Hidden AI?
Sep 7 2007, 6:42 am
By: iPod(ConFed)  

Sep 7 2007, 6:42 am iPod(ConFed) Post #1



I have a map-editing program called Starcraft X-tra editor 2.5, and it has, among other things, Hidden AI scripts. I was wondering if anyone else has this program, and can help me utilize these scripts. So far, the maps I have tested the scripts on do not function properly.



None.

Sep 7 2007, 7:07 am Within Post #2



What AI Scripts are you testing?



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Sep 7 2007, 7:34 am iPod(ConFed) Post #3



All the ones with Heavy A or Heavy D
or both.



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Sep 7 2007, 8:22 am Clokr_ Post #4



Those are probably custom AIs that blizzard made for some of the campaign maps. They probably do not work because they expect the user to begin with what it has in the campaign scenario where it was used. Is not like they're very useful...



?????

Sep 7 2007, 12:46 pm Falkoner Post #5



Yes, stick with the Town AI's and insane, medium, or easy, all the extended AI's that aren't for just 1 small thing (Such as cast disruption web) don't work as well.



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Sep 8 2007, 3:38 am GuN_Solar90 Post #6



The different AI sequences are for different things. Like if you use a Terran Town script out of the dozens of Terran Towns they each have different results. The one I used made the computer build 50 supply depots before attacking with 20 pre-placed units.



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Sep 8 2007, 4:21 am Twitch Post #7



Quote from Falkoner
Yes, stick with the Town AI's and insane, medium, or easy, all the extended AI's that aren't for just 1 small thing (Such as cast disruption web) don't work as well.
The cast disruption web one wors for me :omfg: .



None.

Sep 8 2007, 5:01 am Falkoner Post #8



Quote
all the extended AI's that aren't for just 1 small thing

I said aren't, and disruption web is a bit buggy as well.



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Sep 8 2007, 12:14 pm JamaL Post #9



In some cases, I've had the computers just mining and building supply depots when testing with these scripts.



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Sep 8 2007, 3:45 pm Fallen Post #10



I've been having the worst luck with most AI, does anyone know how to make the computer relentless or what AI does it.

And doesnt SCM Draft have much for AI scripts then XTRA, i only used XTRA for a little while so i am not positive but go with SCM Draft it is a much nicer editor.



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Sep 8 2007, 11:24 pm Falkoner Post #11



The Insane AI's make computers pretty relentless, to the point that Blizzard's description of the AI was, "The computer will build all units, and research all technologies. After doing so, the computer will school you in the art of playing Starcraft."



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Sep 9 2007, 12:54 am DT_Battlekruser Post #12



Stupid question: what's the default melee AI?



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Sep 9 2007, 1:05 am Falkoner Post #13



I actually have no idea, so in my opinion, that is not a stupid question, does anyone know this? I'm thinking maybe the Campaign Easy, but I'm leaning more toward that computers actually have an AI in melee that we can't give them.



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Sep 9 2007, 6:25 pm Clokr_ Post #14



All the AI scripts that SC has are inside aiscript.bin, and all of them can be executed from a trigger with the RunAIScript or RunAIScriptAt functions.
Maybe they're the custom ones?



?????

Sep 11 2007, 5:19 pm Undead-Fox Post #15



Could you not emulate the same type of circumstances that occur in the original campaign into another map of your own to get a specific AI script to run?

I mean, from what's been said, it seems they're dependent on the same unit conditions... such as the tons of supply depots and charging at you with all of it's first units.




None.

Sep 11 2007, 6:11 pm Falkoner Post #16



Yes, you probably could, but who wants to be limited to what Blizzard did in their campaigns.



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Sep 11 2007, 8:22 pm Vi3t-X Post #17



Oi, iPod[ConFed], havent seen you in a while now, quit the clan :D but anyways,

Easy - INSANE AI just vary by the build research and attack time (as well as organization of trrops and building in logical positions) Easy means it will look like the AI is just sitting there like a 2 year old, clueless. INSANE is rushed supply depots (AI calculates when it will have enough minerals for supply depot, calculates time/resources scv takes to get there, sends scv ahead of time, scv arrives, builds immidetly)



None.

Sep 12 2007, 2:36 pm hetzer Post #18



The melee AI is always "X" Custom Level (X=race). Insane and Custom level are both pretty relentless. On insane however, the cpu doesnt require resources to operate. :omfg:
The help secion of Staredit explains the basic AIs, but not the expanded ones on SCMDraft 2.
Custom level contains lots of variables, and when one is met, the CPU reacts differently, (e.g. If on islands the cpu uses different strategy than if it is an open ground game, all in the same AI script) The main focus in the custom level AI is expanding to new resource nodes, which rarely happens in campaign mode. In case you havent noticed, in every blizz campaign (that is editable), the cpu is automaticly given about 5000 resources for every 500 it collects (in the triggers) and is running on some sort of "X" campaign AI script, with it's expos on "X" town script.

Post has been edited 1 time(s), last time on Sep 12 2007, 10:19 pm by hetzer.



