StarEdit.Net Zombie Project
If you would like to join this project, please register and sign up here: http://z4.invisionfree.com/SEN_Zombie_Project/index.php?showtopic=164
This project was started over a year ago by DEAD (aka Gigins), but, when he dissappeared and SEN died, SENZP was gathered together by Zeratul_101 and A_of_s_t. Laser_dude and Dapperdan (and JaFF, who thought we were headed in the wrong direction and left) were the only members to actually work on SENZP. SENZP is uncomplete because the project eventually fell apart. Zeratul disappeared and I became project lead. Dapperdan had already finished most of his work which involved the storyling. The map was then handed to Laser_dude, who now had to do EVERYTHING else... this eventualy led to the projects downfall since we have tons of concepts that needed to be coded and added. Now, everything it to be released to the public.
The original working forum for SENZP can be found here: http://z4.invisionfree.com/SEN_Zombie_Project/index.php?act=idx
Here is everything that only the workers could see that I am now releasing to the public.
First, here is the storyline, written by Dapperdan:
Quote
Prologue
Six individual persons who have no particular relation to each other have decided they need to move on from the life they have-and move on to their life of the future. Each with their own very particular background, and their unique attitudes. The place they have decided to travel to and make their residence at was SEN City; it being far out in the countryside near the mountainous areas it was a completely secluded area to settle down in, and start anew. And while they would still have all the advantages of the country life they would still be in the presence of a thriving city with a big downtown area that would give them all the hustle and bustle they could ever erge for. Each one in there own manner had decided they would go for their first night on the town to Bob's Bar downtown. But first, they would have the make the long hazardous trip to SEN City which they hoped would be well worth their while...
As each person made their travel through long winding roads leading to SEN City they could sense a certain freshness and cleanness and the air. It seemed to them almost too perfect; it was at that moment when each of them realized that-they seemed to see something dash by just out of their site--causing a great sensation of curiosity in this new land. Ultimately, several roads could be taken to reach the final destination and 2 of them each choose 3 different paths to SEN City.
The first traveler was nearing the city when he suddenly was met with a startling creature dashing across the road with it's back turned-he quickly swerved out of the way and crashed off the side of the road eventually slamming into a tree in a ravine off the road. The second traveler down traveling down that particular road was in a particularly stormy mood as he normally was and clearly had no care for the person he saw stuck on the side of the road. He would soon be comprised by something called karma; as he began to get well beyond the crashed car that he had passed he was met by a block in the road--a pile of what appeared to be flaming bodies blocking his way. He stopped in awe in front of the flaming mass and got out of his car. The rain began to pour down from the ominous skies above around that moment, and after a quick pondering he decided to drive around off the side of the road and high tail it into town. Little did he know that his car was leaking gas all the while, and that when he attempted to go off the road to avoid the blockade his car was quickly stuck in the mud with the rain pouring down upon him. He began to walk through the thunderstorm to SEN City to get someone to help him with his car; it was then that he heard a sudden explosion, and turned around to see his car in a burst of up roaring flames. He now decided he needed a ride... and began the walk back to the car he had seen on the side of the road a few miles back. The hard core of this man hardly affected by the awful sight he had just walked away from, and he would not speak of what he had seen for a long time... it was perhaps not awful enough for him to have to tell others.
The next 2 travelers had chosen a different road, although each their own it was one following the other. While the one in front seemed very confident of his direction the man following him was lost and merely following the car in front of him. They would soon be met by a roadblock of their own, yet it was not a pile of burning bodies. A sign that had appeared to be just put up read "Stop here, no cars passed that point period, walk to town at your own peril." They each got out of their own cars and after a moment of pondering the first man began to walk that mile or so left to town, and he was quickly followed. Neither took their luggage as the first man was planning to come back shortly to get his things or perhaps leave, and as the second person was simply following. The road that they had been traveling on was now not visible, but rather covered with a thin sheet of sand. So as they walked they were swiftly met with gunfire about half of the way there, they each dove to the ground and covered as the gunshots continued.
