|
...Ham?
|
Some people know that my fascination with Clan Dyne is a never ending one. I'm currently planning on making another map along the same lines as my post project, Pirate Dyne, in terms of it's style of defense and NPC spawn methods. So, I have decided to go against what I've been saying about holding off map making until SC2 and make another map.
So far, I've decided that I am going a bit mythical with this one. I still have not touched SCMD and am waiting for some input/suggestions before I start. I am currently toying with the idea of the 'good guys' being the dwarves and the enemies some kind of mythical beasts, with periodic boss-style attacks. Any feedback would mean that you are friend. This post was edited 1 time, last edit by LoveLess: Mar 25 2008, 3:51 am.
|
|
Eh's a pretty cool guy
|
It's looking epic so far.
I think controlling the cannons [like a vehicle] should be an ability in this one, since they were so god damn stupid in pirate dyne! Anyway, we really do need the precision sometimes. Also, was the navy in the first one able to attack the leviathan? Because I think rather than high armor, I think it should have huge HP, and everything can hit it. ![]() ![]() ![]() ![]() ![]() ![]() Eh has a gauss rifle and eh doesnt afraid of anything.
|
|
Well, I played Pirate Dyne, and it was AWSOME! I like the whole idea of working as a team to defeat an evil entity. This holds true in Pirate Dyne. I loved the custom terrain and how it was nice and random. It wouldn't just be the same thing over and over along the whold side of a clift or the "boardwalk" ground.
Some Ideas for what ever you make: Allow the user to enter vehicles. Air/Ground -The enemy should be Zerg, hense mythical. -Im not sure how much terraining you plan on doing, and 64x64 worked well in PD so I would stick to that. -I also like the way that you spawned enemys from the carriers, as if they were making their way to the beach from their large ship, little by little, and then they would go to the shore, explode, and BAM! enemy units. -It was also cool how you made them stay untill they had enough units, then they atacked. Something with a space defenders type idea. Space Dyne* ; Invader Dyne* * NOTE: Space Dyne and Invader Dyne are both copyrighted map names. ![]() ![]() ![]() ![]() ![]() ![]() ╔═══╦═══╦═══╦══╦═╦═══╦═══╦═══╦═╦═╦═══╦═══╗
╠═══╣....═╣..═..║........╠╗..╔╣..═..╠═══╬╗..╔╩╗..╔╬═══╣ ╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝ |