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Terrain Ladder, It returns from SEN v4

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Creator: lil-Inferno
Time: Mar 24 2008, 3:20 pm

Post #101     lil-Inferno Mar 28 2008, 2:52 am

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Oh yeah and guys, the 10 spots that are there aren't a limit, there's unlimited spots :D .

EDIT: :uberw00t: 100 posts!

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Post #102     Rantent Mar 28 2008, 2:53 am

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Quote from lil-infernoAnd by the way, conceptual terrain is like this:
I typically think of conceptual terrain to be something entirely original, and existing as an entire concept, rather than simply a new blend, or addition to regular terrain. It needs to give an impression of a unique place.
Examples:

( user posted image )
Mine

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qPirateKing's
This post was edited 1 time, last edit by Rantent: Mar 28 2008, 3:01 am.

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Post #103     payne Mar 28 2008, 2:58 am

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qPirateKing were a damn good map maker... why has he quitted? :'(
He never finished Deep Blue RPG... and what is the map you're showing from him? You know/'ve got any other map from him? O.o

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Post #104     Falkoner Mar 28 2008, 2:58 am

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Those are both either sprite infested or blocky to the extreme...

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #105     lil-Inferno Mar 28 2008, 2:59 am

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Are you submitting that one that is yours or no? I guess that is a good example of originality, but a new blend is always good. Your blend kind of reminds me of an air vent of some sort.

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Post #106     payne Mar 28 2008, 3:00 am

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Oh, I just saw you could take maps too :P
I'd like to sumbit my Unfinished yet terrain of my D2 project :
Attachments:
scx file
Diablo_II_-_LoD_[Act_1].scx (160.21 kb)
4 hits.

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Post #107     lil-Inferno Mar 28 2008, 3:02 am

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Quote from payneOh, I just saw you could take maps too :P
I'd like to sumbit my Unfinished yet terrain of my D2 project :

The maps don't affect your rank, but they're for open source for novice terrainers to learn. For instance: Crescent Dyne terrain only, or Falk's compilation. Even though Crescent yne is generally used by expert terrainers too :D .

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Post #108     Falkoner Mar 28 2008, 3:05 am

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Lol, the CD terrain is IN my compilation :P

This isn't for the ladder, but check it out!

(user posted image)

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #109     lil-Inferno Mar 28 2008, 3:06 am

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Quote from FalkonerLol, the CD terrain is IN my compilation :P

This isn't for the ladder, but check it out!

(user posted image)

I knew that :lol: .

Interesting, but blocky, and I'm not sure if you coul fix the blockiness without sprites, but then it would look ugly.

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Post #110     Falkoner Mar 28 2008, 3:14 am

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Second attempt :P

(user posted image)

Trust me, I don't plan on submitting anything like this, I like entire landscapes, not little concepts.

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #111     LoveLess Mar 28 2008, 3:14 am

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Aight, here are my entries.

I'll post some Installation later >:D


( user posted image )



( user posted image )



( user posted image )

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Post #112     Falkoner Mar 28 2008, 3:18 am

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AHHHH!!! Since when did proper terrain height go to the winds!? This is madness!

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Post #113     LoveLess Mar 28 2008, 3:42 am

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Quote from FalkonerAHHHH!!! Since when did proper terrain height go to the winds!? This is madness!

Since always >:D

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Post #114     JaBoK Mar 28 2008, 6:05 am

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Quote from FalkonerAHHHH!!! Since when did proper terrain height go to the winds!? This is madness!

Madness? This is SPARTAAAA (Terrain)

Sorry, I had to.

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Post #115     UNORiGiNAL Mar 28 2008, 8:28 am

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Sparta? THIS. IS. DELICIOUS!

Sorry I also had too.

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Post #116     WoodenFire Mar 28 2008, 5:34 pm

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Glad to see that this is being continued. I see some of my blends in so much of this material. The overall quality is really improoving. The real test will be when you guys put these skills to work on SC II maps... See you then.

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Post #117     lil-Inferno Mar 28 2008, 6:57 pm

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Quote from WoodenFireGlad to see that this is being continued. I see some of my blends in so much of this material. The overall quality is really improoving. The real test will be when you guys put these skills to work on SC II maps... See you then.

Wooden :D . Thanks for the idea of this in the first place, I owe you all credit for the idea.

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Post #118     payne Mar 28 2008, 8:38 pm

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Zomg, Wooden, you've seen your blends in my submissions?! :O
No way! I'd have never done that :P

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Post #119     payne Mar 28 2008, 8:39 pm

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Omg, inferno, are you jocking me? You've said it would be update for 4pm... it's now 4h39 ^^
This post was edited 2 times, last edit by payne: Mar 28 2008, 8:55 pm.

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Post #120     FooFighters Mar 28 2008, 8:55 pm

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Inferno, did you get my desert blends?

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