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Creator: stickynote
Time: Mar 2 2008, 11:49 pm
 stickynote Mar 2 2008, 11:49 pm Post #1
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yes, executor?
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Can people please post their installation stuff?
 lil-Inferno Mar 3 2008, 12:52 am Post #2
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Don't play with fire, play with lil-Inferno!
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Wilhelm made this some time ago:


( user posted image )

Installation Prison

It's mostly traps, but it blends so nicely.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
 O)MNeox Mar 3 2008, 1:58 am Post #3
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Clan Orig
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This terrain is so complicated to work with ><.
(user posted image)
 stickynote Mar 3 2008, 5:09 am Post #4
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yes, executor?
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Quote from MNeoxThis terrain is so complicated to work with ><.

Clearly. There aren't a lot doodads to work with.
 l)ark_ssj9kevin Mar 5 2008, 11:51 pm Post #5
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Mai turns!

( user posted image )

1 and 2: Half-doors. There's a block line, but it somewhat blends..
3: One computer onlys.. didn't work out well..
4: Only thing terrain isa small pit, but its covered by sprite-whoring.
[07:30 pm]FlyingHat -- Ugh, I'm such a noob
 stickynote Mar 6 2008, 12:47 am Post #6
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yes, executor?
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The junkyard is pretty cool.
 [Vi3t-X] Mar 6 2008, 1:12 am Post #7
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Espeon Attack!
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Oooh Junkyard would look betterz with Machine Shop though. Whilhem's design is Trap-Whored

Go To: Falkoner's website and download the terrain pack, got everything you need...
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I is supporter.
 Falkoner Mar 6 2008, 4:02 am Post #8
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Taking StarCraft Map Making to the Limit!
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There's only 2 maps I've found for Installation, but yeah, they both have some pretty good blends.
Sexy Signature Pending....
 Paravin. Mar 15 2008, 8:32 pm Post #9
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Station 6 (I think) had great Installation terrain.
I've had enough of the motherf****** dogs on these motherf****** forums SEN! Cats- unite!
 stickynote Mar 15 2008, 10:00 pm Post #10
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yes, executor?
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You mean 5th Station?
 lil-Inferno Mar 15 2008, 11:58 pm Post #11
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Don't play with fire, play with lil-Inferno!
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( user posted image )


Only piece I could find so far.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
 Zergblender Mar 16 2008, 12:11 am Post #12
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Quote from lil-Inferno

( user posted image )


Only piece I could find so far.

Damn, those traps are placed by hand ugh . . .
use ultra fine grid, people.
 Killer_Kow[MM] Mar 16 2008, 1:34 am Post #13
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Why did I buy this with nothing to say? :(
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Quote from Zergblender
Quote from lil-Inferno

( user posted image )


Only piece I could find so far.

Damn, those traps are placed by hand ugh . . .
use ultra fine grid, people.


Yeah, I wasn't smart back then (that's my piece, thanks for the credit e_e).
 [Vi3t-X] Mar 16 2008, 5:27 pm Post #14
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Espeon Attack!
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Whats even better is that he used traps. The unwalkable terrain continues!
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 lil-Inferno Mar 16 2008, 5:52 pm Post #15
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Don't play with fire, play with lil-Inferno!
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Quote from Vi3t-XWhats even better is that he used traps. The unwalkable terrain continues!

What are you talking about, it's completely walkable.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
 payne Mar 16 2008, 11:12 pm Post #16
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I am the EggMan!! WOOOO!!!!
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LMFAO?
 Falkoner Mar 16 2008, 11:32 pm Post #17
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Taking StarCraft Map Making to the Limit!
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Yeah, why would he make the terrain under the traps unwalkable? That's just stupid.
Sexy Signature Pending....
 [Vi3t-X] Mar 17 2008, 12:07 am Post #18
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Espeon Attack!
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Your proving my point with what you just said...

My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does.
Eg. This pixel = unwalkable, now its walkable, WTF?
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 Zergblender Mar 17 2008, 2:29 am Post #19
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Quote from Vi3t-XYour proving my point with what you just said...

My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does.
Eg. This pixel = unwalkable, now its walkable, WTF?

The traps are walkable when owned by player 9 or some other neutral.
I made sidewalks in badlands using that all the time.
 candle12345 Mar 17 2008, 11:25 am Post #20
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Don't believe the post to the right! IT'S A LIE!
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Just a thought.

Are blends nowadays becoming more art than functionality?
Surely those 200~ floortraps lag and add quite quickly to the unit/sprite cap...
Or am I mistaken?

Can someone clarify this for me, because I think it really is more art than mapping.

Not taht I dissapprove, the best art is in a constrained environment. And this stuff is damned constrained.
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