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Damn terrain..., Please help? :'(

Pages: < 1 « 4 5 6 7 >
Creator: payne
Time: Apr 17 2008, 1:00 pm

Post #101     Falkoner May 21 2008, 2:41 am

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Man! Good work rockz! Looks great.
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Post #102     rockz May 21 2008, 3:05 am

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lol, all I did was mirror stickynote's. Credit goes to you bub.
"Personal foul; offense; 69; He was givin' him the business"
The player was later suspended for "Actin' the fool".
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Post #103     stickynote May 21 2008, 4:25 am

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Well, all I did was take the stairs from Falkoner's custom ramp compilation, changed it a little, and made it go to short cliffs.
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Post #104     Falkoner May 21 2008, 5:48 pm

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Short cliffs which are also from Wooden's interiors :P Good job mixing it though ;)
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Post #105     payne May 21 2008, 9:55 pm

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Mwahaha! It was a joke about the 200 minerals! >:D
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Wow, good job on this guys!
Anyway, anyone interested into making Tristram? :D
Oh, and is it possible to make the Monastery Gate stairs transitting to temple please?
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Post #106     stickynote May 22 2008, 1:53 am

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Well, I didn't really see a lot of wooden's work, since I'm relatively new here. Can you post a picture of Tristram?
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Post #107     payne May 22 2008, 3:23 am

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Mwahaha! It was a joke about the 200 minerals! >:D
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http://www.seashell-collector.com/pictures/d2pic/startstprouge.jpg
http://www.seashell-collector.com/pictures/d2pic/wirt.jpg
http://newd2event.net/img/maps/act1/Tristram.jpg
That's all I found, sorry :S
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Post #108     stickynote May 22 2008, 3:38 am

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Not as much as I would like to have, but I can at least make those parts.
EDIT: Just thought about something. Can those burning buildings be units? Or do they have to be terrain with disabled and burning terran buildings?
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Post #109     Falkoner May 22 2008, 5:37 am

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Disabled burning buildings are units :P
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Post #110     payne May 22 2008, 8:24 pm

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Mwahaha! It was a joke about the 200 minerals! >:D
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I think I would make it so there is a terrain wall surrounding a disabled burning terran building :P
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Post #111     stickynote May 22 2008, 10:56 pm

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I know they are units; I meant that using a single unit as the buildings. Does that mean you want them to be accessable? As in you can walk inside them?
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Post #112     rockz May 23 2008, 12:44 am

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Simple people, think simple. A burning building will work FINE. If you don't want it selectable, disable it and it will still be visible, and burning. You can string together two factories too. People don't need to know it's "Ogden's Tavern".

Stickynote, did you play Diablo? It's virtually identical, except there's no river going through it. It would be cooler, though, to base it off Diablo.

(user posted image)
"Personal foul; offense; 69; He was givin' him the business"
The player was later suspended for "Actin' the fool".
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Post #113     payne May 24 2008, 10:37 pm

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Mwahaha! It was a joke about the 200 minerals! >:D
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No, that's D1! I want D2 >.<
I'll maybe make out a nice map that show the place, exactly :O
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Post #114     Ahli May 24 2008, 10:57 pm

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Can sb make that for D1?
I'm making a huge D1 map atm... (singleplayer only and lot's of sfx)
I won't have unit problems, only string problems...
(user posted image)
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Post #115     rockz May 28 2008, 1:09 am

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Quote from payne
No, that's D1! I want D2 >.<
I'll maybe make out a nice map that show the place, exactly :O
I was saying D1 is similar to d2. If you just make the town square of tristram and make the buildings burning, its will work fine. Don't include Adria, the cathedral, or the graveyard and you're good.
"Personal foul; offense; 69; He was givin' him the business"
The player was later suspended for "Actin' the fool".
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Post #116     stickynote May 28 2008, 2:11 am

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Ahli, (and Payne), you have to randomize the units that appear in a game, and possibly terrain if you're up to it.
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Post #117     rockz May 28 2008, 3:06 am

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Terrain won't work. I had suggested at one point to randomize the terrain (have two or more areas and just randomize the two, it's a huge map anyway), but the map is looking to be huge. Randomizing units would be a good thing though.
"Personal foul; offense; 69; He was givin' him the business"
The player was later suspended for "Actin' the fool".
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Post #118     payne May 28 2008, 9:50 pm

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Mwahaha! It was a joke about the 200 minerals! >:D
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If you look at my topic in Map Production for my D2 map, you should see that I was gonna randomize the unit spawn (which means no pre-placed units == less lag :) )... or maybe I forgot to write that down? I dunno xD
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Post #119     Ahli May 29 2008, 4:32 pm

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Quote from stickynote
Ahli, (and Payne), you have to randomize the units that appear in a game, and possibly terrain if you're up to it.
I will stick to the Diablo 1 random monster appearances and the random quests. I will say more, if I finished my few thousand basic triggers and made some terrain for the screenshots needed.
(user posted image)
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Post #120     WoodenFire May 30 2008, 1:16 am

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that temple ramp looks familiar... :O

I do believe there are a few more blends that can be added to make both of those terrain pieces much better... :O maybe I should make a thread with all my terrain maps so far... :O ive done that before...
This post was edited 1 times, last edit by WoodenFire: May 30 2008, 2:57 am.
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