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I'm not quite sure what you mean there
The morph button requires a tech... unless you mean the Devouring One's requirements, in which case I have: I'm trying to keep everything else intact though... Also, that might be a bit too much damage And one more question, how does the unit know which "weapon" to use when you cast a spell? I see nothing linking techs and weapons or buttons and weapons together. ![]() ![]() ![]() ![]() ![]() ![]() |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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The button in FG has a spell attached to it. The iscript uses "castspell." Thats pretty much how a spell works. ![]() ![]() ![]() ![]() ![]() ![]() From silent:
"lolol First of all wikipedia is flawed because anyone can come into it and post anything. About criticism.. no. You can't just change the definition of a word and expect everyone to bow down in awe. I am using macro evolution as an identifier between changing from one kind to another kind. I.E. bananas turning into flies. So if you want to argue about this then your argueing about the definition of a word.. Not the theory itself. If you want I can use false evolution, or neverbeenseenbefore evolution instead of macro. Its up to you" This is stupidity. Please look at it very closely -- notice that almost every logical fallacy is used in it. |
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Buttons use the act var to know what order to run. The order has the weapon and tech references. my ability isn't working though Button with Action and Requirement variables set to Tech 35 I've modified Guardian Aspect to use my weapon and Tech35 button clicks, nothing happens As for the Zergling, morphing works fine if it has Always as the Req function but as soon as I add a requirement, the button disappears when the requirement is met. Same thing happened when I tried adding an ability to it too. ![]() ![]() ![]() ![]() ![]() ![]() |