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(4)Top Up, 2nd Melee made

Pages: < 1 2 3 >
Creator: Tazzy
Time: Sep 8 2007, 1:52 pm

Post #21     Tazzy Sep 15 2007, 12:34 pm

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The main reason for the middle is I like battles. I want all four players to battle it out in the middle for the 4 Expos there. Hopefully it would work out like that.
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Post #22     isolatedpurity Sep 15 2007, 12:41 pm

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Two players might go for the middle...
Anyone who gets there after that would just be committing CC/Nexus/Hat suicide.
That's how I see it.
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Post #23     Tazzy Sep 15 2007, 1:16 pm

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Quote from isolatedpurityTwo players might go for the middle...
Anyone who gets there after that would just be committing CC/Nexus/Hat suicide.
That's how I see it.


Well maybe, But maybe it would force people to Expand fast? I dont know im not a melee player. But ill see what I can do :)
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Post #24     D2KCo2NossD2K Sep 15 2007, 1:24 pm

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Quote from isolatedpurityI don't like how much focus there is in one part of the map (the center)... to a degree. I would rather have those minerals split up to be 1 on the left middle and 1 on the right middle.


I agree with him there... better layout, plus it makes the game a bit more interesting
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Post #25     Tazzy Sep 15 2007, 2:03 pm

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Hmmmm, alright. I'll re-work the middle.
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Post #26     AntiSleep Sep 15 2007, 3:20 pm

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Move that lone gas to the main, and replace it with a min only(2 gas main, min only nat), and try to clear the middle a bit more. Also the corner island expos need some salt to prevent float cc, because they are very close to and easily defended from drops by the main.
I do not respect your beliefs, and I implore you not to respect mine. To ask respect of beliefs held without evidence, is to burn the books of progress and hope.

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Post #27     isolatedpurity Sep 15 2007, 3:49 pm

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Maybe just kill that gas all together, make it mineral only, and add a gas or two in the middle?
Things to know: The squeaky wheel gets the grease
Forums are DONE. Well, done as in I'm leaving the area to do other things.
LET ME KNOW IF YOU HAVE ANY PROBLEMS. After awhile, I'll generally leave the area alone and not do any work on it until I revisit.
Currently working on: DLDB tools for the DLDB managers. Probably the DLDB in general as well.
Next in line: Message center, Mod night, Wiki
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Post #28     AntiSleep Sep 15 2007, 4:20 pm

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I am not liking those middle expos right now, it obstructs too much
I do not respect your beliefs, and I implore you not to respect mine. To ask respect of beliefs held without evidence, is to burn the books of progress and hope.

- The Village IconoClast
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Post #29     Tazzy Sep 15 2007, 4:28 pm

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Well i have updated the map now.

I do not have a screen shot at the moment but should do by tomorrow.
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Post #30     Tazzy Sep 15 2007, 7:36 pm

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Any better?
This post was edited 1 times, last edit by Tazzy: Sep 29 2007, 10:23 am.
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Post #31     O)MNeox Sep 15 2007, 10:54 pm

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I still think the main's mineral expansion should be jsut a little bit closer to the actual main base.
Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
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Post #32     Excalibur[MM] Sep 16 2007, 2:00 am

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Just for you Tazzy, heres what this map needs:

The mains are too small and have a bridge right in the middle of where you'd be building. Losing your choke shouldnt mean the end of the game and it really would on a map like this. The islands are oddly shaped and way too small, also have no blocking mineral to prevent CC float. The bridges are WAY too wide for a main base choke, possibly fine for a natural choke, and further there really isnt a natural on this map. Thats a very bad thing to have without an alternative, which would be a very hard one to make. I feel its still too tight in the mid too. Also lacks expansions. The little 4 mineral thing at the end of the main is weird and icky.

Tazzy, you really need to plan and draw out you maps before making them, as demonstrated here you were working with a bad concept to begin with.

Hope youll do better in the future and ill always be here to give further advice.
Yeah, you were right about me.
But can I get myself out from underneath
This guilt that will crush me
and in the choir I saw our sad Messiah.
He was bored and tired of my laments.
Said, "I died for you one time, but never again"
Never again, never again, never again
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Post #33     Tazzy Sep 16 2007, 7:10 am

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Quote from ExcaliburJust for you Tazzy, heres what this map needs:

The mains are too small and have a bridge right in the middle of where you'd be building. Losing your choke shouldnt mean the end of the game and it really would on a map like this. The islands are oddly shaped and way too small, also have no blocking mineral to prevent CC float. The bridges are WAY too wide for a main base choke, possibly fine for a natural choke, and further there really isnt a natural on this map. Thats a very bad thing to have without an alternative, which would be a very hard one to make. I feel its still too tight in the mid too. Also lacks expansions. The little 4 mineral thing at the end of the main is weird and icky.

Tazzy, you really need to plan and draw out you maps before making them, as demonstrated here you were working with a bad concept to begin with.

Hope youll do better in the future and ill always be here to give further advice.


Thanks for all the advice :)

I think i'll just stick to UMS .... lol
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Post #34     Tazzy Sep 16 2007, 12:53 pm

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Ok this is the last and final update, ive taken 2 players out and changed layout somewhat. If its no good, I cant be botherd with all this balance crap for each race. I'll stick to what i know....
This post was edited 1 times, last edit by Tazzy: Sep 29 2007, 10:23 am.
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Post #35     Deathman101 Sep 16 2007, 1:29 pm

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Very little deco eh?

Main is tankable...not good
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Post #36     Excalibur[MM] Sep 16 2007, 2:44 pm

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Well its better but it could still properly function as a (4) map now.

In any case Tazzy i think if you want to make balanced melees you need to try very basic concepts until you get better.

One of my most balanced maps (4)Iron Meld was made quite a while ago. It was basic but far more balanced than my other attempts.
Yeah, you were right about me.
But can I get myself out from underneath
This guilt that will crush me
and in the choir I saw our sad Messiah.
He was bored and tired of my laments.
Said, "I died for you one time, but never again"
Never again, never again, never again
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Post #37     O)MNeox Sep 16 2007, 5:15 pm

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The huge spaces of water on the side could have been used for an island expo.
Most 4 player maps include a main, a natural with minera;s and gas, and another just plain mineral expansion.
This tho you changed to a 2 player. Ehh... 2 player maps would have a bit more expansions, especially on a 128x128 map, and yeah I think you should take Excaliburs advise, or redo this map with a few changes.
Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
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Post #38     TitanWing[RWBM] Sep 16 2007, 8:01 pm

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Gas imba and gas-only expos suck. Mains are shaped really weird, which is a bad thing and every single mineral on the map is type 3.
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Post #39     Excalibur[MM] Sep 16 2007, 9:34 pm

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Also Tazzy, if you have AIM or MSN and would like to have someone to talk to while you design your map, as i feel that would be very helpful, let me know. Id be happy to help.
Yeah, you were right about me.
But can I get myself out from underneath
This guilt that will crush me
and in the choir I saw our sad Messiah.
He was bored and tired of my laments.
Said, "I died for you one time, but never again"
Never again, never again, never again
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Post #40     Tazzy Sep 29 2007, 10:24 am

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( user posted image )

I was messing around nd came up with this, I know it's prob not no where near balanced for any or all the races. But I can not seem to get any kind of balance right.... :><:
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