The next 2 travelers had chosen yet another road and we're separated by some length inbetween the distance of the previous 4 travelers spoken of. Not too far, but yet not directly within a few feet of each other either. They too were met with the same sign previous travelers had been met with [/I]except[I] that sign happened to have been knocked over flat on its back completely unable to be seen while driving by at the 50 mph speed limit. So as the car in the back out of the 2 watched the one in front drive ahead he followed behind, and soon saw the car in front of him go under gun fire from the left side and crash while flipping over a few times and eventually landing up right with a now completely totaled car and disoriented driver. All the while this driver quickly realized he was going to have to avoid the static car in front of him which he was not enclosing upon; he quickly swerved off to the right and trying to settle his car at the same time. Well, it turned out the he had veered and thus dived into a little valley off the side of the road. His car now totaled and looking as if it was ready to set a fire he quickly ran out of his car towards the fellow totaled car ready to get over there and check the injured driver all the while escaping the radius of his flaming car. Yet, on his quick run over he was met with gunfire and ducked and covered praying not to be dead on the spot. Soon after that you could see the driver of the other car crawling out his driver side door several feet and stopping lying face down.
Each group of 2 now had a long walk ahead of them to reach the town of SEN City, although it was not a much of a walk of great distance as it was a walk of great struggle... three of them would have to be at the hospital within only a matter of time.
In Game
All 3 groups of 2 will now have to make the walk to the City still unaware of what is going on in town and not peeping a word to anyone once they reached town, and no one saying anything to them. The players will have to dodge their way through the brief landscape ahead of them to town (no zombies), when they reach town they will have to go to the hospital to be treated-after reaching the hospital there will be a cut scene which take them through the next day or so until they are all released from the hospital and eventually decide not to let their terrible experiences stop them from enjoying a night on the town in spite of all the troubles. All the players will be in "Bob's Bar"(or w/e name we decide on), when every1 inside suddenly hears gunshots outside. Everyone quickly scatters to the sidewalk to attempt to see what is going on and find that some type of beasts are scanning the streets. They are in fact mutated zombies (I say mutated because zealots/lings if used for zombies aren't exactly normal zombies), and the local police force, and apparently some reinforcements are fighting them off. Seeing all the mayhem in the street in front of them everyone runs back into the bar and straight through out the back as well as the characters in the game. Quickly the zombies chase behind them through the bar out the back. The 6 characters new to the town keep moving straight ahead as the pack of people from the bar run out, straight ahead into what they will find as a dead end. All the other people running out the back had taken a left to where they knew an opening was. Yet, the zombies who seemed to have developed a sense of detection for where the most human blood was for them to feed upon followed the larger mass of people. Shortly there after all our characters find the dead end they were not planning on, they see no zombies chasing them, but after a quick moment of pondering all begin to run back where they had come from-they find that a one stray zombie who appears to be injured is coming their way and is right between them and where they're going (very slow zombie), they will rather take the zombie out with their "bare hands" or one of them will find a gun somewhere in the vicinity and be able to take the zombie out. They take a look to their now right where they had realized everyone else had turned and saw a couple dozen zombies simply tearing dozens of the civilians that had taken that route to shreds with blood splattering everywhere. They have only one option-to back through the bar and out the front again. They do that and eventually have to make their way to the SEN Hotel where one of them suggests they should go be shelter on the other side of town. They will find and use guns from dead cops, which they find on the road to protect themselves with limited ammo and fight to survive. After reaching the hotel it will go to the next morning when they all walk outside the hotel to see what has become of the place. They see the wreckage everywhere but they also see that the town is settled and been taken under control. They begin to move through the city and meet with different NPCS, and find out different things about what has happened. They will find that across the bridge on the EAST side of town (this map works from west to east/left to right) has been taken over by the zombies is in complete abundance of them, and the whole side of town has been lost save a few particular survivors scattered around. Within a matter of time the characters realize they should leave town and go back as far as they could to where they came from. Yet as they begin to travel back the find the entire area, which they had walked to town through, is completely infested with these zombies and they simply must turn back. The RPG now truly begins. They will not split up simply one group of 3 defending town, another going on quests in the mountains-hell no. They will switch back and forth between tasks as the game goes along, fairly at the rate and order they like, yet as it goes at certain times they will be called to duty while it out in the mountains to come back to town and defend the flood of zombies crossing the bridge. As the game goes on different characters in the City will offer them different quests which they can partake in to help the cause and ultimately performing these quests will provide the characters with leveling up which will help them later in the game. Early the players will realize they need to travel