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Well I don't know about that either. I actually did try tightening up the hit detection, and what I found was that projectiles couldn't get to "pierce" large object chunks as well, which in effect meant that only half of the hit radius of a projectile damages surrounding units, and thus it takes twice as many shots to hit large objects to the same effect.
Of course, I could just have rebalanced the difficulty of levels to accommodate that, too. But I got lazy. |