Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: small cinimatics?
small cinimatics?
Apr 27 2008, 12:11 am
By: Hug A Zergling  

May 8 2008, 2:14 pm KrayZee Post #21



Quote from name:razorsnail
Krazy -- is your map on SEN DLDB? I want to see it.
Yes it is, it's inside this zip folder along with five other maps. http://www.staredit.net/files/341/



None.

May 8 2008, 10:11 pm Clokr_ Post #22



This is an old idea I had a lot of time ago (maybe a year or more) but I didn't get it working back then.
I made a concept map so you can see it. Triggers only work for P1!

Attachments:
snipertext.scx
Hits: 6 Size: 41.43kb



?????

May 9 2008, 10:59 pm Laser Dude Post #23



Quote from name:Tuxedo-Templar
Unless you used some kind of EUDs or something to increase the game speed...
I have a theory that increasing the game speed past fastest leaves hyper-triggers at 12-per-second. I think this explains both why replays of maps with hyper-triggers can desync from the game itself, and why hyper-triggers work in the first place. You're already tricking the game into thinking it's at high speed. If you take the facter of increase in trigger speed, you may notice that it is very close to the factor of increase from a normal game speed to fastestx16.

Quote from name:Tuxedo-Templar
maybe a bit tedious, though.
Ever heard of Javascript? ;)

Although mapping out each frame would be tedious.



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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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