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(4)Top Up, 2nd Melee made

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Creator: Tazzy
Time: Sep 8 2007, 1:52 pm

Post #1     Tazzy Sep 8 2007, 1:52 pm

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(4)Top Up
Created by: Tazzy

( user posted image )

Please don't ask me about the Map Name.... It's random yes.

Anyway this is my 2nd Melee map made for a long time, Please tell me what you think.
You eather hate it, or love it.

So please give feedback from what you can see.

If enough good feedback is given i will post the map itself to be played. BUT if you want to test the map to see how it plays before you leave feedback let me know and i will upload.
This post was edited 3 times, last edit by Tazzy: Sep 29 2007, 10:22 am.
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Post #2     Valug Sep 8 2007, 1:59 pm

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The mains have a big issue, the top two are closer to the center and much easier under attack from air whereas the bottom two are back against the side of the map. This is a predicament where inverted ramps would really help out. You should fix that before anything else.
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Post #3     Tazzy Sep 8 2007, 2:04 pm

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Quote from ValugThe mains have a big issue, the top two are closer to the center and much easier under attack from air whereas the bottom two are back against the side of the map. This is a predicament where inverted ramps would really help out. You should fix that before anything else.


I dont know how to do all these backword ramps and stuff. I use normal Staredit.

As for the Bases should i move them two top two mains more to the top left and right?
This post was edited 1 time, last edit by Tazzy: Sep 8 2007, 2:09 pm.
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Post #4     Valug Sep 8 2007, 2:09 pm

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If you have starforge you can easily use these Twilight Ramps.

And here is what I mean.
( user posted image )
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Post #5     Valug Sep 8 2007, 2:11 pm

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Also, if you use those ramps I linked, I would change the bottom ones to the same type just to make sure they are even.
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Post #6     Tazzy Sep 8 2007, 2:13 pm

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Hmmm, I do not bother with starforge and SCmdraft or what its called. To much hassle plus none of them work on my computer no matter what i do, So i gave up trying.

Maybe i should just rework the top half of the map. JUST so people know, Im not a melee map maker so i dont know much but thought i would give it a try.

But as a whole, What do you think of the layout itself?
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Post #7     Deathman101 Sep 8 2007, 2:23 pm

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Organized people are just lazy
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on first glance, addsome deco to bases
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Post #8     Killer_Kow[MM] Sep 8 2007, 2:43 pm

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100 lol
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Tankable nats ftl.
REINDEER BREEDING FRESH INCEST FUN
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Post #9     BeDazed Sep 8 2007, 2:54 pm

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Tazzy, most of your mineral placements don't look like you preplaced a outliner like a CC or a Nexus and then based minerals and gas around it. Also, a bigger problem is that middle, is hardly meneuverable. That means Terrans gain huge advantage in TvP, and early game in TvZ. In a TvZ, Zerg's swarm could cover the entire pathing. Lurkers have a good place to reside in. And if I am not mistaken, natural choke (the bridge) is too small.
You should change to SCMDraft 2 as your main editor.
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Post #10     Tazzy Sep 8 2007, 4:10 pm

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Well i have made a small update to the map, I have uploaded. A new picture has been added...

Again im not a melee maker so meh... lol
This post was edited 1 time, last edit by Tazzy: Sep 29 2007, 10:22 am.
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Post #11     Chef Sep 8 2007, 4:18 pm

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Poor Blue. lol
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Post #12     Valug Sep 8 2007, 5:06 pm

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Bases being wide open is a bad idea, need some kind of choke to defend at.
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Post #13     yenku Sep 8 2007, 6:39 pm

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Hey tazzy.

I like the original better, though even that one needs changes before it is balanced. If you add an expo the way you did, you need two bridges leading to it and possibly even something else. Think Nostalgia.

-yenku
If you aren't outraged, you aren't paying attention.

"You can't tell me who I am
cuz I'm working on that too.
What's right for me just ain't right for you."
Soldiers of Jah Army.
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Post #14     Tazzy Sep 13 2007, 4:24 pm

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Thanks for all the imput and Comments.
Sorry for the late reply, I've been at work

I'll get onto fixing it again once i can. And hopefully i can get a better melee out.
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Post #15     Mayor Sep 13 2007, 4:27 pm

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It's good to see you taking an interest in melee mapping, keep it up! :)
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Post #16     Tazzy Sep 13 2007, 4:30 pm

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Quote from devileskIt's good to see you taking an interest in melee mapping, keep it up! :)


Well im in the middle of making a campiagn, so when im not creating that. Im trying to improve on the melee side of StarCraft :)
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Post #17     Protogod[RWBM] Sep 13 2007, 10:17 pm

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It does not have enough expos for a 4 player map of its size, imo. Also, you should just go all the way and make those dual bridges into a wide bridge, if you actually care about interracial balance.

The map seems a tad biased for T. The left and right of that center structure are kinda cramped, you have the long narrow side door that T can push down, and you have 2 bridges at the front instead of a wide bridge.

Also, not a major problem by itself, but in addition to the rest, the middle is buildable, so T can just push through.
(user posted image)
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Post #18     TitanWing[RWBM] Sep 15 2007, 2:23 am

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Deco is very plain. Just a bunch of crushed rock and dirt.
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Post #19     Tazzy Sep 15 2007, 11:33 am

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I have updated it a little more. Again nothnig fancy and again it may be Crap. But im still learning.
This post was edited 1 time, last edit by Tazzy: Sep 29 2007, 10:22 am.
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Post #20     isolatedpurity Sep 15 2007, 11:49 am

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and she's STILL hawt
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I don't like how much focus there is in one part of the map (the center)... to a degree. I would rather have those minerals split up to be 1 on the left middle and 1 on the right middle.

However, take my opinion with a grain of salt.
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