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Do whatever the hell you want to. That's pretty accurate.
A recommended starting point is to take a map you like to play and start dissecting it. Bnet has enough trash floating around already. Don't be too particularly worried about adding more. It's better to have figured out the workings of maps from mucking around that way than to worry about making anything good right away. Plus you never know. Maybe you will offhandedly make something people will want to play just doing that. |
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If I were here to kill you, you would already be dead.
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If I were you I'd just play around in the editor for a couple days. Look around at all the features and try to figure out what does what. If you can't figure something out, and you can't find a tutorial about it, post here. Someone will likely know the answer.
![]() ![]() ![]() ![]() ![]() ![]() Quote from O.o: because I've found my form in your forms where It should not be.
Quote from O.o: I cant figure out how to shut this form down how bout your next post be how to close it down. Quote from devilesk: I DONT LIKE THE STARPORT PLACEMENT. I WAS SANDWICHED BY GAYS. Quote from Hercanic: Therefore, the quantity of shit Esponeo may or may not take bears little relevance on the thread's effect. Quote from Brontobyte: If you do it wrong it wont. If you do it right it will. |
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Title Pending.
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A lot of Starcraft mapping is pretty logical. If all the conditions of a trigger are filled, that is ALL of them, the trigger will execute its actions, in the order from top to bottom that they are listed in the trigger.
Starcraft checks every trigger for condition fulfillment roughly once per second (please correct me if I'm wrong) without hyper triggers, and roughly 12 times per second with hyper triggers. When checking triggers, Starcraft checks in a specific order, starting with Player 1, then it goes down player 1's list, then it does player 2, then Player 3, ect. This means ORDER MATTERS. Here's a problem a friend of mine had Players: Force 1 Conditions: Force 1 brings exactly 0 men to Location 1 Force 1 brings at least 1 men to Location 2 Actions: Give all any unit owned by Force 1 at Location 2 to Neutral Display text for current player "blah blah w/e" Now, this trigger runs for p1 first (assume p1-4 are Force 1) The text is displayed for p1, the men are given to neutral Next, when it checks this trigger for p2, FOrce 1's men have been given to neutral, so it does NOT fire for p2 and p2-4 sees no text. Some little quirky things like that you need to look out for. Also a beginners mistake I think is common, when you have a trigger like Players: Force 1 Conditions: Switch 1 is Set. Actions: Create 1 Terran marine at Location 1 for Player 1 This will create 1 marine for each Player in Force 1, and all for Player 1. Death Counts: Starcraft keeps track of how many units of each type have died for every player, and you can also Set how many have died. This is extremely useful in starcraft mapping since it allows you to keep track of a great deal of things. As for a first map, I might suggest what I've personally classified as a "path" rpg. That is, you follow a defined path with a hero that either changes unit type, gets minerals, ect. There is generally a limited amount of text, basic terrain editing and the occasional "give" or "kill" or "create," units, ect. Make a few towns, think up a simple storyline, it uses all the basics. If you find that easy, add spells. If you're spells are ownage, add more stuff. This is also good advice. ![]() ![]() ![]() ![]() ![]() ![]() |
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Don't play with fire, play with lil-Inferno!
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Normally, asking for ideas is often the worst solution and can lead to a map you don't want to produce. Just experiment around for a while until you're confident that you can compile all of your creations and experiments into one playable product.
![]() ![]() ![]() ![]() ![]() ![]() "Sharing is caring. . .Unless you have STD's!" - LoveLess
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Espeon Attack!
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Eh. Go download SCMDraft from the DLDB (or is it not there yet...)
Mess around with it, see what you can come up with. Expanding to a preset storyline is pretty easy. Or you can learn how I did (By finding unlocked maps and rigging them in my favour ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() I is supporter. http://rich.igg.com/wl/4958023 Click on it to Give me Monies! (In the game) I am a Mafia Suspect. I dare ya, MUHAHAHAHA, er... I mean... |
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Espeon Attack!
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String Deletion. The use of having identical strings is not good for SCMDraft because if it's recycling feature.
![]() ![]() ![]() ![]() ![]() ![]() ![]() I is supporter. http://rich.igg.com/wl/4958023 Click on it to Give me Monies! (In the game) I am a Mafia Suspect. I dare ya, MUHAHAHAHA, er... I mean... |