north to the mountains and scan the countryside, where they will encounter various zombies, a few scattered police and government members who will give them further ideas as to what has happened and what to do about it. They will eventually have to partake on a quest to the hidden headquarters which where in the mountains where the government had been undergoing tests (see end description on how zombies came to be)-this plays a little off jaff's idea. When they reach there they will find a zombie infested headquarters and eventually will reach the main control room/lab or something and face the first zombie boss. Some of the other missions/quests as it goes along may/will include: having to back to town while in the mountains to fight off a large flood of zombies-this will happen at least two times-on at least one time they will face a zombie boss who is crossing the bridge in the flood that they will have to defend. They will have to save various groups of police/government members who have been trapped throughout the mountains. They will have to go back to the original paths they traveled on to reach town and clear out all the now completely infested area of all it's zombies in order to allow some brave reinforcements to get into the city. They will have to eventually (later on in game), save all the remaining survivors in the east half of town. They will have to clear out certain areas out in the mountains and wilderness that are particularly infested with zombies that they are informed about. Near the very end of the game they will end up off on the far west side of SEN City, they will then be sent on a last chance mission (from Jaff's story), where they will have to fight across their way across town, and eventually all the way through the east side of town until both areas are in large cleared out, and they all are in fair condition. They will then partake in the final stages of the game, where they will explore the south east part of the map that will have been kept from them venturing into before. They will be met there with hordes of stronger/smart zombies and new mutations (perhaps hydras-any unused unit that could be a zombie) of zombies. It will all lead to them fighting the man zombie boss, which is ultimately the hinge of the zombie's existence. Zombies will be spawning below him as the boss battle goes along and it will be a very difficult test...
How the zombies came to be:
This is a mix of Jaff's idea and Zeratul's idea and I think it works pretty well. The government has set up a bunker in a mountain near the town of SEN City where they are partaking in several very large experiment's with organic matter, which would eventually be used as a healing medicine if able to be controlled, or as something that in large enough quantities could create an entire being to fight for their causes. Ultimately an experiment goes terribly wrong which leads to a major spill of all their testing materials, which quickly expands and grows in larger quantities as it quickly multiplies. The toxins in some of the experiments killed a few of the scientists on the spot. The matter that had been spilled quickly consumed the dead scientists and brought them back to life as zombies. These zombies would grow to have very little intelligence but yet were fully functional in the matter of instincts; they had the reactions of microorganisms and attempted to kill everything they saw that was not one of their own. They quickly spread through the headquarters and killed off one after another government official. Soon most of the place was cleared out and it spread outside the bunker in that mountain and slowly spread out from there. Steady ooze also came pouring down from that mountain containing all that organic matter and hormones came down to fertilize the graveyard that lay near the base. A large quantity of graves were disturbed and brought to life even more zombies. The original zombies formed in the lab became the very strongest, which would grow to be the boss zombies. All the zombies were fed and on and ran by this organic matter and hormones created back in the labs. Ultimately, dousing any dead body with enough of this substance (which was often dripping off zombies bodies) would raise another zombie. As the zombies continue to evolve throughout the game, their mutations begin to become more advanced and more intelligent-although the make up of their bodies allowed for almost no intelligence in 99% of zombies so becoming more intelligent didn't say much. The only zombies with any real intelligence were some of the original zombies, which housed the most hormones and had the longest time to evolve. The final boss zombie (ultralisk) is the initial first zombie that controls such a large source of hormones and organic matter that many zombies live off of him. If this zombie were killed it would basically stunt any addition to the zombie population, and only allow for subtraction by killing them off one by one.
The government:
This explains the prologue-where the city is closed off and such. The government was trying to control their mistake without every letting the general public know about it, and it was kept hidden seeing as how no one living in SEN ever needs to travel out of it out the west side. In addition they would kill any1 they saw leaving the city for zombies were wondering the area and they could not let the word spread (also didn't know if it could be a zombie who was wandering out there). The only way they knew if you were a human or was if you went down the ground and covered-which is something they knew zombies wouldn't do and if they knew those persons hadn't seen any zombies they'd let them go through.
Other things in map not mentioned--there will be certain "cars" left in the city while you'll be able to drive around using once again Jaff's idea, and they would be some cars up in the mountains.
This story still allows for flexibility on a good amount of the things in it-especially different quests in it. Post ideas/suggestions things you want in the map here, give feedback on it. I think we're using this storyline now that I spent all this time on it... and I still used plenty of ideas from the original outline we made in chat room and plenty of ideas from Jaff.
