Man! Good work rockz! Looks great.
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lol, all I did was mirror stickynote's. Credit goes to you bub.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Well, all I did was take the stairs from Falkoner's custom ramp compilation, changed it a little, and made it go to short cliffs.
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Short cliffs which are also from Wooden's interiors
Good job mixing it though
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Wow, good job on this guys!
Anyway, anyone interested into making Tristram?
Oh, and is it possible to make the Monastery Gate stairs transitting to temple please?
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Well, I didn't really see a lot of wooden's work, since I'm relatively new here. Can you post a picture of Tristram?
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Not as much as I would like to have, but I can at least make those parts.
EDIT: Just thought about something. Can those burning buildings be units? Or do they have to be terrain with disabled and burning terran buildings?
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Disabled burning buildings are units
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I think I would make it so there is a terrain wall surrounding a disabled burning terran building
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I know they are units; I meant that using a single unit as the buildings. Does that mean you want them to be accessable? As in you can walk inside them?
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Simple people, think simple. A burning building will work FINE. If you don't want it selectable, disable it and it will still be visible, and burning. You can string together two factories too. People don't need to know it's "Ogden's Tavern".
Stickynote, did you play Diablo? It's virtually identical, except there's no river going through it. It would be cooler, though, to base it off Diablo.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
No, that's D1! I want D2 >.<
I'll maybe make out a nice map that show the place, exactly
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Can sb make that for D1?
I'm making a huge D1 map atm... (singleplayer only and lot's of sfx)
I won't have unit problems, only string problems...
No, that's D1! I want D2 >.<
I'll maybe make out a nice map that show the place, exactly
I was saying D1 is similar to d2. If you just make the town square of tristram and make the buildings burning, its will work fine. Don't include Adria, the cathedral, or the graveyard and you're good.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Ahli, (and Payne), you
have to randomize the units that appear in a game, and possibly terrain if you're up to it.
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Terrain won't work. I had suggested at one point to randomize the terrain (have two or more areas and just randomize the two, it's a huge map anyway), but the map is looking to be huge. Randomizing units would be a good thing though.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
If you look at my topic in Map Production for my D2 map, you should see that I was gonna randomize the unit spawn (which means no pre-placed units == less lag
)... or maybe I forgot to write that down? I dunno xD
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Ahli, (and Payne), you have to randomize the units that appear in a game, and possibly terrain if you're up to it.
I will stick to the Diablo 1 random monster appearances and the random quests. I will say more, if I finished my few thousand basic triggers and made some terrain for the screenshots needed.
that temple ramp looks familiar...
I do believe there are a few more blends that can be added to make both of those terrain pieces much better...
maybe I should make a thread with all my terrain maps so far...
ive done that before...
Post has been edited 1 time(s), last time on May 30 2008, 2:57 am by WoodenFire.
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