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Phantom BGH vBront, Newest Phantom Out There

Pages: < 1 2 3 4 5 >
Creator: Uncopyrightable
Time: Jun 1 2008, 4:06 pm

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#1 :: Anti Hack?

Anti Hack?
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Minimum answers: 1 ~ Maximum answers: 1

Post #42     Falkoner Jun 9 2008, 7:31 pm

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Taking StarCraft Map Making to the Limit!
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BGH has to have the most repulsive terrain there is in Starcraft.
NAY THOU!
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Post #43     Uncopyrightable Jun 9 2008, 7:36 pm

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Quote from Falkoner
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BGH has to have the most repulsive terrain there is in Starcraft.
NAY THOU!

Excalibur's terrain is WAY nicer then most on b.net alone. Although I do seem to see more and more 1v1 +Obs type games made out of Twilight terrain.
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Post #44     Excalibur[MM] Jun 12 2008, 6:42 pm

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For anyone wanting to see the final version of Portal that i handed to bronto, look no further:
(user posted image)

It took a lot of over doodading and determination but its done. Bronto may have to screw with it a bit, but i think this is a good enough preview for you folks. Hope you like it.

Im currently working on a desert 8p map that ill also submit for use.

Edit: Fuck you SEN, failing to get size. YOU FAIL. IP better get back here and fix some code. :flamer: :flamer: Fixed it by uploading somewhere else. SEN still fails.
This post was edited 2 times, last edit by Excalibur: Jun 12 2008, 6:51 pm.
Yeah, you were right about me.
But can I get myself out from underneath
This guilt that will crush me
and in the choir I saw our sad Messiah.
He was bored and tired of my laments.
Said, "I died for you one time, but never again"
Never again, never again, never again
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Post #45     Uncopyrightable Jun 12 2008, 11:35 pm

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It still looks great! I thought you had a seizure when I opened up the file and saw all of those white crater doodads all over the place. :lol: It still looks nice though. I might have to screw around with the center piece to make it big enough to fit 3 beacons, with room and have a civilian walk around in it. Good Job! :D
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Post #46     Excalibur[MM] Jun 13 2008, 1:31 am

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Ladies and gentlemen i give you the prototype for terrain #2:

(user posted image)

(Each hatchery is a proposed expo.)
Edit: Whoops, ones missing, but no big deal, you get the point. ^^
Yeah, you were right about me.
But can I get myself out from underneath
This guilt that will crush me
and in the choir I saw our sad Messiah.
He was bored and tired of my laments.
Said, "I died for you one time, but never again"
Never again, never again, never again
Top

Post #47     Uncopyrightable Jun 13 2008, 1:46 am

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Quote from Excalibur[MM]
Ladies and gentlemen i give you the prototype for terrain #2:

(user posted image)

(Each hatchery is a proposed expo.)
Edit: Whoops, ones missing, but no big deal, you get the point. ^^

Lol. Well we have to wait for me to finish the trigger end of it first. :bleh:
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Post #48     Mafia.ClansAreForGays Jun 13 2008, 1:52 am

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antihack = good. I would add in something to detect when a player does a perfect split, when when they can't select their drones. I hate that hack.


You're the last person I'd think would add this to their map when every melee obs game I've been in with you.... you've been dropped by the antihack.
(user posted image)
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Post #49     Uncopyrightable Jun 13 2008, 2:00 am

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Quote from ClansAreForGays
antihack = good. I would add in something to detect when a player does a perfect split, when when they can't select their drones. I hate that hack.


You're the last person I'd think would add this to their map when every melee obs game I've been in with you.... you've been dropped by the antihack.

So I downloaded Hax and I use them more then I should. I just wanted to get more ideas for this map, I square! :shifty:
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Post #50     Excalibur[MM] Jun 13 2008, 5:30 pm

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(user posted image)
Map2 beta, currently titled The Sun's Star.

Edit:
Update
(user posted image)
This post was edited 1 times, last edit by Excalibur: Jun 13 2008, 6:20 pm.
Yeah, you were right about me.
But can I get myself out from underneath
This guilt that will crush me
and in the choir I saw our sad Messiah.
He was bored and tired of my laments.
Said, "I died for you one time, but never again"
Never again, never again, never again
Top

Post #51     Uncopyrightable Jun 13 2008, 7:14 pm

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Too much. :lol: I still have to finish the map first. Once I do so, then I can just switch in and out of the different terrain pallets you keep making. They all look great! :D
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╠═══╣....═╣............╠╗..╔╣....╠═══╬╗..╔╩╗..╔╬═══╣
╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝
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Post #52     Tera Jun 15 2008, 9:24 pm

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When do you plan on featuring your map? This map night would be awesome with a new map for once. I can't wait to see how you figured out ways to defeat hackers using triggers in conjunction with EUD triggers for the map hack. Count me in as a designated player.


+

This post was edited 3 times, last edit by Tera: Aug 31 2008, 11:42 pm.
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Post #53     Uncopyrightable Jun 15 2008, 10:24 pm

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I have been working diligently on Phantom vBront. I plan on calling it something like Phantom Portals, or some other catchy name. I have almost completed the the main core triggers and like I might have stated in an earlier post, the anti map hack and anti zerg mineral hacks have been created and work, for the most part. <--- Have not tested in more then a 2 player multiplayer game yet. Be there. Friday. Bring your epic skills. Be prepared.
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╠═══╣....═╣............╠╗..╔╣....╠═══╬╗..╔╩╗..╔╬═══╣
╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝
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Post #54     Excalibur[MM] Jun 16 2008, 4:30 am

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You should make it Phantom Hackless. Play up its antihack and i think itll be a lot more popular.
Yeah, you were right about me.
But can I get myself out from underneath
This guilt that will crush me
and in the choir I saw our sad Messiah.
He was bored and tired of my laments.
Said, "I died for you one time, but never again"
Never again, never again, never again
Top

Post #55     Uncopyrightable Jun 16 2008, 11:10 am

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Quote from Excalibur[MM]
You should make it Phantom Hackless. Play up its antihack and i think itll be a lot more popular.

Name: Phantom Hackless v1 . That sounds decent.

UPDATE: I have the core of the Phantom system up and working. I have the mineral increases for all of the players written in text. I need to change all of the inform