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RPG Code Loading System
Creator: bearcat_fan
Time: May 8 2008, 10:29 pm
 bearcat_fan May 8 2008, 10:29 pm Post #1
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Have there been any RPG or similar maps with successful password/code load systems? I have thought of a way to do one, but I wanted to see if there were any out there. I remember a map called Xuru RPG, but the code took 10 minutes to figure out through trigger viewer.

My idea is basically a barrack and the code is generated from building the 4 units in a sequence of about 25 units. It would require the player to select all of the units and stats they had prior to the code and then it would check for the match. This would make it much harder to crack. It won't be easy to pull off and I don't know if I am up to the challenge, but the gears are turning in my head and I wanted to pose the question.

Thanks,
bearcat
This post was edited 1 time, last edit by bearcat_fan: May 8 2008, 10:51 pm.
 Vrael May 8 2008, 11:10 pm Post #2
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Yea Xuru had a load/save thing. Your method works in theory, but I think any system is crackable once you view the triggers.
You could use a number of things, beacons, your 25 unit method, hell, I don't know, putting the right units in the right dropships, anything with a large number of combinations.
 Falkoner May 8 2008, 11:20 pm Post #3
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Rush has a loading system, it also has cheats using the same method too. Most B.Netters won't bother to try and crack a code-system, and even if they do, it's their problem if they ruin the map, but that's just my opinion.
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 bearcat_fan May 8 2008, 11:30 pm Post #4
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Yeah, I was trying to think of something that would be a pain in the tail to crack, but still easy enough that people would use it. Obviously, with the editor's limited math ability it makes things tougher. I am really hoping Star2 has some type of way to do this easier and has more math capabilities.
 Falkoner May 8 2008, 11:35 pm Post #5
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Lol, it definitely will. It's weird triggering in SC after working with a programming language, since it is so annoying to do things in SC that are normally done in one line using a program, but they most certainly will add math functions to SC2
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[08:09 am]
fm47 -- daaaaaaaaaaaamn it, i didn't have time to post a demo of my map, now I'm in Taiwan T-T (was in Utah)
[07:43 am]
AfterLifeLochie -- I'm tired too, but it's only 5:46 PM in Australia. It's dark though.
[07:38 am]
AfterLifeLochie -- Simple... kinda...
[07:36 am]
AfterLifeLochie -- Anyway, i can work on an indexer if you like.
[07:36 am]
AfterLifeLochie -- Oh well, see ya Moose!
[07:36 am]
AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.
[07:36 am]
Mini Moose 2707 -- W/E, it stays outdated for now. I'm really sleepy.
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