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Creator: stickynote
Time: Mar 2 2008, 11:49 pm

Post #1     stickynote Mar 2 2008, 11:49 pm

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Can people please post their installation stuff?
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Post #2     lil-Inferno Mar 3 2008, 12:52 am

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Don't play with fire, play with lil-Inferno!
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Wilhelm made this some time ago:


( user posted image )

Installation Prison

It's mostly traps, but it blends so nicely.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
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Post #3     O)MNeox Mar 3 2008, 1:58 am

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Clan Orig
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This terrain is so complicated to work with ><.
Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
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Post #4     stickynote Mar 3 2008, 5:09 am

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Quote from MNeoxThis terrain is so complicated to work with ><.

Clearly. There aren't a lot doodads to work with.
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Post #5     Mafia.l)ark_ssj9kevin Mar 5 2008, 11:51 pm

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Starting to open SCMDraft more often..
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Mai turns!

( user posted image )

1 and 2: Half-doors. There's a block line, but it somewhat blends..
3: One computer onlys.. didn't work out well..
4: Only thing terrain isa small pit, but its covered by sprite-whoring.
[07:30 pm]FlyingHat -- Ugh, I'm such a noob
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Post #6     stickynote Mar 6 2008, 12:47 am

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The junkyard is pretty cool.
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Post #7     [Vi3t-X]:] Mar 6 2008, 1:12 am

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PokéFreak™
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Oooh Junkyard would look betterz with Machine Shop though. Whilhem's design is Trap-Whored

Go To: Falkoner's website and download the terrain pack, got everything you need...
() )) (CRAYOLA) )) >
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Post #8     Falkoner Mar 6 2008, 4:02 am

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Taking StarCraft Map Making to the Limit!
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There's only 2 maps I've found for Installation, but yeah, they both have some pretty good blends.
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Post #9     Mafia.Paravin. Mar 15 2008, 8:32 pm

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Station 6 (I think) had great Installation terrain.
I used 13 minerals for THIS!?
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Post #10     stickynote Mar 15 2008, 10:00 pm

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You mean 5th Station?
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Post #11     lil-Inferno Mar 15 2008, 11:58 pm

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Don't play with fire, play with lil-Inferno!
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( user posted image )


Only piece I could find so far.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
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Post #12     Zergblender Mar 16 2008, 12:11 am

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Quote from lil-Inferno

( user posted image )


Only piece I could find so far.

Damn, those traps are placed by hand ugh . . .
use ultra fine grid, people.
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Post #13     Debardus[MM] Mar 16 2008, 1:34 am

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100 lol
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Quote from Zergblender
Quote from lil-Inferno

( user posted image )


Only piece I could find so far.

Damn, those traps are placed by hand ugh . . .
use ultra fine grid, people.


Yeah, I wasn't smart back then (that's my piece, thanks for the credit e_e).
(user posted image)
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Post #14     [Vi3t-X]:] Mar 16 2008, 5:27 pm

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PokéFreak™
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Whats even better is that he used traps. The unwalkable terrain continues!
() )) (CRAYOLA) )) >
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Post #15     lil-Inferno Mar 16 2008, 5:52 pm

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Don't play with fire, play with lil-Inferno!
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Quote from Vi3t-XWhats even better is that he used traps. The unwalkable terrain continues!

What are you talking about, it's completely walkable.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
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Post #16     payne Mar 16 2008, 11:12 pm

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I reached 202 profile views w/o having to give away 200 mins! :D
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LMFAO?
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Post #17     Falkoner Mar 16 2008, 11:32 pm

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Taking StarCraft Map Making to the Limit!
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Yeah, why would he make the terrain under the traps unwalkable? That's just stupid.
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Post #18     [Vi3t-X]:] Mar 17 2008, 12:07 am

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PokéFreak™
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Your proving my point with what you just said...

My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does.
Eg. This pixel = unwalkable, now its walkable, WTF?
() )) (CRAYOLA) )) >
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Post #19     Zergblender Mar 17 2008, 2:29 am

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Quote from Vi3t-XYour proving my point with what you just said...

My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does.
Eg. This pixel = unwalkable, now its walkable, WTF?

The traps are walkable when owned by player 9 or some other neutral.
I made sidewalks in badlands using that all the time.
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Post #20     candle12345 Mar 17 2008, 11:25 am

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Eh's a pretty cool guy
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Just a thought.

Are blends nowadays becoming more art than functionality?
Surely those 200~ floortraps lag and add quite quickly to the unit/sprite cap...
Or am I mistaken?

Can someone clarify this for me, because I think it really is more art than mapping.

Not taht I dissapprove, the best art is in a constrained environment. And this stuff is damned constrained.
Eh has a gauss rifle and eh doesnt afraid of anything.
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