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RE: Raccoon City 2, I finally feel its time

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Creator: Excalibur[MM]
Time: Jun 16 2008, 6:07 pm

Post #81     [Darkling]:] Jul 16 2008, 2:47 pm

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OMG ORANGE MUSHROOM. :3
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xD I'm at work.
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Post #82     Excalibur[MM] Jul 17 2008, 5:01 pm

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Status report:
Evacuation 1 triggers are nearly done, just have to do the civilian spawn and move triggs. The stores, which there are now 3 instead of 2, have also been triggered for their evacuation to the RPD. Did some balancing, and due to CCMU, the crimsons in the hospital will be spawned by a trigger rather than pre-placed. The map has just under 900 pre-placed units at start-up, which I'm trying to cut down. I also did some name recoloring and stat balancing on the officers. If everything goes smoothly for the next week, I'll have a test version ready for my testers for next fridays map night.

Edit: Forgot some stuff.
I finished the hospital, college, armory, and locker triggers completely. On the lockers there was some stuff to fix up and on the rest the locations needed re-hooking like most everything in the map as well as some re-triggering to accommodate the structure of the newer map. Next on my list is enemy spawns up to evacuation 2, evacuation 2 itself, and the gunshop, both firebats and hero marines. After that, I move on to the rest of the enemy spawns, the sewers, factory, and professor, and then its just finishing touches. Simplified here it isnt much but trigger wise its really hell. If I'm lucky, Ill finish a final public release by the end of august.
This post was edited 1 time, last edit by Excalibur: Jul 17 2008, 5:17 pm.
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Post #83     [Darkling]:] Jul 27 2008, 10:59 pm

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OMG ORANGE MUSHROOM. :3
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Now if only we could stop adding more civilians in conspicious places on the first and work on this.. xD
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Post #84     Excalibur[MM] Jul 31 2008, 12:36 am

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Well if I could get some help with my .dll error I could trigger again. I cant trigger anything until that happens.

SCMDraft .dll error
This post was edited 1 time, last edit by Excalibur: Jul 31 2008, 12:43 am.
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Post #85     BlackWolf99 Jul 31 2008, 6:09 am

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BlackWolf[K9]@uswest, i want to be one cuz i love testing and im a pro map maker so i can see how u did xD
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Post #86     Excalibur[MM] Jul 31 2008, 6:34 am

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Quote from BlackWolf99
BlackWolf[K9]@uswest, i want to be one cuz i love testing and im a pro map maker so i can see how u did xD
1. No, east only.
2. I am against K9.
3. If your a pro map maker you dont need to see how I did it, so your obviously not.
4. I cant work on the map till someone helps fix that damn DLL error.
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Post #87     USS Cane Jul 31 2008, 12:56 pm

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Not to be mean or anything, but panzer gave you permission to do this right? If not then its a simple map steal. I just cant stand noobs like master johnny that remade it to a version so easy thats its not fun anymore.
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Post #88     Excalibur[MM] Jul 31 2008, 1:06 pm

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Quote from USS Cane
Not to be mean or anything, but panzer gave you permission to do this right? If not then its a simple map steal. I just cant stand noobs like master johnny that remade it to a version so easy thats its not fun anymore.
Yes I do have permission. And I agree with you completely.
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Post #89     USS Cane Jul 31 2008, 8:21 pm

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I cant wait to play it then ^_^ Good Luck!
Suggestions:
-Give more variaty of choice in the armory (not only Fbat, Ghst,Rine)(Gol maybe? o_O)
-Dont put an uber secret that when found out the game is acutaly won by default (MasterJ had something like this, i think it was a Scout with 200 dmg... fail)
-Make it so something is happening all the time, something blows there, some missions here, comps going there, thats what i loved about RC 1.
-Make a boss after nemesis? IDk about this one but it would give a sense of change after RC 1
Hope this helps.
This post was edited 1 time, last edit by USS Cane: Jul 31 2008, 8:29 pm.
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Post #90     Excalibur[MM] Aug 1 2008, 12:43 am

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Quote from USS Cane
I cant wait to play it then ^_^ Good Luck!
Thanks.

Quote from USS Cane
Suggestions:
-Give more variaty of choice in the armory (not only Fbat, Ghst,Rine)(Gol maybe? o_O)
Already planned. I can show you my less-serious edits of his original version which include a lot of features RC2 will have.

Quote from USS Cane
-Dont put an uber secret that when found out the game is acutaly won by default (MasterJ had something like this, i think it was a Scout with 200 dmg... fail)
Id never. My edits and this remake are about keeping true to form. Panzer would never rigg his map and I wouldnt either.

Quote from USS Cane
-Make it so something is happening all the time, something blows there, some missions here, comps going there, thats what i loved about RC 1.
I think I have a good amount of missions in the map. Im using about 240 out of the 255 locations right now.

Quote from USS Cane
-Make a boss after nemesis? IDk about this one but it would give a sense of change after RC 1
Naw, but Nemesis will be quite harder.