(Important) ADDITION:This is crap I said in other threads. They are further mission and story ideas.
If by mana/energy potion you mean food or drink then yes. Yet, I don't think we need it to be carried around with the player like a real item, just something they need to have every once in a while. We could make food/drink become hard to find at some point in the game that is not conaminated by zombies at one point in the game. And make them find food/drink for a mission at same point of the game, ooo that sounds good.
As for day/night cycles-I think I just had an idea. Instead of simulating day/night cycles throughout the game. We could have it so that there is a rolecall message given to the players to get back to town when night is coming because more zombies come out at night. There is going to be a hotel in the map where they stay at beginning of game, we should make use of it and have the people use it every night. When the rolecall comes that it is night time, the players will need to make their way back into the ranges of town then they will just be brought to hotel and we will bring them to the next morning. The later into night it gets the more we can bring zombies out. Not following orders to go back to town could ultimately cause the players death. If the players are in the middle of an important mission they will have to make their own choice on whether to head back or not.
On to something else that I have not yet said in a thread, but I did mention to zera a few weeks ago in the chatroom and he seemed to like the idea, I forgot to add it in here, so now I will. As referenced in the storyline I wanted to set up some missions where you have to defend large hordes of zombies flooding in across the bridge to your side of town. Well, I decided I think we should have a constant flow of zombies coming into the town (but rather slowly-now that I have this day/night cycle idea going perhaps we could make their #'s somewhat relate to the time of day-not sure bout that). This steady but slow flow of zombies will be able to be handled by NPC Players that are defending the town while you are gone to an extent, but if you leave the city alone for too long a period of time it will start become flooded with zombies. You will get a rolecall to come save the city when it starts becoming flooded, you will ultimately suffer the consequences for letting the city become flooded with zombies in some fashion or another. I suppose we would have it set up so that you will be told whenever the city reaches a few different levels of being flooded.
Ok I can live with this, but if we end up with a huge honking city anywhere near the size of a of s t's original layout we'll need some transportation. Having a train sounds like a great idea. We will then be able to regulate whether the players can operate the train at certain times in the game. OooO, I hear another mission afoot, whenever the train area is overflowed with zombies (which will be whenever we want), they won't be able to use the train, or if it just goes out of order. This also gives me the second start of a background for a player--someone who can operate a train. (train=subway and vice versa for my purposes untill we officially decide what we call it).
Six individual persons who have no particular relation to each other have decided they need to move on from the life they have-and move on to their life of the future. Each with their own very particular background, and their unique attitudes. The place they have decided to travel to and make their residence at was SEN City; it being far out in the countryside near the mountainous areas it was a completely secluded area to settle down in, and start anew. And while they would still have all the advantages of the country life they would still be in the presence of a thriving city with a big downtown area that would give them all the hustle and bustle they could ever erge for. Each one in there own manner had decided they would go for their first night on the town to Bob's Bar downtown. But first, they would have the make the long hazardous trip to SEN City which they hoped would be well worth their while...
As each person made their travel through long winding roads leading to SEN City they could sense a certain freshness and cleanness and the air. It seemed to them almost too perfect; it was at that moment when each of them realized that-they seemed to see something dash by just out of their site--causing a great sensation of curiosity in this new land. Ultimately, several roads could be taken to reach the final destination and 2 of them each choose 3 different paths to SEN City.
The first traveler was nearing the city when he suddenly was met with a startling creature dashing across the road with it's back turned-he quickly swerved out of the way and crashed off the side of the road eventually slamming into a tree in a ravine off the road. The second traveler down traveling down that particular road was in a particularly stormy mood as he normally was and clearly had no care for the person he saw stuck on the side of the road. He would soon be comprised by something called karma; as he began to get well beyond the crashed car that he had passed he was met by a block in the road--a pile of what appeared to be flaming bodies blocking his way. He stopped in awe in front of the flaming mass and got out of his car. The rain began to pour down from the ominous skies above around that moment, and after a quick pondering he decided to drive around off the side of the road and high tail it into town. Little did he know that his car was leaking gas all the while, and that when he attempted to go off the road to avoid the blockade his car was quickly stuck in the mud with the rain pouring down upon him. He began to walk through the thunderstorm to SEN City to get someone to help him with his car; it was then that he heard a sudden explosion, and turned around to see his car in a burst of up roaring flames. He now decided he needed a ride... and began the walk back to the car he had seen on the side of the road a few miles back. The hard core of this man hardly affected by the awful sight he had just walked away from, and he would not speak of what he had seen for a long time... it was perhaps not awful enough for him to have to tell others.
