Players >=9
Mar 12 2008, 10:50 pm
By: Cardanis  

Mar 12 2008, 10:50 pm Cardanis Post #1



So, I know this has been asked several times, but I can't seem to find the posts. Is one of the commands alowed for players 9 and up set alliance status? If not then are they naturally allied/unallied/ whatever with who?

Also, say I have P1, And a computer. The computer is allied with P1, but P1 is unallied with the computer. When P1 attacks the computer, will the unit move? This is assuming ive given the AI absolutely no traits, its just factory standard, lol.



None.

Mar 12 2008, 11:04 pm who Post #2



1. I'm pretty sure set the AI scripts don't work for players 9+. I'm not sure, so I'll test later.
2. The computer unit should move.



None.

Mar 12 2008, 11:29 pm Vi3t-X Post #3



AI Scripts DONT Work For Players Over 8.
Computer Units Always Move, Unless Directed Other-Wise, When Attacked
Player 9 (Green), is automatically allied with Player 1 (Red). Red however is unallied with Green.



None.

Mar 12 2008, 11:32 pm stickynote Post #4



Triggers that work for players 9-11.
Is this what you were looking for?



None.

Mar 13 2008, 12:17 am Falkoner Post #5



The only reason AI Scripts do not work for them is because TRIGGERS under their category do not run, and since AI Scripts run for Current Player, you can't use them.

You can still use the Set Alliance Status to make players allies to them, but they cannot be allied to you. If attacked they will sometimes just follow the offending unit around, but I've never known them to actually fight back. The best working theory is that they do not have vision to themselves.



None.

Mar 13 2008, 12:44 am Cardanis Post #6



Okay, well, is there any possible way to make the units just stay there and not move? Cause I've spent a while on this map and them moving reaaaaaally messes everything up.



None.

Mar 13 2008, 12:45 am Falkoner Post #7



Hmm.... Do the units NEED to be selectable/easily attackable?



None.

Mar 13 2008, 12:53 am Cardanis Post #8



Well, the way I've got it now, when you move units they're yours, otherwise they belong to player 9 10 11 or 12 depending on what you are) and then when it's your turn to "shoot", and if you're player one, the units belonging to player 9 go to player 5, who is unallied with 10 11 and 12, causing him to shoot them. Problem is, the 10 11 and 12 units run away, and that's just no good. Any ideas you have id like, so I can see if I can implement them.



None.

Mar 13 2008, 1:00 am Falkoner Post #9



Constantly giving the units to the player that owns them will nullify all commands, also, Players 9-12 can be given orders, as long as the trigger is run under another player, so you could constantly order them to themselves.



None.

Mar 13 2008, 1:23 am Cardanis Post #10



Sweet, it works, ty m8 =D



None.

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