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Creator: Freindship Time: Apr 28 2008, 6:04 am |
| Freindship | Apr 28 2008, 6:04 am | Post #1 |
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Well here it is guy's
28/4/08 its prolley not very good Also its my b day tommorow =) |
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| Freindship | Apr 29 2008, 11:07 am | Post #2 |
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Anyone wanna Leave comments on how i did -_-?
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| Deathman101 | Apr 29 2008, 9:21 pm | Post #3 |
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Mapper/Modder Hybrid
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Looks like teal has a bigger battlefield. Please give us a proper pic.
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| Freindship | Apr 30 2008, 5:20 am | Post #4 |
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Sorry - i didnt mean to make this reply. Ignore it
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| Freindship | Apr 30 2008, 5:21 am | Post #5 |
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The Map is Avalible to View Here:
This one is un protected. Please dont change anything, If you'd like to edit my map's PLEASE visit http://www.gaming-center-x.com, And message me there |
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This post was edited 1 time, last edit by Freindship: Apr 30 2008, 5:33 am.
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| [Vi3t-X] | May 1 2008, 12:37 am | Post #6 |
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Espeon Attack!
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Uhg...
Please refer to the Terrain section we have here at SeN. Those bridges are blocky... MAD blocky... |
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| stickynote | May 1 2008, 2:20 am | Post #7 |
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yes, executor?
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Teal really does have a bigger base. I don;t really do melee maps, but from other ones, this needs help on balancing.
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| [Vi3t-X] | May 1 2008, 2:24 am | Post #8 |
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Espeon Attack!
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You dont neccessarily want identacle bases, but they need to be similar enough that they are still even, but still look authentic.
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| Freindship | May 1 2008, 5:27 am | Post #9 |
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Some Changed have been made, Expecially to the bridages and/or Terrained Doodads.
Also teal's base is bigger becuase the other two have the 3rd expo's closer to there base, So please examine the map a litttle more, its the little things, That I think make it fare 0%
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This post was edited 4 times, last edit by Freindship: May 2 2008, 7:38 am.
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| who | May 2 2008, 8:17 pm | Post #10 |
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title
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The highground webs you have around the bases can be dropped into with tanks and such.
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| Freindship | May 3 2008, 1:21 pm | Post #11 |
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So?
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| Deathman101 | May 3 2008, 3:48 pm | Post #12 |
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Mapper/Modder Hybrid
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So you fix it, those are NOT good.
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| Freindship | May 4 2008, 11:42 am | Post #13 |
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no? |
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| O)MNeox | May 11 2008, 5:54 am | Post #14 |
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Clan Orig
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There is way to much open space in this. This reminds me of Tau Cross map, you should really take a look at that, but even though the main bases in that map aren't lowered it still has an idea of how to make a balanced 3 player map. Also, maybe take a look at Longinus 3 player map ( i think that's how it's spelled ). yeah but this is a good start I guess.
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