The next 2 travelers had chosen a different road, although each their own it was one following the other. While the one in front seemed very confident of his direction the man following him was lost and merely following the car in front of him. They would soon be met by a roadblock of their own, yet it was not a pile of burning bodies. A sign that had appeared to be just put up read "Stop here, no cars passed that point period, walk to town at your own peril." They each got out of their own cars and after a moment of pondering the first man began to walk that mile or so left to town, and he was quickly followed. Neither took their luggage as the first man was planning to come back shortly to get his things or perhaps leave, and as the second person was simply following. The road that they had been traveling on was now not visible, but rather covered with a thin sheet of sand. So as they walked they were swiftly met with gunfire about half of the way there, they each dove to the ground and covered as the gunshots continued.
The next 2 travelers had chosen yet another road and we're separated by some length inbetween the distance of the previous 4 travelers spoken of. Not too far, but yet not directly within a few feet of each other either. They too were met with the same sign previous travelers had been met with [/I]except[I] that sign happened to have been knocked over flat on its back completely unable to be seen while driving by at the 50 mph speed limit. So as the car in the back out of the 2 watched the one in front drive ahead he followed behind, and soon saw the car in front of him go under gun fire from the left side and crash while flipping over a few times and eventually landing up right with a now completely totaled car and disoriented driver. All the while this driver quickly realized he was going to have to avoid the static car in front of him which he was not enclosing upon; he quickly swerved off to the right and trying to settle his car at the same time. Well, it turned out the he had veered and thus dived into a little valley off the side of the road. His car now totaled and looking as if it was ready to set a fire he quickly ran out of his car towards the fellow totaled car ready to get over there and check the injured driver all the while escaping the radius of his flaming car. Yet, on his quick run over he was met with gunfire and ducked and covered praying not to be dead on the spot. Soon after that you could see the driver of the other car crawling out his driver side door several feet and stopping lying face down.
Each group of 2 now had a long walk ahead of them to reach the town of SEN City, although it was not a much of a walk of great distance as it was a walk of great struggle... three of them would have to be at the hospital within only a matter of time.
In Game
All 3 groups of 2 will now have to make the walk to the City still unaware of what is going on in town and not peeping a word to anyone once they reached town, and no one saying anything to them. The players will have to dodge their way through the brief landscape ahead of them to town (no zombies), when they reach town they will have to go to the hospital to be treated-after reaching the hospital there will be a cut scene which take them through the next day or so until they are all released from the hospital and eventually decide not to let their terrible experiences stop them from enjoying a night on the town in spite of all the troubles. All the players will be in "Bob's Bar"(or w/e name we decide on), when every1 inside suddenly hears gunshots outside. Everyone quickly scatters to the sidewalk to attempt to see what is going on and find that some type of beasts are scanning the streets. They are in fact mutated zombies (I say mutated because zealots/lings if used for zombies aren't exactly normal zombies), and the local police force, and apparently some reinforcements are fighting them off. Seeing all the mayhem in the street in front of them everyone runs back into the bar and straight through out the back as well as the characters in the game. Quickly the zombies chase behind them through the bar out the back. The 6 characters new to the town keep moving straight ahead as the pack of people from the bar run out, straight ahead into what they will find as a dead end. All the other people running out the back had taken a left to where they knew an opening was. Yet, the zombies who seemed to have developed a sense of detection for where the most human blood was for them to feed upon followed the larger mass of people. Shortly there after all our characters find the dead end they were not planning on, they see no zombies chasing them, but after a quick moment of pondering all begin to run back where they had come from-they find that a one stray zombie who appears to be injured is coming their way and is right between them and where they're going (very slow zombie), they will rather take the zombie out with their "bare hands" or one of them will find a gun somewhere in the vicinity and be able to take the zombie out. They take a look to their now right where they had realized everyone else had turned and saw a couple dozen zombies simply tearing dozens of the civilians that had taken that route to shreds with blood splattering everywhere. They have only one option-to back through the bar and out the front again. They do that and eventually have to make their way to the SEN Hotel where one of them suggests they should go be shelter on the other side of town. They will find and use guns from dead cops, which they find on the road to protect themselves with limited ammo and fight to survive. After reaching the hotel it will go to the next morning when they all walk outside the hotel to see what has become of the place. They see the wreckage everywhere but they also see that the town is settled and been taken under control. They begin to move through the city and meet with different NPCS, and find out different things about what has happened. They will find that across the bridge on the EAST side of town (this map works from west to east/left to right) has been