Staredit Network > Forums > SC1 Map Showcase > Topic: Micro Bound v1
Micro Bound v1
Apr 17 2008, 3:28 am
By: Brontobyte  

Apr 17 2008, 3:28 am Brontobyte Post #1



Introduction:

Micro Bound was an idea that I had for a while. I thought that it would be easier to bound just by locking the screen onto a fixed position. ( Map size 20x12 screen view size ) I'm sure other bounders can relate as well when you are bounding and your mouse goes to close to the edge of the screen and then your whole screen moves, resulting in you loosing the obstacle.

Obstacles:

The obstacles in Micro Bound start off easy, but as you progress they become increasingly harder. You will notice this right away. Through extensive testing, most off the bounds can't be beaten by just running through it. ( Some you have to ) Others require a fond memory of the obstacle. You must remember the obstacle and how to run, back and forth, to complete it.

Features:

This map uses Death Counters instead of Waits. This will make the obstacles look more fluent and as if they never stop. The timing of the obstacles increases as level progression increases.

Map Picture:



Other:

-Credits:
Micro Bound was created by: Brontobyte@USEast -&- Oyen@USEast

-Map Link:
Mïcrö Böünd v¹·°°

-Important:
Quote from Oyen
For those who don't know, in order to play this 20x12 size map, you will need to start playing a regular sized map, then quit it, and then start playing this map.
You will have to reset the buffer or something like that, so play another map before you play this, or any other odd sized map. :D

-Who did what?
Brontobyte@USEast
Terrain: X
Main Triggering: X
Levels: 1-13 + 20
Idea: X
Difficulty: 4-6/10

Oyen@USEast
Levels: 14-19
Difficulty: 7-8/10

Post has been edited 1 time(s), last time on Apr 17 2008, 5:19 pm by Brontobyte. Reason: Because I can :D



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Apr 17 2008, 5:09 pm Oyen Post #2



For those who don't know, in order to play this 20x12 size map, you will need to start playing a regular sized map, then quit it, and then start playing this map.



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Apr 17 2008, 5:20 pm Brontobyte Post #3



Quote from Oyen
For those who don't know, in order to play this 20x12 size map, you will need to start playing a regular sized map, then quit it, and then start playing this map.
Good looking out. :D I almost forgot to mention it. I should of put it in the map description as well.



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Apr 17 2008, 5:20 pm LoveLess Post #4

Let me show you how to hump without making love.

I played the map and found it rather fun. I am not that great of a bounder and I was able to complete 3 or 4 of the obstacles and that made me kinda happy :D



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Apr 17 2008, 7:08 pm DevliN Post #5

OVERWATCH STATUS GO

Quote from Brontobyte
Introduction:

Micro Bound was an idea that I had for a while. I thought that it would be easier to bound just by locking the screen onto a fixed position. ( Map size 20x12 screen view size ) I'm sure other bounders can relate as well when you are bounding and your mouse goes to close to the edge of the screen and then your whole screen moves, resulting in you loosing the obstacle.
So it's basically one of the many Level Up Bounds, but with a locked screen. :D

This isn't the first time I've seen a bound on a 20 x 12 map size (or 20 x anything, really), but I like your layout a lot. It's a hell of a lot cleaner than ones I've seen in the past.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 17 2008, 9:13 pm DaMiNaToR Post #6



I gotta say I played this the other day and it was very well made, even though I managed to beat 2 levels in a row by clicking the other side. >.> One of the few bounds I've seen with patterns that actually make sense.



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Apr 17 2008, 9:28 pm Sarge Post #7



You can see the old terrain on minimap on top where you started to make a different bound :P
Also, how exactly are dc's "smoother" than waits?
I give the difficulty 6/10.



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Apr 18 2008, 12:16 am stickynote Post #8



I don't know, but you will never get a wait block. ;)



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Apr 18 2008, 1:46 am Sarge Post #9



Quote from stickynote
I don't know, but you will never get a wait block. ;)

You won't get wait blocks using waits either, if you use the proper hyper trigs :P



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Apr 21 2008, 2:10 pm Brontobyte Post #10



:bleh:
Quote from LoveLess
I played the map and found it rather fun. I am not that great of a bounder and I was able to complete 3 or 4 of the obstacles and that made me kinda happy :D

Quote from DevliN
Quote from Brontobyte
Introduction:

Micro Bound was an idea that I had for a while. I thought that it would be easier to bound just by locking the screen onto a fixed position. ( Map size 20x12 screen view size ) I'm sure other bounders can relate as well when you are bounding and your mouse goes to close to the edge of the screen and then your whole screen moves, resulting in you loosing the obstacle.
So it's basically one of the many Level Up Bounds, but with a locked screen. :D

This isn't the first time I've seen a bound on a 20 x 12 map size (or 20 x anything, really), but I like your layout a lot. It's a hell of a lot cleaner than ones I've seen in the past.

Quote from DaMiNaToR
I gotta say I played this the other day and it was very well made, even though I managed to beat 2 levels in a row by clicking the other side. >.> One of the few bounds I've seen with patterns that actually make sense.


THANKS!!! :D This was this is why I made it. I didn't know others made it 20x12 but oh well, my bound is better. v2 is comming up soon!!!


Quote from Sarge
You can see the old terrain on minimap on top where you started to make a different bound :P
Also, how exactly are dc's "smoother" than waits?
I give the difficulty 6/10.

