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Galactic Gunnerz, Best. Map. Evar!

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Creator: Tuxedo-Templar
Time: May 14 2008, 10:48 am

Post #61     Kow May 22 2008, 2:06 am

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I think he means as in where it was more of a point and click type than "Oh ok, they're gonna be there in 30 seconds, send my missiles".

Just played it with Xeno. Pretty lulz.
(user posted image)
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Post #62     Tuxedo-Templar May 22 2008, 2:09 am

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Well, short of modding, or shrinking the lane substantially, it would be hard to improve shot speed. Yes, I sorta agree on that. But there are ways to think ahead to counter that.
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Post #63     Kow May 22 2008, 2:13 am

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Theoretically, you could tell which direction it's moving with a mobile grid and just accelerate it with a move unit in x direction, but I don't know if it's easy or even possible to have that many mobile grids...
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Post #64     Falkoner May 22 2008, 5:26 am

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No, I mean reaction to a collision speed, I don't mind having to aim a little bit to hit a moving target :P That's one of the things that makes this system so fun.
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Post #65     Tuxedo-Templar May 22 2008, 6:19 am

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I could increase collision detection speed to 1/12 second if I wanted. But the lag becomes pretty substantial then.
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Post #66     Falkoner May 22 2008, 2:22 pm

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Ah, so it comes down to lag again... Perhaps a way to select it at the beginning?
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Post #67     Clokr_ May 22 2008, 2:31 pm

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Omg got a title!
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Add an high lat / low lat like switch to the map :P
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Post #68     Tuxedo-Templar May 22 2008, 4:30 pm

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That's not a bad idea, actually.
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Post #69     Falkoner May 22 2008, 4:33 pm

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Is the system based off of a count-down of death counts? Then it would be easy to implement, just change how high or low it is reset to after it checks.
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Post #70     Tuxedo-Templar May 22 2008, 5:34 pm

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Well it's not that simple, but close. The movement detection needs to wait certain amounts of time to correctly determine if a projectile moves or not. Slow it down, and projectiles won't get to leave the Starports.

I'd need to add extra triggering to accommodate that, in other words.
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Post #71     Falkoner May 22 2008, 5:48 pm

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Well, as long as it's not too hard, it could make the map a lot better.
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Post #72     Tuxedo-Templar May 22 2008, 5:57 pm

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Well I don't know about that either. I actually did try tightening up the hit detection, and what I found was that projectiles couldn't get to "pierce" large object chunks as well, which in effect meant that only half of the hit radius of a projectile damages surrounding units, and thus it takes twice as many shots to hit large objects to the same effect.

Of course, I could just have rebalanced the difficulty of levels to accommodate that, too. But I got lazy. :P
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Post #73     Falkoner May 22 2008, 6:29 pm

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Meh, whatever, I don't mind too much, but what I do mind is how BattleCruisers are so slow that sometimes they are removed as soon as you create them. Maybe give them a bit more delay?
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Post #74     Tuxedo-Templar May 22 2008, 6:59 pm

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Yeah, I could increase their delay, but I can't really do anything about their speed. At least they're powerful enough to compensate for their sluggishness, though, I hope.
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Post #75     Falkoner May 22 2008, 7:04 pm

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Well, I use them, like on the Leroy Jenkins level they're great to get some extra minerals, but the Numa Numa level thwarts me every time in 1-player, the units are too separated for one player to beat!
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Post #76     Tuxedo-Templar May 22 2008, 7:09 pm

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Hmm. I'll have to replay that level to see if my balance adjustments messed it up. Later, though. I did manage to beat it with Science Vessels and BCs, though.
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Post #77     Falkoner May 22 2008, 7:10 pm

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Really? I've kept on trying to beat it, but I can't seem to get it, the BCs just don't knock out enough to make them worth it, and I don't get enough money to make enough science vessels :(
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Post #78     Tuxedo-Templar May 22 2008, 7:12 pm

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Um, if you have BCs then you should have the tech for Sci Ves as well. Or do you mean gas?

Well, just build as many starports as humanly possible. :P I'll replay the level again and see what I can do to adjust its difficulty.
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Post #79     Falkoner May 22 2008, 7:14 pm

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Yeah, I meant gas, and I had 5 Starports by that time... It's not so hard multiplayer, just when your playing solo, in fact, it's an easier level in multi-player.
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Post #80     iamandragon May 26 2008, 12:30 am

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Just download and played it...quite a good map, but I feel like this is probably not half as good as Rush...

and lol never knew someone as great as Tux goes on 4chan! A great map is great!
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