i have the right to make that decision.
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Post #51     MadZombie Jun 30 2008, 8:52 pm

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This IS Different
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Quote from s(Dark_Marine)9
And I need zommies to keel. >:D
...wait wut?

ye can u give an estimate when the testing will start?
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FALKON KICK
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Post #52     Excalibur[MM] Jun 30 2008, 9:02 pm

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Id say sometime between mid july and early august.
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Post #53     [Darkling]:] Jun 30 2008, 9:13 pm

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OMG ORANGE MUSHROOM. :3
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Two charactors. ":D"
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Post #54     Paravin. Jul 1 2008, 10:47 am

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Will you include a ''GET TO DA CHOPPA'' reference? Since I remember one mission being about getting to a downed helicopter. :ermm:
Look out, at the stars.
Look how they shine for you.
And all the things you do.
And they were all Yellow.
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Post #55     FooFighters Jul 1 2008, 3:59 pm

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WooHoo! Lets Party!
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Quote from Paravin.
Will you include a ''GET TO DA CHOPPA'' reference? Since I remember one mission being about getting to a downed helicopter. :ermm:
You mean the thing where you get upgraded ghosts and firebats?
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Post #56     Excalibur[MM] Jul 1 2008, 5:44 pm

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Any fool can make a rule, and any fool will mind it.
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Quote from Paravin.
Will you include a ''GET TO DA CHOPPA'' reference? Since I remember one mission being about getting to a downed helicopter. :ermm:
No. And that was a shimby mission. Also stop asking about trivial bullshit.

Quote from FooFighters[WP]
Quote from Paravin.
Will you include a ''GET TO DA CHOPPA'' reference? Since I remember one mission being about getting to a downed helicopter. :ermm:
You mean the thing where you get upgraded ghosts and firebats?

Upgraded ghosts/bats did not exist in PK's version. I dont want to hear about them.
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Post #57     Deathman101 Jul 1 2008, 6:03 pm

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Organized people are just lazy
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Can I test?

Deathman101@USEast
I has cookies.
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Post #58     FooFighters Jul 1 2008, 6:05 pm

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WooHoo! Lets Party!
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Quote from Excalibur[MM]
Upgraded ghosts/bats did not exist in PK's version. I dont want to hear about them.
I know, i was talking about MasterJohnny's version... i think there is no get to da choppa mission, in PK's version, or it's because i haven't played that version for a long time
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Post #59     O)MasterJohnny Jul 1 2008, 6:40 pm

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My eyes see nothing but ones perfect perspective.
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Quote from FooFighters[WP]
Quote from Excalibur[MM]
Upgraded ghosts/bats did not exist in PK's version. I dont want to hear about them.
I know, i was talking about MasterJohnny's version... i think there is no get to da choppa mission, in PK's version, or it's because i haven't played that version for a long time
The upgraded ghost (not awp) had stats and was named by panzer but was not used in the original version.
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Post #60     Excalibur[MM] Jul 1 2008, 6:50 pm

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Any fool can make a rule, and any fool will mind it.
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Quote from FooFighters[WP]
Quote from Excalibur[MM]
Upgraded ghosts/bats did not exist in PK's version. I dont want to hear about them.
I know, i was talking about MasterJohnny's version... i think there is no get to da choppa mission, in PK's version, or it's because i haven't played that version for a long time
In case you havent noticed half the reason this is being made is becaus MasterJohnny and Shimby ruined the map.

Quote from O)MasterJohnny
Quote from FooFighters[WP]
Quote from Excalibur[MM]
Upgraded ghosts/bats did not exist in PK's version. I dont want to hear about them.
I know, i was talking about MasterJohnny's version... i think there is no get to da choppa mission, in PK's version, or it's because i haven't played that version for a long time
The upgraded ghost (not awp) had stats and was named by panzer but was not used in the original version.
If he didnt implement it than im not concerned about if it was or wasnt named.
Edit: This is up to a certain point. See below post.
This post was edited 1 time, last edit by Excalibur: Jul 1 2008, 8:04 pm.
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