EDIT: When I changed the condition for the second trigger from exactly to atleast it worked. I guess it was Starcraft being gay in single player again.
Quote
Trigger("All players"){
Conditions:
Always();
Actions:
Set Deaths("All players", "Zerg Devourer", Set To, 1);
Set Deaths("All players", "Zerg Guardian", Set To, 1);
Set Deaths("All players", "Zerg Mutalisk", Set To, 1);
Conditions:
Always();
Actions:
Set Deaths("All players", "Zerg Devourer", Set To, 1);
Set Deaths("All players", "Zerg Guardian", Set To, 1);
Set Deaths("All players", "Zerg Mutalisk", Set To, 1);
Quote
Trigger("All players"){
Conditions:
Deaths("All players", "Zerg Devourer", Exactly, 1);
Deaths("All players", "Zerg Guardian", Exactly, 1);
Deaths("All players", "Zerg Mutalisk", Exactly, 1);
Actions:
Give Units to Player("Player 4", "Player 2", "Protoss Photon Cannon", 26, "01");
Give Units to Player("Player 4", "Player 1", "Protoss Photon Cannon", 1, "01");
Give Units to Player("Player 2", "Player 4", "Protoss Photon Cannon", All, "01");
Set Deaths("All players", "Zerg Devourer", Set To, 0);
Set Deaths("All players", "Zerg Guardian", Set To, 0);
Set Deaths("All players", "Zerg Mutalisk", Set To, 0);
Preserve Trigger();
Conditions:
Deaths("All players", "Zerg Devourer", Exactly, 1);
Deaths("All players", "Zerg Guardian", Exactly, 1);
Deaths("All players", "Zerg Mutalisk", Exactly, 1);
Actions:
Give Units to Player("Player 4", "Player 2", "Protoss Photon Cannon", 26, "01");
Give Units to Player("Player 4", "Player 1", "Protoss Photon Cannon", 1, "01");
Give Units to Player("Player 2", "Player 4", "Protoss Photon Cannon", All, "01");
Set Deaths("All players", "Zerg Devourer", Set To, 0);
Set Deaths("All players", "Zerg Guardian", Set To, 0);
Set Deaths("All players", "Zerg Mutalisk", Set To, 0);
Preserve Trigger();
Post has been edited 1 time(s), last time on Jun 3 2008, 3:13 am by Omega_Guardian.
None.