Quote from USS Cane
Hope this helps.
I always love to hear suggestions. Thanks for your time.
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Post #91     Deathman101 Aug 1 2008, 1:54 am

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INVINCIBLE MUTHALICKA!
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...? And you completely ignored my submission for testing?
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Post #92     O)MasterJohnny Aug 1 2008, 2:41 am

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My eyes see nothing but ones perfect perspective.
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Quote from USS Cane
I cant wait to play it then ^_^ Good Luck!
-Dont put an uber secret that when found out the game is acutaly won by default (MasterJ had something like this, i think it was a Scout with 200 dmg... fail)
I had nothing like that! the scout was 72 damage and 1 hit ko each crimson and can die. Many people actually still lose in my modded version (which is actually really sad)

only 240 out of 255 locations? I maxed them out >.> so are you back on production?
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Post #93     MadZombie Aug 1 2008, 3:01 am

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Sup?
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A harder Nemesis? eh, Nemesis wasn't the "main" boos for RE, if anything its Wesker. Nemesis was just a tyrant ( a type of zombie) and like in most RE games ends with you having to kill the final boss which is usually a tyrant. USE A NEW ONE! like ... G-virus Birkin, or Thanatos. And hey maybe add some of the gamma/beta hunters :ego:

Basically, nemesis is old.
(user posted image) [sup]LOOK AT MY POKES
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Post #94     [Darkling]:] Aug 1 2008, 4:04 am

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OMG ORANGE MUSHROOM. :3
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You should see what Me and Excalibur have done to the Origional to pass time.
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Post #95     Excalibur[MM] Aug 1 2008, 10:06 am

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Quote from O)MasterJohnny
I had nothing like that! the scout was 72 damage and 1 hit ko each crimson and can die. Many people actually still lose in my modded version (which is actually really sad)
only 240 out of 255 locations? I maxed them out >.> so are you back on production?
Im doing what I can with a crippled trig edit. I can edit some things, not all. Currently, I'm turning my 1.xx series into more like a 1.5, its a real mix of the two. And not putting in scouts that have nothing to do with the map really cuts down on location use. /Sarcasm.


Quote from MadZombie
A harder Nemesis? eh, Nemesis wasn't the "main" boos for RE, if anything its Wesker. Nemesis was just a tyrant ( a type of zombie) and like in most RE games ends with you having to kill the final boss which is usually a tyrant. USE A NEW ONE! like ... G-virus Birkin, or Thanatos. And hey maybe add some of the gamma/beta hunters :ego:

Basically, nemesis is old.
.....GTFO. Stop playing RE: UC on the Wii, become a real fan, and play the real games because Wesker was only a 'boss' per say in RE:CVX. For ALL of RE3, Nemi did nothing but hound you, you could fight him near-constantly if you played it right. I already added in G mutations. Both types of hunter are also in use.

Quote from Darkling
You should see what Me and Excalibur have done to the Origional to pass time.
DL speaks of the 1.xx series I've been working on. 1.30 is going to be done in the next couple of days and holds a lot of promise.
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Post #96     Excalibur[MM] Aug 1 2008, 2:05 pm

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It may be OT but its my thread, this is the current state of 1.30, the heavy-edit of 1.08 that Ive been doing for the past month:
(user posted image)
Note it is not RE:RC2, but this is where I get my ideas from.
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Post #97     [Darkling]:] Aug 1 2008, 3:46 pm

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OMG ORANGE MUSHROOM. :3
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Just look at all that sexyness!
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Post #98     Mafia.Dark_Marine]:] Aug 3 2008, 3:36 am

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Remind me never to play Mafia with this avvy again
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Wesker isnt a boss anywhere in UC D;

You PLAY as him
- Dark_Marine - CheF's back baby [=]:3
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Post #99     O)MasterJohnny Aug 3 2008, 8:02 am

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Quote from Excalibur[MM]
Quote from O)MasterJohnny
I had nothing like that! the scout was 72 damage and 1 hit ko each crimson and can die. Many people actually still lose in my modded version (which is actually really sad)
only 240 out of 255 locations? I maxed them out >.> so are you back on production?
Im doing what I can with a crippled trig edit. I can edit some things, not all. Currently, I'm turning my 1.xx series into more like a 1.5, its a real mix of the two. And not putting in scouts that have nothing to do with the map really cuts down on location use. /Sarcasm.
uhh crippled trig edit?
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Post #100     Excalibur[MM] Aug 3 2008, 10:23 am

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Quote from O)MasterJohnny
Quote from Excalibur[MM]
Quote from O)MasterJohnny
I had nothing like that! the scout was 72 damage and 1 hit ko each crimson and can die. Many people actually still lose in my modded version (which is actually really sad)
only 240 out of 255 locations? I maxed them out >.> so are you back on production?
Im doing what I can with a crippled trig edit. I can edit some things, not all. Currently, I'm turning my 1.xx series into more like a 1.5, its a real mix of the two. And not putting in scouts that have nothing to do with the map really cuts down on location use. /Sarcasm.
uhh crippled trig edit?
If you looked at one of my earlier posts, it linked to a UMS assistance topic explaining that due to a .DLL error that refuses to be fixed, some of classic trigedit wont work.
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