| FooFighters[WP] | Mar 4 2008, 10:28 pm | Post #21 |
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Mutiny on JordanN, that gotta be F.U.N
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| Ryan | Mar 5 2008, 2:47 am | Post #22 |
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I may add rum. I don't see how any type of acloholic beverage can heal someone though. Any ideas on how to make the character drunk? Like movement and such.
@Jordan: How would I add mutiny? Each player has their own ship. Are you insisting I change it to 1 ship per team? |
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| Zergblender | Mar 5 2008, 1:52 pm | Post #23 |
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how about JY AI spamming? |
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| Ryan | Mar 5 2008, 2:55 pm | Post #24 |
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Wouldn't that make it completely impossible for the player to control his character?
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| Zell. | Mar 5 2008, 8:21 pm | Post #25 |
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O rly?
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mutiny would be easy, make it a scoreboard every "day" without rum, food, treasure, women, etc the meter goes up. yea if your ganna do that each players gatta have 1 big flagship.
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| Ryan | Mar 6 2008, 12:13 am | Post #26 |
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That's what I'm trying to avoid. I want each player to have their own ship.
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| Zell. | Mar 9 2008, 4:02 am | Post #27 |
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O rly?
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ok then make the scoreboard for every individual and there flag ship?.. you can still have a number of ships just have one designated FS. or idk if you were saying you were trying to avoid flagships you didn't say enough,
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| Centreri | Mar 9 2008, 10:12 pm | Post #28 |
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omg pr0n
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You can slow the pirates if they imbibe rum. The whole burrowed-zergling-under-pirate stuff. Maybe sometimes slowed, sometimes not. Maybe occasional flashes to a misc area to distract you if you had gotten drunk
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