Orly? :bleh:

Quote from stickynote
I don't know, but you will never get a wait block. ;)

Quote from Sarge
Quote from stickynote
I don't know, but you will never get a wait block. ;)

You won't get wait blocks using waits either, if you use the proper hyper trigs :P

Death counters provide a smoother entry from the last set of obstacles to the reset of it. Instead of their being a split second or so of the obstacle restarting, death counters help speed this up because its on a seperate timer.



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Apr 21 2008, 2:57 pm LiQuiDz Post #11



Okay to save the hassle, why didn't you just make a 64x64 and just have the screen always centered on your playing area? Would of made it easier to host and play instead of having to quit a regular game.



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Apr 21 2008, 7:03 pm Brontobyte Post #12



Quote from LiQuiDz
Okay to save the hassle, why didn't you just make a 64x64 and just have the screen always centered on your playing area?

Because I can? :bleh: 64x64 is not a micro.

Quote from LiQuiDz
Would of made it easier to host and play instead of having to quit a regular game.

I'm sure that most of the bound hosts would not just start their Starcraft.exe and log on to b.net with the intentions of playing my map... At least I hope not... :D



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Apr 21 2008, 8:31 pm DevliN Post #13

OVERWATCH STATUS GO

Perhaps a player will come on and decide to join "Micro Bound!!!!!!" over some other game, and he'll crash instead. It works that way for anyone who joins the game.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 21 2008, 8:43 pm Brontobyte Post #14



Quote from DevliN
Perhaps a player will come on and decide to join "Micro Bound!!!!!!" over some other game, and he'll crash instead. It works that way for anyone who joins the game.

Well, I shall split Player 1 and Player 2 into Force 1 and Force 2 and have Players 3-8 in Force 3. I shall rename Force 1 as Play Another Map and Force 2 as Before You Play and Force 3 shall be called Micro Bound. If they don't get the hint, then oh well. I will also include in the triggers somewhere that to play it after you have played ( started ) another map, and fool proof directions on how to do this. :D

I will do this within the week. :bleh:



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Apr 21 2008, 9:16 pm Impeached Post #15



You think it's OK that your map can crash many players? It's a very easy fix that won't hurt your map at all.

Don't be an idiot, Brontobyte.



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Apr 21 2008, 9:34 pm Brontobyte Post #16



Quote from Impeached
You think it's OK that your map can crash many players? It's a very easy fix that won't hurt your map at all.

Don't be an idiot, Brontobyte.

The whole idea of Micro Bound was to be as tiny as possible. If the user can't read then what more do you want me to do? I'm not going to change my map to fix this. I will also make adjustments so that its everywhere possible, Map Description, Mission Brief, Objectives.



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Apr 21 2008, 10:07 pm Sarge Post #17



Trigger looping has a set amount of time that it is delayed.
Subtract that time from your desired wait time, and it will run 'smooth' if your really that worried about 5 ms.

Making it dc's doesn't really improve anything, but if you prefer that go ahead.



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Apr 21 2008, 10:15 pm Impeached Post #18



Quote
The whole idea of Micro Bound was to be as tiny as possible. If the user can't read then what more do you want me to do? I'm not going to change my map to fix this. I will also make adjustments so that its everywhere possible, Map Description, Mission Brief, Objectives.
Ah, so it's the user's fault that your map can make them crash, right.

Your map will be exactly the same as 64x64, but you refuse to stop being stubborn & stupid, saying that because the idea of your map is to make it crash for many users, that it's ok. :)



None.

Apr 21 2008, 11:35 pm Brontobyte Post #19



Quote from Sarge
Trigger looping has a set amount of time that it is delayed.
Subtract that time from your desired wait time, and it will run 'smooth' if your really that worried about 5 ms.

Making it dc's doesn't really improve anything, but if you prefer that go ahead.

Yes it does. If I wasn't so meticulous in my map making habits, I wouldn't care. That time is noticeable and it adds that ~5ms to the obstacle and thats not what I want it to do.

Quote from Impeached
Quote
The whole idea of Micro Bound was to be as tiny as possible. If the user can't read then what more do you want me to do? I'm not going to change my map to fix this. I will also make adjustments so that its everywhere possible, Map Description, Mission Brief, Objectives.
Ah, so it's the user's fault that your map can make them crash, right.

Orly? Where did I say that?

Quote from Impeached
Your map will be exactly the same as 64x64, but you refuse to stop being stubborn & stupid, saying that because the idea of your map is to make it crash for many users, that it's ok. :)

Orly? Where did I say that? o.O'

Ok, how about I just make it clear that the map is going to remain the size it is. You can keep on posting but I refuse to change it. If its really that big of a deal, just don't play it? I want it to be the size of the screen. If I didn't I wouldn't of made it 20x12. Oyen even asked me if I wanted it to be 64x64 with null tiles around the bounding area, I said obviously, no.

Post has been edited 1 time(s), last time on Apr 21 2008, 11:38 pm by Brontobyte. Reason: Becaus its the only thing I can edit...



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Apr 22 2008, 12:00 am Impeached Post #20



Quote
Orly? Where did I say that?
Quote
If the user can't read then what more do you want me to do? I'm not going to change my map to fix this.


Quote
Orly? Where did I say that? o.O
Quote
The whole idea of Micro Bound was to be as tiny as possible




But alright, it's your decision if you want to be an idiot. I was only trying to help you.



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