taken over by the zombies is in complete abundance of them, and the whole side of town has been lost save a few particular survivors scattered around. Within a matter of time the characters realize they should leave town and go back as far as they could to where they came from. Yet as they begin to travel back the find the entire area, which they had walked to town through, is completely infested with these zombies and they simply must turn back. The RPG now truly begins. They will not split up simply one group of 3 defending town, another going on quests in the mountains-hell no. They will switch back and forth between tasks as the game goes along, fairly at the rate and order they like, yet as it goes at certain times they will be called to duty while it out in the mountains to come back to town and defend the flood of zombies crossing the bridge. As the game goes on different characters in the City will offer them different quests which they can partake in to help the cause and ultimately performing these quests will provide the characters with leveling up which will help them later in the game. Early the players will realize they need to travel north to the mountains and scan the countryside, where they will encounter various zombies, a few scattered police and government members who will give them further ideas as to what has happened and what to do about it. They will eventually have to partake on a quest to the hidden headquarters which where in the mountains where the government had been undergoing tests (see end description on how zombies came to be)-this plays a little off jaff's idea. When they reach there they will find a zombie infested headquarters and eventually will reach the main control room/lab or something and face the first zombie boss. Some of the other missions/quests as it goes along may/will include: having to back to town while in the mountains to fight off a large flood of zombies-this will happen at least two times-on at least one time they will face a zombie boss who is crossing the bridge in the flood that they will have to defend. They will have to save various groups of police/government members who have been trapped throughout the mountains. They will have to go back to the original paths they traveled on to reach town and clear out all the now completely infested area of all it's zombies in order to allow some brave reinforcements to get into the city. They will have to eventually (later on in game), save all the remaining survivors in the east half of town. They will have to clear out certain areas out in the mountains and wilderness that are particularly infested with zombies that they are informed about. Near the very end of the game they will end up off on the far west side of SEN City, they will then be sent on a last chance mission (from Jaff's story), where they will have to fight across their way across town, and eventually all the way through the east side of town until both areas are in large cleared out, and they all are in fair condition. They will then partake in the final stages of the game, where they will explore the south east part of the map that will have been kept from them venturing into before. They will be met there with hordes of stronger/smart zombies and new mutations (perhaps hydras-any unused unit that could be a zombie) of zombies. It will all lead to them fighting the man zombie boss, which is ultimately the hinge of the zombie's existence. Zombies will be spawning below him as the boss battle goes along and it will be a very difficult test...
How the zombies came to be:
This is a mix of Jaff's idea and Zeratul's idea and I think it works pretty well. The government has set up a bunker in a mountain near the town of SEN City where they are partaking in several very large experiment's with organic matter, which would eventually be used as a healing medicine if able to be controlled, or as something that in large enough quantities could create an entire being to fight for their causes. Ultimately an experiment goes terribly wrong which leads to a major spill of all their testing materials, which quickly expands and grows in larger quantities as it quickly multiplies. The toxins in some of the experiments killed a few of the scientists on the spot. The matter that had been spilled quickly consumed the dead scientists and brought them back to life as zombies. These zombies would grow to have very little intelligence but yet were fully functional in the matter of instincts; they had the reactions of microorganisms and attempted to kill everything they saw that was not one of their own. They quickly spread through the headquarters and killed off one after another government official. Soon most of the place was cleared out and it spread outside the bunker in that mountain and slowly spread out from there. Steady ooze also came pouring down from that mountain containing all that organic matter and hormones came down to fertilize the graveyard that lay near the base. A large quantity of graves were disturbed and brought to life even more zombies. The original zombies formed in the lab became the very strongest, which would grow to be the boss zombies. All the zombies were fed and on and ran by this organic matter and hormones created back in the labs. Ultimately, dousing any dead body with enough of this substance (which was often dripping off zombies bodies) would raise another zombie. As the zombies continue to evolve throughout the game, their mutations begin to become more advanced and more intelligent-although the make up of their bodies allowed for almost no intelligence in 99% of zombies so becoming more intelligent didn't say much. The only zombies with any real intelligence were some of the original zombies, which housed the most hormones and had the longest time to evolve. The final boss zombie (ultralisk) is the initial first zombie that controls such a large source of hormones and organic matter that many zombies live off of him. If this zombie were killed it would basically stunt any addition to the zombie population, and only allow for subtraction by killing them off one by one.