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Sep 16 2007, 7:21 pm TricksOfDeath Post #19



Heres all the AI Scripts

Scripts available in Run AI Script:
Send all Units on Strategic Suicide Missions – All computer units will mass and attack one target at a time until all enemy structures and units are dead.
Send all Units on Random Suicide Missions – All computer units will choose random targets and attack anything that they see.
Switch Computer Player to Rescuable – The computer town will become a rescuable area, and the player(s) in the campaign can gain control of all available units and/or structures.

Scripts available in Run AI Script At Location:
Any scripts marked with [Expansion] prior to their names have two selections. One selection will be with the [Expansion] predicate, the other without. If you choose a script that has the [Expansion] predicate, the AI will utilize the new units that have been included in Brood War.
[Expansion] Terran Custom Level – The computer will build a town, expand that town, and attack any enemies that it encounters on the map.
[Expansion] Zerg Custom Level – The computer will build a town, expand that town, and attack any enemies that it encounters on the map.

[Expansion] Protoss Custom Level – The computer will build a town, expand that town, and attack any enemies that it encounters on the map.
[Expansion] Terran Campaign Easy – The computer will only build basic units (Goliaths, non-cloaking Wraiths, non siege-mode Tanks, etc.)
[Expansion] Terran Campaign Medium – The computer will build all basic units, and research the basic level technologies. Science vessels and “nukes” are not researched.
[Expansion] Terran Campaign Difficult – The computer will build all units with all research abilities.

[Expansion] Terran Campaign Insane – The computer will build all units and research abilities. After doing so, the computer will school you in the art of playing Starcraft.
[Expansion] Terran Campaign Area Town – The computer will harvest only, no attack. This is useful for “mining” bases.
[Expansion] Zerg Campaign Easy – The computer will build all basic units (Mutalisks, Zergling, etc.)
[Expansion] Zerg Campaign Medium – The computer will build all basic units, and research the basic level technologies. The computer will continue to research until the Ultralisk unit can be produced.

[Expansion] Zerg Campaign Difficult – The computer will build all units, and research all technologies.
[Expansion] Zerg Campaign Insane – The computer will build all units, and research all technologies. After doing so, the computer will school you in the art of playing Starcraft.
[Expansion] Zerg Campaign Area Town – The computer will harvest only, no attack. This is useful for “mining” bases.
[Expansion] Protoss Campaign Easy – The computer will build all basic units (until the Scout units can be produced.)

[Expansion] Protoss Campaign Medium – The computer will build all basic units, and research the basic technology tree (stopping at the Carrier units.)
[Expansion] Protoss Campaign Difficult – The computer will build all units, and research all technologies.
[Expansion] Protoss Campaign Insane – The computer will build all units, and research all technologies. After doing so, the computer will school you in the art of playing Starcraft.
[Expansion] Protoss Campaign Area Town – The computer will harvest only, no attack. This is useful for “mining” bases.

Set Player To Enemy – This will make all units within a selected region enemies with the player processing the trigger.
Set Player To Ally – This will make all units within a selected region allies with the player processing the trigger.
Value this Area Higher – This will set a region as “important” to the computer AI. After this has been processed, the computer will send forces to this region to defend it.
Enter Closest Bunker – All units within the region specified will enter the closest bunker, as long as a bunker is available for them to enter.
Enter Transport – All units within the region specified will enter the closest transport, as long as a transport is available for them to enter.
Exit Transport – All units within a transport in the region specified exit that transport.

With the exception of Area Town scripts, only one Campaign AI script should be run for each player. Each Campaign AI Script is associated with a Location. This Location must be centered near a source of Minerals and a source of Vespene Gas.
Campaign AI scripts are designed to start with an advantage over the player in initial resources and units. They will attempt to wear down players over time. They do not expand aggressively and perform best if supplied with enough starting resources to build through the technology tree (roughly 6000 each of gas and minerals).

Hidden AI Scripts
These AI Scripts are hidden in regular StarEdit.

Turn ON Shared Vision for Player – Turns off vision for a specified player.
Turn OFF Shared Vision for Player – Turns off shared vision for a specified player.
Move Dark Templars to Region – Causes a computer player to move Dark Templars towards a location.
Clear Previous Combat Data - Removes any orders to comptuer units.
Set Generic Command Target - Set's a command target to be used for "Make These Units Patrol" AI Script.
Make These Units Patrol - Sends units to attack towards a certain location that is set by "Set Generic Command Target". The upper left is the default setting.
AI Nuke Here - Causes Ghosts to nuke a certain area. Remember to give the computer player the ability to build nukes, enough money to buy nukes, enough supply to build the nukes, and set nuke build time to 1.
AI Harass Here - Causes computer players to harass a certain area.
Set Unit Order To: Junk Yard Dog - Causes computer units to roam around a map randomly. (Similar to the way critters move)
Cast Disruption Web - Causes computer players to cast disruption web. This requires Corsairs, and they need to have the the ability, and the energy to use it.
Cast Recall - Causes computer arbiters to use recall on a location. This requires Arbiters, and they need to have the ability and energy to use it.
:><:



None.

Sep 17 2007, 12:48 am Moose Post #20

We live in a society.

Quote from DT_Battlekruser
Stupid question: what's the default melee AI?
Custom level... expansion or normal depending on what you're playing. :P




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