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Morphing, and another question

Creator: slient
Time: Jun 9 2008, 4:48 am

Post #1     slient Jun 9 2008, 4:48 am

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Hi,
I've given the Zergling a button to morph into a modified Devouring One.
The morph requires "Unknown Tech 33" which can be upgraded at the Spawning Pool.
Requirements all look fine and I have the "Check Unit Type" fields for Unit Morph set to disabled.
Everything works fine until I upgrade the tech, then the morph button on the Zergling disappears.
What I did I do wrong

Also on a somewhat related note,
I want my modified Devouring One to have an ability to allow it to explode and deal damage. This ability would also be researched at the Spawning Pool.
How would I go about making this?

Thank you
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Post #2     ws-Impeached Jun 9 2008, 5:11 am

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You could probably modify the PsiStorm for the exploding zergling ability. Change the graphic, up the damage, shorten the time period. It would kill enemies and allies alike, including the zergling.
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Post #3     DiscipleOfAdun Jun 9 2008, 6:42 pm

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The requirements normally cause the button to disappear, mind posting the unit requirement for the req var you put on the morph button?
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Post #4     slient Jun 9 2008, 8:37 pm

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Quote
The requirements normally cause the button to disappear, mind posting the unit requirement for the req var you put on the morph button?
I'm not quite sure what you mean there
The morph button requires a tech...
unless you mean the Devouring One's requirements, in which case I have:
Quote
Must be Brood War
Current unit is...
Zergling
Is researched...
Unknown Tech 33


Quote
You could probably modify the PsiStorm for the exploding zergling ability. Change the graphic, up the damage, shorten the time period. It would kill enemies and allies alike, including the zergling.
I'm trying to keep everything else intact though...
Also, that might be a bit too much damage


And one more question, how does the unit know which "weapon" to use when you cast a spell? I see nothing linking techs and weapons or buttons and weapons together.
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Post #5     A_of-s_t Jun 9 2008, 8:41 pm

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Quote from slient
Quote
The requirements normally cause the button to disappear, mind posting the unit requirement for the req var you put on the morph button?
I'm not quite sure what you mean there
The morph button requires a tech...
unless you mean the Devouring One's requirements, in which case I have:
Quote
Must be Brood War
Current unit is...
Zergling
Is researched...
Unknown Tech 33


Quote
You could probably modify the PsiStorm for the exploding zergling ability. Change the graphic, up the damage, shorten the time period. It would kill enemies and allies alike, including the zergling.
I'm trying to keep everything else intact though...
Also, that might be a bit too much damage


And one more question, how does the unit know which "weapon" to use when you cast a spell? I see nothing linking techs and weapons or buttons and weapons together.

The button in FG has a spell attached to it. The iscript uses "castspell." Thats pretty much how a spell works.
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Post #6     slient Jun 10 2008, 8:39 pm

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The button in FG has a spell attached to it. The iscript uses "castspell." Thats pretty much how a spell works.
I thought that the button has a tech attached to it... at least that's what it looks like.
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Post #7     DiscipleOfAdun Jun 10 2008, 11:07 pm

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Buttons use the act var to know what order to run. The order has the weapon and tech references.

The requirements look okay, I don't know exactly why the button is disappearing.
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Post #8     slient Jun 11 2008, 1:37 am

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Buttons use the act var to know what order to run. The order has the weapon and tech references.
ah I see it...
my ability isn't working though
Button with Action and Requirement variables set to Tech 35
I've modified Guardian Aspect to use my weapon and Tech35
button clicks, nothing happens

As for the Zergling, morphing works fine if it has Always as the Req function but as soon as I add a requirement, the button disappears when the requirement is met. Same thing happened when I tried adding an ability to it too.
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