The government:
This explains the prologue-where the city is closed off and such. The government was trying to control their mistake without every letting the general public know about it, and it was kept hidden seeing as how no one living in SEN ever needs to travel out of it out the west side. In addition they would kill any1 they saw leaving the city for zombies were wondering the area and they could not let the word spread (also didn't know if it could be a zombie who was wandering out there). The only way they knew if you were a human or was if you went down the ground and covered-which is something they knew zombies wouldn't do and if they knew those persons hadn't seen any zombies they'd let them go through.
Other things in map not mentioned--there will be certain "cars" left in the city while you'll be able to drive around using once again Jaff's idea, and they would be some cars up in the mountains.
This story still allows for flexibility on a good amount of the things in it-especially different quests in it. Post ideas/suggestions things you want in the map here, give feedback on it. I think we're using this storyline now that I spent all this time on it... and I still used plenty of ideas from the original outline we made in chat room and plenty of ideas from Jaff.
(Important) ADDITION:This is crap I said in other threads. They are further mission and story ideas.
If by mana/energy potion you mean food or drink then yes. Yet, I don't think we need it to be carried around with the player like a real item, just something they need to have every once in a while. We could make food/drink become hard to find at some point in the game that is not conaminated by zombies at one point in the game. And make them find food/drink for a mission at same point of the game, ooo that sounds good.
As for day/night cycles-I think I just had an idea. Instead of simulating day/night cycles throughout the game. We could have it so that there is a rolecall message given to the players to get back to town when night is coming because more zombies come out at night. There is going to be a hotel in the map where they stay at beginning of game, we should make use of it and have the people use it every night. When the rolecall comes that it is night time, the players will need to make their way back into the ranges of town then they will just be brought to hotel and we will bring them to the next morning. The later into night it gets the more we can bring zombies out. Not following orders to go back to town could ultimately cause the players death. If the players are in the middle of an important mission they will have to make their own choice on whether to head back or not.
On to something else that I have not yet said in a thread, but I did mention to zera a few weeks ago in the chatroom and he seemed to like the idea, I forgot to add it in here, so now I will. As referenced in the storyline I wanted to set up some missions where you have to defend large hordes of zombies flooding in across the bridge to your side of town. Well, I decided I think we should have a constant flow of zombies coming into the town (but rather slowly-now that I have this day/night cycle idea going perhaps we could make their #'s somewhat relate to the time of day-not sure bout that). This steady but slow flow of zombies will be able to be handled by NPC Players that are defending the town while you are gone to an extent, but if you leave the city alone for too long a period of time it will start become flooded with zombies. You will get a rolecall to come save the city when it starts becoming flooded, you will ultimately suffer the consequences for letting the city become flooded with zombies in some fashion or another. I suppose we would have it set up so that you will be told whenever the city reaches a few different levels of being flooded.
Ok I can live with this, but if we end up with a huge honking city anywhere near the size of a of s t's original layout we'll need some transportation. Having a train sounds like a great idea. We will then be able to regulate whether the players can operate the train at certain times in the game. OooO, I hear another mission afoot, whenever the train area is overflowed with zombies (which will be whenever we want), they won't be able to use the train, or if it just goes out of order. This also gives me the second start of a background for a player--someone who can operate a train. (train=subway and vice versa for my purposes untill we officially decide what we call it).
Here is an AI I created for the project.
#-------------------------------------------------#
Hive System
by A_of_s_t
Makes zombies 'smart' if their in groups. This is Version 1, so its very simplistic and only 1 Player. Test it out, you'll notice the enemy probe gathers units, then relentlessly follows you. After you kill all the zombies of the hoard, it loops over again.
[attach=1107]
#-------------------------------------------------#
Now here is the terrain:
http://sd.awardspace.info/off/SEN_City.scx
Here is promotional terrain that was never finished:
[attach=1108]
#-------------------------------------------------#
If you guys want anything else that deals with this project, feel free to ask.
Attachments:
Post has been edited 2 time(s), last time on Jun 4 2008, 9:36 pm by A_of-s_t.