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Mwahaha! It was a joke about the 200 minerals! >:D
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http://www.seashell-collector.com/pictures/d2pic/startstprouge.jpg
http://www.seashell-collector.com/pictures/d2pic/wirt.jpg http://newd2event.net/img/maps/act1/Tristram.jpg That's all I found, sorry :S ![]() ![]() ![]() ![]() ![]() ![]() |
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We are not amused
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I was saying D1 is similar to d2. If you just make the town square of tristram and make the buildings burning, its will work fine. Don't include Adria, the cathedral, or the graveyard and you're good.
![]() ![]() ![]() ![]() ![]() ![]() "Personal foul; offense; 69; He was givin' him the business"
The player was later suspended for "Actin' the fool". |
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We are not amused
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Terrain won't work. I had suggested at one point to randomize the terrain (have two or more areas and just randomize the two, it's a huge map anyway), but the map is looking to be huge. Randomizing units would be a good thing though.
![]() ![]() ![]() ![]() ![]() ![]() "Personal foul; offense; 69; He was givin' him the business"
The player was later suspended for "Actin' the fool". |
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that temple ramp looks familiar...
I do believe there are a few more blends that can be added to make both of those terrain pieces much better... maybe I should make a thread with all my terrain maps so far... ive done that before... This post was edited 1 times, last edit by WoodenFire: May 30 2008, 2:57 am.
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