Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Medic Heal Ability
Medic Heal Ability
Apr 29 2008, 7:20 pm
By: Brontobyte
Pages: 1 2 34 >
 

Apr 29 2008, 7:20 pm Brontobyte Post #1



I was playing a random defense map over battle.net and I controlled a medic. The medic used heal on units that I didn't control. How is this? Was it because we were in the same force? Is their limitations? Which units could heal with the help from a medic?



None.

Apr 29 2008, 7:30 pm Wormer Post #2



I belive medic heals allied units.



Some.

Apr 29 2008, 7:31 pm payne Post #3

:payne:

If you are allied with someone, the Medic will try to heal his unit too (and won't prioritize yours :O).
Medic can heal, as far as I remember:
- Any Zerg Ground Units
- Terran Non-Mechanical Ground Units
- Protoss Non-Mechanical Ground Units

There you go! :D



None.

Apr 29 2008, 7:31 pm Brontobyte Post #4



Quote from Wormer
I belive medic heals allied units.

No matter force? Which units? Biological ones? (Ones that leave residue behind after death)

Quote from payne
If you are allied with someone, the Medic will try to heal his unit too (and won't prioritize yours :O).
Medic can heal, as far as I remember:
- Any Zerg Ground Units
- Terran Non-Mechanical Ground Units
- Protoss Non-Mechanical Ground Units

There you go! :D

Ok thanks. :P

Post has been edited 1 time(s), last time on Apr 29 2008, 7:33 pm by Brontobyte. Reason: Added Quote



None.

Apr 29 2008, 7:37 pm Vi3t-X Post #5



Technically everything leaves behind residue, its just that Blizzard didnt have enough system resources to allow for goliaths and tanks to "melt", the dragoon has that animation though. Anyways

A Medic Can Heal:
> Biological, Non-Mechanical Ground Units.

What Does This Mean:
> Only units that can be "physically harmed" so units that can be iraditated
> No units that are in any way mechanical (So the goliath, tank, dragoon, etc...)
> The Unit(s) must be on the ground
> 1 exception however is the SCV. For some reason it will heal ><



None.

Apr 29 2008, 7:41 pm Brontobyte Post #6



What about if the unit is stationary. By this I mean that it has been moved to a location where a ground unit couldn't walk to. Would the medic still be able to use its heal ability then? The idea I'm trying to go for is a stationary healing bay where (ground biological) units can walk up and freely heal them selves. Can this be achieved?



None.

Apr 29 2008, 7:50 pm Vi3t-X Post #7



I think Falkoner has a concept map on his pages that demonstrates this...
And yes, it can be done.
PM Him for the map, I dun has it :-_-:



None.

Apr 29 2008, 7:50 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

yes



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 29 2008, 7:50 pm Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

yes. I'm using that in my new maps.

But order them to patrol every few seconds. Then they will always heal the nearest units and won't try to follow another unit.

Healing other "freezed" units is possible but slowly because it is a little bit buggy.




Apr 29 2008, 7:52 pm Brontobyte Post #10



I don't need one of his maps, I just need to know if it could be done, thats all.



None.

Apr 29 2008, 11:27 pm Falkoner Post #11



In the map I have it simply constantly teleports the medic somewhere, similar to the methods used to stop units from moving, you simply constantly move it somewhere it cannot go, or move it somewhere and then immediately back, and it will stand stationary, not even playing the healing animation, and heal, you just need to walk near it.



None.

Apr 29 2008, 11:37 pm Kenoli Post #12



Quote
Technically everything leaves behind residue, its just that Blizzard didnt have enough system resources to allow for goliaths and tanks to "melt", the dragoon has that animation though.
They were probably trying to avoid making complicated death animations for mechanical units and air units.



None.

Apr 30 2008, 1:53 am Vi3t-X Post #13



Exactly my point. They didnt want to make complex death sequences AND they thought that the systems of their time could not handle such superior graphics we today call "2D Crap". lol.



None.

Apr 30 2008, 2:11 am Demented Shaman Post #14



There is no marine death animation.



None.

Apr 30 2008, 3:20 am rockz Post #15

ᴄʜᴇᴇsᴇ ɪᴛ!

Isn't it a ghost?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 30 2008, 3:41 am Vi3t-X Post #16



They are identical sets that play different sounds (since they are both terran, biological, and armoured ground units).



None.

Apr 30 2008, 4:10 am Kenoli Post #17



What? Marines and Ghosts both have their own death animation.



None.

Apr 30 2008, 4:27 am Falkoner Post #18



I was gonna say... Because ghosts like have little white dots, while marines do not :P



None.

Apr 30 2008, 4:33 am stickynote Post #19



They do look different. Same with mechanical explosions. Some are slightly different. For example, a corsair and an observer.



None.

Apr 30 2008, 4:51 am Impeached Post #20



Quote from name:devilesk
There is no marine death animation.
But there is a JIm Raynor death animation.



None.

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